Rain World

Rain World

Watcher QOL
113 Comments
Wayward 4 Jul @ 2:45pm 
love a lot of the features this mod offers. hope to see a barnacle patch!
Numerous Stones 4 Jun @ 3:48pm 
could there be an option that lowers the amount of particles overall? my game struggles on

CERTAIN

areas



and as i dont know how to do the spoiler thing, i will hint at the problem areas











- the region with the "cube" thing in the background
- THE endgame region in rooms leading up to moment, specifically outside
- and overall regions that have been affected by watcher's actions
Screen Lady 26 May @ 1:43pm 
It does have a toggle to be disabled already in its remix menu?
981O 26 May @ 1:37pm 
Please disable the "Score Galore" extension or add a button that will disable this extension in the remix settings. I like your improvements, but a fix has been released for the official mod, which causes the statistics display to break at the end of the game if both mods are enabled
Reyvi-  [author] 26 May @ 6:13am 
i'll add a fix to that, sorry, i've been busy
Lummox 25 May @ 7:55pm 
I thought the bug was vanilla. I just found this mod and that brab thing has been happening. I just use dev tools and press B. That seems to fix it?
Nebelturm 23 May @ 9:28pm 
I have encountered the same issue like randomraptor. In my case I threw a spear at a barnacle and the game froze until the rain started. The exception log gave the following:

MissingFieldException: Field 'Watcher.Barnacle.hasShell' not found.

I can send the full exception log if you want me to
IamMael 20 May @ 12:24pm 
i completely forgot about this mod being enabled 🥀
IamMael 20 May @ 12:23pm 
i thought this bug was vanilla lmao
The Killer 20 May @ 9:59am 
i also have the issue below
randomraptor 19 May @ 6:30am 
I should also note i had every barnacle toggle off, thats probably important.
randomraptor 19 May @ 6:28am 
im not 100% sure but i think this mod does something to the barnacle AI that causes periodic game freezes. salination is functionally unplayable, and rusted wrecks is an ordeal. It only seems to happen in rooms with barnacles or rooms adjacent to rooms with barnacles, if thats of any help.
Penultimate Chimera 18 May @ 7:52pm 
i will be sniffing at the score galore fix....
GamerGirlA 13 May @ 3:13pm 
Unsure, but with Emerald's Tweaks and Features, and the Unrestricted Passage (Saint & Hunter Passaging) enabled, and Score Galore w/ Show score on sleep screen disables passage abilities for.. you guessed it; Saint and Hunter.

