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@rout It would be a nightmare to fight for average players as they will use the Armor's ability to make themselves invulnerable and if you also use my Stellic Arsenal that would wipe most normal colonies.
@FelipeGames2000 the secret stuff are advanced imperial-theme armors if you want something better than Cataphract or something for your space wizard
I'm joking, of course, but seriously, it'd be nice to know what the space-worthy mariner gear actually does without needing to install the mod.
Could not load UnityEngine.Texture2D at Things/Apparel/LuxuryLingerie/LuxuryLingerie in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Single> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
P.S. I can submit full log, I just don't know where
And I am curious where the cover image of this mod comes from. Would you give a clue?
oh, i read the backlog of the discussion and it made me look at the xml again
lingerie is also lacking <colorGenerator Class="ColorGenerator_StandardApparel" />
'looking into the texture folder, the luxurylingerie and luxurypanties are missing mask textures, period'
'all others apparel texturefolders have mask textures included, but not those two'
I am starting to believe the issue is on your end not mine. Have you ever run this mod with no other mods running? I think a mod you have is coloring them and you didn't catch this was happening and assumed the Luxury Lingerie was being colored according to it's stuff.
But you didn't answer my question is the Luxury Lingerie suppose be white regardless of the stuff used to make it yes or no?
Also why not make it reflect the color of the stuff used to make it?
@Dekent I will look into it for next update.