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@Jaxx - pshoooo – Yes, I plan to make it compatible in the future.
@bambam – For it to work like in the last gif, you need to manually change the overlay using Decoholic. Still, this is one of the things I need to properly fix so that the issue doesn’t happen and people don’t have to change it manually with another mod. I think the load order doesn’t matter.
@Grabin @DissKorse – I don’t know if I’ll be able to do that, but I’ll try. For now, you can close them using the key, or when you’re at your base, switch to the autoClose option, and when you go exploring, disable it again.
@konte1m – That might be happening because you look into the container and stop looking too quickly. The mod checks whether it should open a container every 60 ticks — roughly once per second.
@cursedsanti – Yes.
...you can close or open it by pressing the 'E' key
So, I get that the default interact key in Project Zomboid is E so for right-handers there's no problem, but for us left-handers who have had to rebind it, it is not possible to also rebind this mod's interaction to the same key - any chance we can get a visible button in the container inventory to help us out? Or better yet, allow a secondary click to close the container?
Thanks ^^
First off, I just wanted to say your mod is incredible, it adds so much immersion, especially during those frantic looting sessions. Amazing work!
I had a quick question, I'm not sure how things are technically set up, but is there a way to apply the "auto-close" feature to only specific containers? Right now, it seems to apply to all containers, but I love the feature for my safe-house containers, while I prefer to leave the "opened" overlay for looted houses to help keep track.
Would it be possible to set this rule for specific containers rather than all of them?
Thanks again for all the hard work on the mod, and keep it up!
You’re right about not being able to rotate some containers, it happens with certain ones and not others, and I’m not sure why. If you close the container, you should be able to rotate it.
Containers disappearing isn’t a bug, there’s nothing I can do about that. Any mod that adds new tiles will cause those tiles to disappear if the mod is removed.
One workaround is to have Decoholic installed. If you manually change the container’s overlay, then you won’t have this problem when opening it.
@Partizanos - Yes, that’s what happens when the mod is removed while containers are open. I mention it in the description.
@rafinhA - I haven’t encountered this error myself. I’ll take a closer look. If the error does exist, try closing the container before dismantling it, at least until it gets fixed.
@FeFePlay - Do it by selecting the container and pressing the E key, or whichever key you’ve set.
There won’t be any major mod updates until August.
@nxv @Streetr - If your containers have disappeared, I’m afraid there’s no way to recover them — you’ll have to place them again using debug mode. It’s strange that the overlays are still there but the containers are gone. As far as I know, containers should only disappear if you disable the mod while containers are still open.
(FR)J'ai essayé en repartant de plusieurs backup server. J'ai essayé avec Mod Option. J'ai essayé de fermer automatiquement tous les conteneurs, de désinstaller le mod et de relancer. Je ne trouve pas la solution.
(FR) Des nouvelles par rapport aux objets qui disparaissent, bug ?
cf : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489628775
Mainly this is for around base. Where I try to keep everything closed. But I am constantly opening containers by accident and using E to close each one.