STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Mandalorian_Rebirth
86 Comments
Mmwee 12 Jul @ 1:51am 
For some reason, my menu textures are all fucked up, like it's all weird and wildly unorganized once I got this thing to work :c
Warmaster Horus 4 Jul @ 6:30pm 
Update?
michael.e.allen2016 17 Jun @ 3:18pm 
think i found the error. This mod is configured for Thrawn's Revenge 3.3
Bone daddy. Ainz Ooal Gown 17 Jun @ 11:52am 
Heros plzzzzzzzzzzzzzzzzzzzzzzzzzzz
Tridon 3 Jun @ 1:31pm 
Promising mod. Unfortunately I'll have to put playing it on hold until the texture issues get resolved.
Dest Laif 2 Jun @ 1:10am 
I have a question, but why Pentastar and not the Sinj Empire, which is closer to Mandalore?
Cyy_pe 29 May @ 6:58pm 
Could you add the units into fleet builder? it would make the mod so much cooler
Cyy_pe 29 May @ 6:53pm 
yeah I know but I dont see the ships
Xenomorph  [author] 26 May @ 7:39pm 
It says it in the first line of the description - as the Pentastar
Simon 25 May @ 1:41pm 
me neither
Cyy_pe 25 May @ 12:50pm 
cause I dont see any of the ships in fleet builder
Cyy_pe 25 May @ 12:49pm 
??
Cyy_pe 25 May @ 12:47pm 
I dont understand how do you play as the mandalorians
Xenomorph  [author] 23 May @ 2:54pm 
DBM - Thats a good idea- ATM I am currently working on my pentastar clone wars challenge for a major update
DBM 23 May @ 8:06am 
Is it compatible with Fall of the Republic mod? If not, is there any intention of doing a new submod for that era/mod?
XIX SILENCER007 21 May @ 12:29pm 
I appreciate you answering my question thank you.
Xenomorph  [author] 21 May @ 8:54am 
Yeah to the few of yall asking questions- TBH I just havent really had the motivation to update the mod since its last update- not to say the mod is dead or anything b/c I frequently check it to see yalls comments. Now to answer questions real quick- Zarhea- I was reckoning on either directly porting over heroes from REV REV or creating entirely new ones b/c it wouldnt quite make sense to have a hero thats as old as the mandalorian wars. Also yeah IIRC they *should still be affectedd by the legitimacy system but I cant say for sure because its been a hot minute since Ive looked at my own mod XML and Script files. Now for Behlinmc- ik the issue youre talking about- its not exclusive to this mod and is usually a game glitch, not much that can be done to fix it as it affects some folks but not others. Finally for XIX SILENCER007 - more likely then not that is a connection issue when downloading the game
XIX SILENCER007 21 May @ 6:54am 
Can someone explain to me why the mods from workshop including this one are not showing up? Do i need to move the files or something? please help.
behlinmc 20 May @ 7:49pm 
Love the mod. Did notice that my Mandalorian troops aren't able to capture buildings and hard poitns
Zarhea 19 May @ 9:03am 
Quick question, will this mod add any Mandalorian heroes to replace the Pentastar ones? I know there are several Mandalorian characters that appear alongside Fenn Shysa and Boba Fett during their respective reigns as Mandalore during the early New Republic and Yuuzhan Vong war, and was wondering if you'd add them in some way. Additionally, does the legitimacy system apply to the Mandalorian faction with this mod?
Xenomorph  [author] 15 May @ 4:41pm 
pedrobailey911- I legit got the image off of google and thought that looked cool- my bad dude
sebas_bm 14 May @ 11:17pm 
no me sale el mod en el apartado de los mods dentro del juego
pedrobailey911 14 May @ 7:38am 
Hey that's my Kandosii model you are using on the cover, I don't remember giving permission to use it, while I am fine just give credit to the author.
Xenomorph  [author] 26 Apr @ 8:11pm 
Which is why I’m so confused - like other submods - this doesn’t even touch the UI files at all, it doesn’t help that the issue doesn’t affect most folks at all but for a relatively small number of ppl it happens
Dest Laif 26 Apr @ 8:07pm 
But in other mods, including all Expanded packs and submods, everything works.