Turned off Score Galore: Show score on sleep screen & it didn't seem to change

Turned off Deathcount, which shows stuff in the sleep screen & it didn't.. change
Screen Lady 13 May @ 12:24pm 
Tamed lizards remain tamed even when rotted by the way! You did lose your buddy, but he at least will still remember you!
Chokieboe 13 May @ 12:22pm 
would it be possible to make tamed lizards immune to becoming rotted? lost my buddy that way :(
gr4y 6 May @ 5:27pm 
THAAAANK you for the prince dialogue, its one of my favorite parts of this mod because we get a new iterator (well sort of.) but we can barely interact with them and they barely do anything!!!!
Sad Swood 6 May @ 1:12pm 
Enabling the middle 2 blizzard lizard options (about shelters and being proactive) also disables their laser attack
Screen Lady 4 May @ 8:11pm 
That'd be wonderful. It's just tedious that certain creatures freeze the game for other characters, I'd do it myself if I had the same level of expertise!
Reyvi-  [author] 4 May @ 7:36pm 
sure! feel free to do so
i'll try making a version which fixes score galore solely though at some point
Screen Lady 4 May @ 4:01pm 
Hello! Would you mind if I linked your mod as a temporary dependency for mine? It seems to be the only one on the workshop that fixes score related issues with statistic screens regarding Watcher creatures.
Reyvi-  [author] 4 May @ 12:25pm 
i'll look into both of these ^^
riley_ 3 May @ 4:58pm 
two more suggestions:
- rattles do not stun creatures when picking them up
- rattles do not pick up creatures, and instead their rattling alerts creatures (that can hear) to your presence
Sad Swood 3 May @ 9:30am 
I learned from people in discord that Basilisks cannot recognize gifts due to being blinder than Black lizards. Moles actually see and track creatures that made sounds near them, while Basilisks can only investigate areas where they heard a noise.
So if you ever need an idea to improve this already wonderul mod, an option to give the tracking ability to stinky lizard would be excellent
Reyvi-  [author] 2 May @ 10:06am 
the mod shouldn't do anything to behaviors or anything significant by default, only 1-2 things are enabled by default if i remember because they were actual bugs
check the options to make sure things aren't enabled if things feel different
Reyvi-  [author] 2 May @ 10:03am 
@featherlight did you enable the controlled levitation option?
Reyvi-  [author] 2 May @ 10:02am 
tyyy ^^
Sad Swood 2 May @ 9:30am 
Bless you, Ruffles man!
Basically a vital mod for anyone who likes taming lizards, Im very happy this exists
featherlight 2 May @ 7:27am 
Mod disabled ripple jumps and float at high ripple
Reyvi-  [author] 1 May @ 10:11am 
@Sad Swood i have fixed it
Reyvi-  [author] 1 May @ 9:48am 
@riley_ i've fixed it
Reyvi-  [author] 1 May @ 9:48am 
that might be the levitation thing, it seems to be broken and i need to fix it
sorry :slugcatdead:
Sad Swood 1 May @ 7:30am 
I could not create a portal in a special room full of karma flowers. Disabling this mod fixed the issue. I dont see a remix option to disable that ability, so it might be a bug
Would love to know if im wrong and just missed it somehow ^w^
[-EDWARD ELRIC-] 30 Apr @ 8:00pm 
So peak, thank you so much for all of these:LetiHeart:
Reyvi-  [author] 30 Apr @ 1:05pm 
ooh, interesting
riley_ 30 Apr @ 12:31pm 
also most rooms of shattered terrace
riley_ 30 Apr @ 12:31pm 
best example is shrouded coast room WSKD_B01, right screen. it should have a big preview of badlands
Reyvi-  [author] 30 Apr @ 12:29pm 
i'll look into it
riley_ 30 Apr @ 11:32am 
bug to report: disabling ripple tears completely disables cosmetic ripple objects
Wayward 29 Apr @ 11:55pm 
i mean placeholder scores wouldnt be the worst, can always switch them out later...!
Reyvi-  [author] 29 Apr @ 7:46am 
ooh, that's really neat to hear! i'm curious how it affect things, hehe
riley_ 28 Apr @ 11:07am 
by the way i just wanna mention it's really fun seeing the new interactions this mod adds, even if it's not that many so far. i've been making a mod that redoes creature spawns in basically all of watcher's campaign (it's called rift regions rework, if you're curious) and it actually makes the new jungle leech poison draining from this mod into a major mechanic
riley_ 28 Apr @ 11:05am 
new suggestions (mostly just new obscure creature interactions cause they're fun):
- vulture grubs can attract angel moths, aerwhales, and maybe even several dust moths at once
- eggbugs and eel lizards that spawn in verdant waterways will always be fully green
- blizzard lizards can instantly tell where a stowaway is even if it's asleep, and will actively attack them with the ice laser (even normal blizzard lizards, not just tamed ones)
- inspectors are completely friendly with mortar specters (fire sprites) and cannons (box worms), and become hostile if they witness something attacking either of those
- rattles instantly die when hit with explosion damage, since the rot tends to be especially weak to explosions
- normal tardigrades have a chance to spawn as the special "slayer" variant, maybe 10% by default or something
- flashbang bursts can kill locusts and frogs, and cause coral crawlers to start panicking
riley_ 28 Apr @ 10:34am 
yeah according to the wiki, frogs want to attack slugcats, all lizard types, all scavenger types, vultures, king vultures, and eggbugs with equal priority
riley_ 28 Apr @ 10:32am 
as it turns out, frogs actually do attack lizards already. lizards are just able to bite them (somehow) which immediately knocks them off
Reyvi-  [author] 28 Apr @ 7:01am 
@riley_ i can try but im not too sure how to edit stuff like that :slugcatdead:
Reyvi-  [author] 28 Apr @ 6:51am 
@Zombieseatflesh7 i'll try, though the code is kind of spread out now so it might take some time
Reyvi-  [author] 28 Apr @ 6:50am 
@Wayward this is intentional, since there's no official scores for them yet
i'd rather not be displaying random, made up scores, this is meant more to allow you to at least see your total score from other stuff and vanilla/msc creatures
i don't have official score values
Wayward 27 Apr @ 11:44pm 
seemingly no score added for watcher creatures
riley_ 27 Apr @ 6:14pm 
one more suggestion: make frogs attack lizards and scavs instead of only slugcat