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Speaking of Chaos though, the Warp Brothers of Tzeentch's pouldrons seem to clip into their helmets, its a non-issue just figured i'd let you know :)
@cassjacobmyass: You can yourself if you want by making the units unbreakable in RPFM, but I have no plans to make them unbreakable myself because it would make the units way too powerful. A problem I had in the previous version of the mod.
Is it somehow possible to enable the recruitment for all of the monogod units as chaos undivided in their campaign? Would be super sick to recruit all their variations on Archaon for example.
Appreciate your mod a lot!! <3
Sigmar expect great things from you!!
Godspeed to your update!
@Zerk: Thanks man appreciate it!
Compared to Nuln, their competitor, and general Empire artillery, it's not so imbalanced. I think the Bretonnian AI are devastating at using them since they would rush their cav at you while shelling you from afar, compared to the micro you have to as the player, but they don't have war wagons and such, so it's easy to isolate them if they don't employ infantry as protection.
Ironically, if given artillery, Bretonnia should actually just invade Ulthuan - you basically have better artillery than them that counter their 'staunch line of spears' and your cav excels at killing their monsters as well. Not to mention the artillery and ranged options are really good against their real power, the heroes and lords.
Basically, if you use them the way you use a dwarf unit, not good - they are bigger and don't hold as much. But, if you use them with a Jade wizard and keeps them in formation with artillery, they are far better off. Also would be good to give Steam tank in their army. That's why I compare them to ogres, especially their ranged options. They shouldn't be used for their offensive capabilities unless you know what your doing, they are just good support.
Cheers! I am a huge SFO fan, but no pressure to put it out. I'll offer you my kidneys, but I have used them up for all the SFO compatches. We SFO askers have a limited supply and run on missing organs.
As for your report about Uber Brothers being overpowered I hear conflicting reports, some people say they are op while a friend of mine currently is having trouble using Uber Brother units exclusively in his campaign. Vampire Counts and Bretonnia are just trash in vanilla anyways so comparing them to the Empire is a complete wash imo. Plus I did not balance this mod around my past ones since those are INCREDIBLY unbalanced.
@Lelouch: Use RPFM and change the bonus hitpoints stat in the land units table.
However, for all the players here, keep in mind that if you don't use Confounder's other Bretonnia artillery mod, the Empire will dominate the majority of the Eastern land if they get their hands on them. Especially Nuln and Karl Franz. As the player, they basically can run as mini-ogres with ranged option and tanking capabilities. If you play Bretonnia or the Vampire Count, you will have some problems as they aren't balanced, and will eradicate most of your expansion.
As for some of the other questions, no this mod does not have any compatibility submods yet but other modders are welcome to make them.
I also want you all to understand that the Brother-Commander update may be the last content update for the mod due to the thin ice I am on, so I apologize if people were hoping for more. However, I won't stop any modder who would like to make any addons for the mod.
Thank you all for your continued support and love for Uber Brothers! I plan to be back to modding whenever CA drops the Slaanesh dlc.
Cheers!