Xenomorph  [author] 26 Apr @ 8:03pm 
In case anyone is curious - so the plan for the next update is a smaller one - just adding in boarding shuttles, making it so that on mandalore - you can get discounts and time reduction for all units, excluding the retribution because that needs a tier 4 shipyard, and trying to fix the UI if I can even figure out why it’s happening to only a few ppl relatively speaking
Xenomorph  [author] 26 Apr @ 7:58pm 
If anyone who has an educated guess as to why the UI is not working for everyone then plz- make a suggestion- I know that some units have some minor texture issues but I cannot replicate any of the issues with the UI on my end, I can maybe guess that either there is commpatibility issues with other submods being run, the mod didnt download properly, youre cursed ... idk
Xenomorph  [author] 26 Apr @ 7:55pm 
so here is the thing- the mod itself affects 0 of the files that are even related to the UI in any way so truthfully I have 0 idea why its happening. some ppl report it while others have said that it works fine- given that it I cannot seem to replicate the issue myself on my end, and that *most people do not experience the issue- I really do not know how to even begin fixing it. IK the mod isnt the most *complete- I've just not had much time since the last update to actually work on it b/c IRL responsibilities ya know.
joseph.m.root.ii 26 Apr @ 6:39pm 
dest laif
your not the only one my whole ui is an absolute thing of horrors like an eldritch threw up on it
Dest Laif 26 Apr @ 6:21pm 
I'm the only one who has some kind of mess on the map that prevents me from playing properly because of the incorrect designation of everything. I'll show you the image via discord.

https://cdn.discordapp.com/attachments/582890379985158153/1365859281483731016/image.png?ex=680ed715&is=680d8595&hm=d28677d072566157434b545745da8453e74c7def090fef5e0b221233a56fb53b&
Skeletor 21 Apr @ 6:40pm 
@Biggest Boi
This mod won't be compatible without a patch for the main version of GGC, but it does work on the Lite version of GGC if you're interested.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336015536
Biggest Boi 20 Apr @ 9:31pm 
It noticed that using the giant GC map mod with this is a bit broke. Any plans to make them compatible?
michael.e.allen2016 20 Apr @ 7:26pm 
might just be that one in a million driver combo. ill just wait for more updates to the mod. might fix it self later
Xenomorph  [author] 20 Apr @ 4:50pm 
Then the issue is definitively not with the mod or EAWx - I am clueless tbh.
michael.e.allen2016 20 Apr @ 4:43pm 
Still not working, sorry.
Xenomorph  [author] 20 Apr @ 4:28pm 
and for anyone curious about making their own mod- all of those files are the game files and you are free to edit them as you please to submod my own mod or create mods of your own :D
Xenomorph  [author] 20 Apr @ 4:28pm 
let me know if the problem still persists after this bro- it should be fine
Xenomorph  [author] 20 Apr @ 4:27pm 
so michael - So there is a way to basically have the ingame text kind of reboot itself and potentially make it work again- so on your homescreen of steam, go to your game and right click on it in the list of your other games. Then click on properties and under installed files- click where it says browse in the top right, this should bring up a file- in the top of it one will say “steamapps” so click on that and then click on workshop then content then 32470. Now you then need to grab the steam code for this mod - (STEAMMOD=3464548657) those numbers are basically the ID for the mod and one of those files will be those numbers. Open that file and then open the data file, in the text file click on the alphabetize and build.bat - this wil basically have the code reboot itself- let it run (only takes a second or two) and itll close itself on its own, and then it should be fixed.
michael.e.allen2016 20 Apr @ 2:07pm 
just English
Wartank55 20 Apr @ 1:09am 
@michael are you playing the game/mod in another language
michael.e.allen2016 19 Apr @ 9:47pm 
All buttons are all glitched up and unreadable. unable to read any text for it bleeds over each other. and all symbles and crests are also glitched.
LegendaireNic 19 Apr @ 8:41pm 
Have you thought about making this mod but for the actual Mandalorian Clans (the faction)? Basically making them playable with that roster. Seems like a more fitting choice than replacing an entire faction
Xenomorph  [author] 19 Apr @ 8:36pm 
Michael- what exactly is the issue? Is it that some of the ground units have a blue tint to them/ a couple space units? Is the text all funky? Feel free to send me a screenshot of the problems if you need man so I can more clearly see the issue and help ya find a fix or workaround if its an issue on your end
Prophet20147 19 Apr @ 3:42pm 
the command point bunkers that you can build still give you PA troops, and you still get PA heroes with this mod, if it wasnt for that this would be awesome. also it would be better to replace zjinj instead of PA considering mandalore is in his territories.
michael.e.allen2016 19 Apr @ 3:19pm 
Still not working properly for me. I have rehashed my graphics and OS, and i have fully deleted and re downloaded the modes multiple times...... HELP!!!!
Warboss Blitzmek 18 Apr @ 10:41am 
Are we going to see the Mando Faction in Skirmish, either replacing PA or a new one?
Doctordingalang 18 Apr @ 7:23am 
I appreciate you
Secutor 18 Apr @ 7:18am 
@Doctordingalan
The STEAMMOD is STEAMMOD=3464548657 STEAMMOD=1125571106
HyPie~ 18 Apr @ 6:48am 
whats the steam modpath for this mod or is it auto added to the mod? i want to use it with other submods
Doctordingalang 18 Apr @ 6:39am 
silly question, but how do i use this mod. Usually every mod has a thing to put in the properties. I cant seem to find it on this one.