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Because you see, there's no difference in game-play between 3 and 4, The whole team's got full ammo because safe-rooms have guns in them; And its normal difficulty so you also have to question if they even need ammo in the first place when they finish the level. But there is a noticeable jump between 4 - 2, and 2 - 1, and 1 - 0.
I might even argue that expert should be zero.