Timberborn

Timberborn

Hue & Turn [U7 ✅][Works with Map Editor]
14 Comments
Luke ✞ Jesus Saves ✞  [author] 11 Jul @ 11:01am 
v7.4.2: Now works with Macro Management if you have that mod.
Luke ✞ Jesus Saves ✞  [author] 20 Jun @ 11:48am 
v7.4.0: You can now change an object's Transparency as well (in the Color group)

- You can now also set the transparency of the object. Note that buildings with underground compartments cannot use this option. Boxes in the Storage buildings also won't have transparency (or they would disappear unfortunately).
Luke ✞ Jesus Saves ✞  [author] 27 May @ 8:52am 
Thanks for the kind words. To make things darker, another modder would need to reduce the contrast and/or brightness of the base material texture. I can't do that without Unity but I guess it's not a hard mod to request on Discord. Maybe someone will try?
NoOne_ReaVen 27 May @ 3:09am 
Wish we could make thinks darker, to make stuff allaign more when using Greedy Builders or if there wash a contrast option in the hue, but other than that little nitpick and wish, fenomenal work!
Luke ✞ Jesus Saves ✞  [author] 20 May @ 11:21am 
v7.3.2: Corrected the Keybindings localization keys.

Thanks for the catch :)
Akinare 20 May @ 7:34am 
Hi, I installed this mod but not Colorful Buildings, yet LV.CB.KeybindingCopy&Paste appeared in the keybinding : )
SqL ツ 13 May @ 9:50pm 
You are quite the best :)
Luke ✞ Jesus Saves ✞  [author] 13 May @ 6:07pm 
v7.3.1: Revamped the UI to expand/collapse on groups instead of one giant "Advanced options".
SqL ツ 13 May @ 1:54pm 
Would it be possible to add a drop down option for this mod? Right now it takes up too much space on the window when selecting anything.
Luke ✞ Jesus Saves ✞  [author] 12 May @ 2:27pm 
v7.3.0: Added Rotation X and Rotation Z in the Advanced options.
Anythin 11 May @ 10:05am 
Hi again, I was wondering if its also possible to include the possibility to rotate an object on the X-axis. i.e. A horizontal object (e.g. a bridge) rotates 90 degrees into a vertical object (and vice versa) or 180 to turn it upside down.
Luke ✞ Jesus Saves ✞  [author] 5 May @ 11:13am 
By "building" I meant all objects, not just buildings.
Luke ✞ Jesus Saves ✞  [author] 5 May @ 11:13am 
v7.2.0: You can now Scale (resize) your building as well. All limit are increased to 100% from previous 50%. Also fixed the object's name not being properly localized.
Anythin 5 May @ 1:15am 
This is a great mod so far that allows you to play outside of the rigid grid system Timberborn provides.

I have a suggestion to expand this mod even more:
The ability to visually change the size of an object.

By using sliders, player can increase or decrease the width, length or height of an object, to make it appear bigger or smaller.



Additional request is to increase the scale of the Z-value for the nudge feature. It would be nice to be able to for example hide taller objects underground, or to make objects appear to be floating higher than currently is possible.


Thanks for the great work!