Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Asking just to be Sure.
Beyond that, I've been already experimenting with code for determining items' colours for another unrelated mod, and the code for it was quite expensive for performance (classifying all items in a single Death Certificate room would hang the game for several seconds). While I did manage to speed it up significantly since then, I'm still a bit afraid running it for all modded items on startup could potentially add a noticeable delay to booting up the game for heavily modded setups, which wouldn't be worth it for such niche thing.