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Thanks for updating it for 1.0 however, absolutely love it
fyi you must create all modded units by yourself
the game doesn't automatically create one for you
this applies to every modded unit, not just CT Ember
Thanks for updating it for 1.0 however, absolutely love it
switchblade strike has been given to the UAV operator; TLs no longer have switchblades
The same issue with loading into a mission occurs without using the BPRE squad. I tried loading into a mission with the Rangers and that did not work either. Both create the same error message.
@thisguyfawkes lmk if there's anything else you want me to test if you don't have access to an M1 mac.
Maybe someone with a intel CPU in their mac could try to recreate the issue on their system.
Thanks again for uploading this and trying to resolve the bugs.
MacOS is apparently a bit weird with how it handles DK2 error messages because they don't display normally. The game covers the error message so the only way to see it is alt-tabbing out and then it's only viewable for a brief second. I managed to get a recording of the error message, however.
---
This is the text of the error (fom):
CL 009:999 - [Error] ShaderProgram::BuildShader(data/shaders/unified.frag) ERROR: 0:697: " : syntax error: incorrect preprocessor directive
ERROR: 0:697: " : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
/Users/(***)/doorkickers2/PC/src/Common/Kernel/Log.cpp, line 51
(***) - there was something there, but I'm taking it out for privacy reasons just in case.
---
I hope this helps!
Steps to produce problem on my game:
1. Subscribe to mod
2. Open game
3. Create new squad
4a. Enter campaign
4b. Enter mission
5. Problem
It seems more like an infinite loading bug than anything else. The application does not close, nor does it say "application not responding" in activity monitor, force quit menu, or dock. The game's resource usage also seems pretty normal, no 400% CPU spike or anything like that.
If my experience is anything to go on, it has something to do with mission/campaign/ToD generation.
If someone knows exactly whats wrong I can work on it, but until then . . .
It was only one person who told me that so it may have just been them as well. IDK at this tpoint.
for boston - still working on the other gui and audio changes. they conflict with 1.0 hard and cause CTD, I have some ideas of how to fix it but its very time intensive and I wanted to get this up working first. We will work on that next, though I'm taking a break for a bit from working on this project.