Timberborn

Timberborn

Lunch Break [U7 only ✅]
14 Comments
Lady Anette 18 May @ 3:15pm 
this look cozy, made me wonder if there is a mod for shift work, so industry could run on normal beavers 24 hour but with beavers working in shift. would be extra nice on smal maps.
Luke ✞ Jesus Saves ✞  [author] 16 May @ 9:35am 
Probably better with someone who has experienced with Pathfinding. I have never come to the Hauler/Logistic part of the game and it looks pretty complicated.
Rafal_Mazurek 16 May @ 1:01am 
If I can request mod - would it be possible to make a mod for haulers so they only take "full" trips otherwise idle? It would probably not make them better or worse but it would make it clear for us if we need more or less of them.
Luke ✞ Jesus Saves ✞  [author] 12 May @ 5:15pm 
Hi sorry, the lunch break is simply a work break time. Beavers decide what to do by their (quite complex) need system.
So_Metal 12 May @ 5:08pm 
This mod is both practical and adorable! I'd like to subscribe, but does this mod let me configure which activities my beavers do during lunch break? I like to build little cafeterias near workplaces so beavers can refill low hunger bars, thirst, and books, but I wouldn't want them running off to the dance hall on the other side of the map for a quick boogey!
Luke ✞ Jesus Saves ✞  [author] 24 Apr @ 1:00am 
Happiness is decided by the Needs. When you give them break, they do use that time to fulfill their needs, so in a way it's already there. This mod is not for balancing, just add a feature that was requested because people say their Beavers were starving.
jacknife11480 24 Apr @ 12:31am 
Maybe get increased happiness for this? It seems like a good idea.
Luke ✞ Jesus Saves ✞  [author] 23 Apr @ 10:32am 
Configurable Workplace can now let you edit shifts per building and max workers.
Luke ✞ Jesus Saves ✞  [author] 20 Apr @ 9:39pm 
I made this one because someone requested it. Apparently there is an issue where beavers are starving themselves (I haven't encountered it myself).

Configurable Worker slots is on my (very long) backlog, no promise though, sorry 😅

Non-global shifts is probably possible but with the way the game codes I think it will be difficult and probably will make your late game much slower too. So it's not very high on my priority list though there were requests for this already.
Mr_Denuto 20 Apr @ 5:00pm 
i'd love to be able to edit shifts per building in general, have global as default etc
Garrett242 20 Apr @ 9:44am 
Would you be able to make a mod to increase amount of workers per building? The one that exists isn't up to date.
Wumbo 20 Apr @ 1:40am 
I assume they're hoping the infuriating beaver AI will be full from their lunch and not take their own unscheduled breaks.
douglas.saltbay 19 Apr @ 10:04pm 
why would you ever want this? is this for more difficulty or somethin?