Project Zomboid

Project Zomboid

Open All Containers [B42/41]
240 Comments
carlesturo  [author] 13 hours ago 
@SP4RTAN – Thanks for answering people’s questions. A lot of them don’t read the description, it’s strange.
@Jaxx - pshoooo – Yes, I plan to make it compatible in the future.
@bambam – For it to work like in the last gif, you need to manually change the overlay using Decoholic. Still, this is one of the things I need to properly fix so that the issue doesn’t happen and people don’t have to change it manually with another mod. I think the load order doesn’t matter.
@Grabin @DissKorse – I don’t know if I’ll be able to do that, but I’ll try. For now, you can close them using the key, or when you’re at your base, switch to the autoClose option, and when you go exploring, disable it again.
@konte1m – That might be happening because you look into the container and stop looking too quickly. The mod checks whether it should open a container every 60 ticks — roughly once per second.
@cursedsanti – Yes.
DissKoarse 21 Jul @ 11:53pm 
Could you add a feature to automatically close containers in your base. I like houses appearing looted but not my house.
SP4RTAN 21 Jul @ 2:04pm 
@Milh199 no
Milh199 21 Jul @ 8:43am 
is there any way you get back your furniture after disabling the mod?
UndeadLokemaniac 20 Jul @ 3:05pm 
Looking forward to the plan to implement not seeing into the container until it is opened, I love realism like that.
szeryf154 20 Jul @ 12:25pm 
is there a way to fix invisible containers
Jaxx - pshoooo 20 Jul @ 10:28am 
small visual incompatibility with PePePePeil's Post Flag, a mailbox that has items in its inventory will double-render until it's empty, then this mod's textures will be the only one rendered. terrific mod that i expect will get integrated into vanilla at some point
SP4RTAN 13 Jul @ 5:05pm 
@bubluup I don't think it's something that can be "fixed".
bubluup 13 Jul @ 3:19pm 
You really should fix the "no longer visible" thing when deleting the mod, I double checked that all my containers were closed and they still disappeared :steamthumbsdown:
konte1m 13 Jul @ 3:40am 
sum in-game option related to textures does this thing, try tweaking them
[82AD] Lt.Pycheg 13 Jul @ 3:27am 
I have the same mods as my friends but whenever I open containers they appear much much bigger and change texture placement - original container is there, it's invisible but the texture is misplaced - only I got this problem, why?
bambam 11 Jul @ 12:57pm 
should be vanilla feature. sadly i have issues like on the last gif but i have decoholic mod installed. what should the load order be? or is an issue on this mod sides? anyways this is amazing mod. thank you
Monkey Magic 6 Jul @ 5:13am 
@carletsuro - so your mod description states:

...you can close or open it by pressing the 'E' key

So, I get that the default interact key in Project Zomboid is E so for right-handers there's no problem, but for us left-handers who have had to rebind it, it is not possible to also rebind this mod's interaction to the same key - any chance we can get a visible button in the container inventory to help us out? Or better yet, allow a secondary click to close the container?

Thanks ^^
Grabin 3 Jul @ 12:40pm 
Hi there!

First off, I just wanted to say your mod is incredible, it adds so much immersion, especially during those frantic looting sessions. Amazing work!

I had a quick question, I'm not sure how things are technically set up, but is there a way to apply the "auto-close" feature to only specific containers? Right now, it seems to apply to all containers, but I love the feature for my safe-house containers, while I prefer to leave the "opened" overlay for looted houses to help keep track.

Would it be possible to set this rule for specific containers rather than all of them?

Thanks again for all the hard work on the mod, and keep it up!
XxBaked_BeanxX 2 Jul @ 2:34am 
mine are invisible and i didnt uninstall, but if i do delete and re install, will it work?
SP4RTAN 1 Jul @ 3:01pm 
@SilverDie! read the description
SilverDie! 1 Jul @ 2:32pm 
The mod just bugged my game, I've got invisible containers after I unintalled the mod
konte1m 26 Jun @ 3:58am 
this is just a perfect mod, i love you for it, but literally in the first minute of using it i had noticed that the containers open only when you come close to them but you're still able to reach for them without opening them, which seems odd to me personally. Also, i wish there was a chance for some of the cabinets on the map to be randomly opened and such.
cursedsanti 23 Jun @ 12:16pm 
the mod is sync for multiplayer? i mean if i open a container the other player can see that im opening or closing it?
carlesturo  [author] 21 Jun @ 2:33pm 
@Sonador @Fevernov - I don’t think I’ll release any new updates until August.
You’re right about not being able to rotate some containers, it happens with certain ones and not others, and I’m not sure why. If you close the container, you should be able to rotate it.
Containers disappearing isn’t a bug, there’s nothing I can do about that. Any mod that adds new tiles will cause those tiles to disappear if the mod is removed.
SP4RTAN 21 Jun @ 11:54am 
Are people incapable of reading the description or something?
rotaryxxx 21 Jun @ 10:50am 
Shitty mod, all containers dissapeared after uninstalling it. Don't download it.
msixteen38 20 Jun @ 4:38am 
How do I download the mod into the game?
CivicManiac 3D 19 Jun @ 11:47pm 
how do i close them :steamsalty:
Fevernov 19 Jun @ 3:19pm 
I think this mod is causing some objects to not let me rotate them. I wish to uninstall it but with the invisible bug i'm not doing it. I hope you can solve either the problems. Are you currently working on the mod? The suggestion from @GestumStage to add sounds it's good too!
GestumStage 19 Jun @ 9:09am 
add sounds open-close container pls
Sonador 19 Jun @ 12:48am 
Ah fair, I missed that. Unsubbing until that's resolved.
SP4RTAN 18 Jun @ 10:35pm 
@Sonador that's what happens when you remove the mod. It's in the description...
Sonador 18 Jun @ 10:30pm 
I uninstalled this mod and it caused all containers with open doors to disappear. They're still there ingame, thankfully, I didn't lose any stuff, but objects like sinks and microwaves that were previously on cabinets in my kitchen, for example, are now on the floor, and the containers are now invisible, even after enabling the mod again.
SkullRave 17 Jun @ 5:38pm 
could you add an option for containers auto-closing but with the condition that it only closes if their are items inside. I think it its pretty cool when you loot a building and all the containers are open and empty, but I like the auto-close feature for player base stuff.
carlesturo  [author] 17 Jun @ 4:53pm 
I hope the next update makes it so that when a container is opened, if there are items inside, the overlays show up without needing to move an item into it.
carlesturo  [author] 17 Jun @ 4:52pm 
@nlyrtnl - Yes, I’m aware of that. It’s a bit strange, and I’m not sure I’ll explain it well. The game places overlays on containers to give them more variety. I don’t know exactly how it does it, but the problem is that the container doesn’t detect that it has one — and on top of that, I can’t remove the overlay from the square it’s in. I can find it, but I can’t do anything with it.
One workaround is to have Decoholic installed. If you manually change the container’s overlay, then you won’t have this problem when opening it.

