Sea Power

Sea Power

Air deck operations upgrade - clear the deck!
28 Comments
ossesek  [author] 13 hours ago 
@T4K30FF "Clear the deck" means planes on bow deck and on elevators go down to the hangar when 5th plane is ordered to launch. Activating on-deck planes is on-going project but won't be implemented into this mod only to base ADOU mod
T4K30FF 4 Aug @ 3:52pm 
Hello, I keep having an issue with this mod not working. All the aircraft are on the deck but when I choose to launch them, they only come out of the port elevator and don't use any deck parked aircraft. I have it loaded above normal ADOU
SKIBIDI_RIZZLER123 19 Jun @ 9:41am 
so with this mod planes from deck will be lunched or no?
Royal Raven 22 May @ 5:08pm 
@ossesek Awesome. I am sure they will address the issue. The save/load feature still isn't 100% working. Once the Devs fix more of the save/load feature, I will play the game more. It is hard to play some of these scenarios in one sitting.
ossesek  [author] 22 May @ 1:27pm 
@Royal Raven I've found some flight deck problems with vanila vessels related to save file and already reported it to the devs. I think solving these problems will eliminate issue with clear the deck. So, if it is related to vanilla there is a solid base to expect fixes from the devs.
ossesek  [author] 15 May @ 12:05am 
@Squwk7700 Technically it's possible. All animations would have to be packed into move up animation of recovery elevator. I've already tried it and solved few issues to work carrier properly but encoutered few another unsolving questions. In short, there are unavoidable situations when carrier is bugged.
Squwk7700 14 May @ 8:39pm 
Odd request, but is there a war to have this, but in reverse? For roleplay and cinematic reasons it'd be cool to get the jets back on the deck after a mission.
ossesek  [author] 14 May @ 7:24am 
@Royal Raven Maybe they'll do something about that. Anyway it's very easy to convert carriers into full deck version without clearing. Lower intensity of launching, lack of simultainous operations (on Nimitz and later on Enterprise) may force to more carefully planning of air operations.
Royal Raven 13 May @ 3:43pm 
@ossesek Thanks for the answers and I hope the Devs can help.

I am having issues with the save and load function of the game, nothing to do with you mod. If I load a game all Sonobouys will be moved to a older position on the map. It is kind of like the save game and some units on the map do not sync up when loaded.
ossesek  [author] 12 May @ 11:10pm 
@Royal Raven You're right. I assumed, if one option works on destroyers, frigates etc, it will work on carriers too. I was mistaken. Save file doesn't see elevator's hangar status when elevator is defined to serve only single plane. I've already reported it to the devs but it's a mod not vanilla functionality. So I don't know if, anf if yes when it will be fixed. There is also one more problem i've suggested too. If save file does see elevator's hangar status on carriers, will it see animation status too, to prevent reappearing planes on deck? As for now I'll supplement description by "known issue".
Royal Raven 12 May @ 2:49pm 
Only issue I have is, when I load a scenario, I have to clear deck all over again, if I cleared it before. Would be nice to save the state of the deck to the save file.
Royal Raven 11 May @ 7:34pm 
Love this!
CallMeD 1 May @ 5:35pm 
That's great news, I really appreciate the work you've done on all these addons.
ossesek  [author] 1 May @ 12:40am 
@CallMeD Yes, America is in preparation now but it is rather slow process.
CallMeD 30 Apr @ 6:05pm 
Have you thought about expanding this to the other US carriers as well?
ossesek  [author] 30 Apr @ 1:56pm 
@HofVanStrudel Thx. We'll see what time gives us.
HofVanStrudel 30 Apr @ 8:10am 
yeah they said allot of thing however and some they changed their minds or added it in so i have hope but even doable as a mod will be just as great. seeing your work is already surpassing my expectations well done
ossesek  [author] 29 Apr @ 1:30pm 
@HofVanStrudel I'm affraid air ready states won't be implemented into the game, coz we've already got cooldown mechanism. I don't remember where, but once a time some dev on forum said cooldown or ready states and it sounded like a choice to make. But maybe it was only my impression.
HofVanStrudel 29 Apr @ 12:14pm 
i hope we can mod in air ready states for air launching platform which includes airfields
ossesek  [author] 20 Apr @ 9:14am 
@aptemcolysco No. I'm focusing on vanilla and waiting for vanilla F18 and S70.

@a62443166 Just a little.
a62443166 20 Apr @ 7:02am 
You are making Sea Power into Carrier Deck.
aptemcolysco 20 Apr @ 1:35am 
Do you have any plans to replace the aircraft on deck with F18 and C70B mods?
ossesek  [author] 18 Apr @ 1:02pm 
@skyblazer Those animations consume plenty of time, especially when plane doesn't move at 0 or 90 degree.

@SSG Beard [506 IR] It has been in my mind for some time.

@WarPig Any NImitz mods must be disabeled or below Clear the deck. Maybe try to use only Clear the deck and Air deck operations upgrade to see if it works
WarPig 18 Apr @ 12:50pm 
I download the mod, and I loaded it in the correct order, but fore some reason it is not working. Do you think there are any mods that interfere with it?
SSG Beard [506 IR] 18 Apr @ 11:42am 
This is a very special mod. How the hell did you achieve this?
CallMeD 18 Apr @ 11:33am 
Yeah this is perfect thank you.
SSG Beard [506 IR] 18 Apr @ 10:36am 
Triassic need to employ you...

Absolutely awesome.
skyblazer 18 Apr @ 9:37am 
God damn, hats off to you good sir. Setting up those Animations would of taken a fair bit of time and brain power :D