Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for your issue, it appears to be a bug in the base game (unmodded, as I tested without mods as well). In simple terms, the game uses a function to get the price. That function doesn't see all the equipment mods right away; but when that function runs, it brings those equipment mods into view. After that, the next time the game calls that function to get the price, it sees them and evaluates those too.
Thankfully, because of this strange behaviour and the way my mod is coded, my mod should always reflect the final value.
No skill involved has had a level up recently (base/char).
Can you add options to further show/hide values (or a simple config file)?
Yet I noticed some odd behavior for weapons with mods installed. The mod seems to recalculate the price and sets it accordingly, unlike the base game.
Have a look: https://drive.google.com/file/d/19Dv4NVMivgMHQFDRUqySBvplI6fP7HT_/view?usp=sharing
Is this intentional?