@Partizanos - Yes, that’s what happens when the mod is removed while containers are open. I mention it in the description.

@rafinhA - I haven’t encountered this error myself. I’ll take a closer look. If the error does exist, try closing the container before dismantling it, at least until it gets fixed.

@FeFePlay - Do it by selecting the container and pressing the E key, or whichever key you’ve set.
FeFePlay 16 Jun @ 9:35pm 
how do i close them
rafinhA 15 Jun @ 1:53pm 
This bug appear when the options "auto door open" is activated.
rafinhA 15 Jun @ 1:52pm 
I have found a bug: when I disassemble a mobile with "opened doors" the item coming from duplicated. (door handles, nails, etc..)
Partizanos 15 Jun @ 2:43am 
@carlesturo, they not only disappeared, but also remained in the form of a container (you can still put things in it, but only through inventory), but some textures, that is, there was an iron cabinet, were removed by the mod, and now only the door and drawers that stood on top of the cabinet remain. Or with the bedside table, there are only photos left of it, I hope I've explained everything clearly.
nlyrtnl 14 Jun @ 8:03pm 
我的存档中高的铁柜子打开动画有错误,原本关着的门还在,然后也有打开的门。等于你搜这个铁柜,他会有两道门同时存在,一个关着的,一个打开的。但并不是所有的都有错误,仅仅是一部分。我观察过,发现与容器的朝向没关系。
carlesturo  [author] 14 Jun @ 3:32pm 
Next week I’ll release a small update to make it work with split screen. As for making the open/close container key compatible with gamepads, that won’t be working yet — players using a controller should use the auto-close feature for now.
There won’t be any major mod updates until August.

@nxv @Streetr - If your containers have disappeared, I’m afraid there’s no way to recover them — you’ll have to place them again using debug mode. It’s strange that the overlays are still there but the containers are gone. As far as I know, containers should only disappear if you disable the mod while containers are still open.
Partizanos 13 Jun @ 5:40am 
Не советую мод. Текстуры баганые, а после удаления из своего мира мода, объекты мебели пропадают
shazmon+375 12 Jun @ 7:18am 
"with the container selected, you can close or open it by pressing the 'E' key" guys
Streetr 10 Jun @ 8:06pm 
Has anyone been able to find a solution for the problem of nxv? I have the same issue
Zarigani-san 9 Jun @ 10:11am 
I love this mod!:spiffo:
Potofeu 3 Jun @ 10:21am 
Awesome mod man, i don't understand why this function isn't in the base game since years! :mhwgood:
BrBryan 31 May @ 2:49pm 
@Mant1s did you not take a single look at the description?
Mant1s 31 May @ 5:09am 
Add a close option, would make me less annoyed with seeing my whole base being untidy. Otherwise a great mod. Makes the game allot more immersive.
Geneva 31 May @ 1:31am 
how do you close them
Chermeth 31 May @ 12:06am 
works with tetris inventory?
nxv 29 May @ 4:37am 
I tried using several backup servers. I tried with Mod Option. I tried to automatically close all containers, uninstall the mod and restart. I can't find the solution.

(FR)J'ai essayé en repartant de plusieurs backup server. J'ai essayé avec Mod Option. J'ai essayé de fermer automatiquement tous les conteneurs, de désinstaller le mod et de relancer. Je ne trouve pas la solution.
nxv 29 May @ 4:33am 
Any news about the disappearing bug?
(FR) Des nouvelles par rapport aux objets qui disparaissent, bug ?
cf : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489628775
Cyrisa 27 May @ 11:16am 
Can we have the option to disable automatically opening the container sprite? Or even the ability to define a single zone to not open them.

Mainly this is for around base. Where I try to keep everything closed. But I am constantly opening containers by accident and using E to close each one.