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IFF won't work good when moving fast cause it only refresh 3 time per second.
About go up then down , I don't remember every detail. It seems like the missile abort the attack itself. I do have wrote some code about it for safety.
I don't remember every difference of two builds but I suggest you use newer one to customize.
If this help you to understand the ..design..
And also I have explained the missiles are designed to PVE so they are weak and can't track fast-moving vehicles at all.
Currently I have no plan to make missiles more powerful.
if you shoot missile manually, you select target by fire channel, it won't abort guiding. so it you want to fire at any target, you should select and fire manually.
seems you didn't let you datalink send messages.
And anyway, you can increase the 'merge dist' in TWS micro-con, and 'radar search range' in Missile's micro-con, to get a larger search range.
tgtdd is delta of tgtd, means approach rate. m/tick
>you want the distance, the 'tgtd' value is the distance to the target.
>radar fin must? No, you can hide it.
As I mentioned in 'Known Issues',
The system may not work well at heavy network traffic.
Including 'missiles seems stuck in launchers and don't fly'.
Have you tried it in single-player mode?
Have you try the original area defense system yet?
You may figure out original missiles receive updated coordinates after launch.
For your own missiles, please notice there are 2 MCs should be on missile, a clock, an antenna, also the correct composite signal, and my data-link to make all things works.