RimWorld

RimWorld

Ancient Weaponry
24 Comments
cristianir255 10 Aug @ 4:01pm 
Yeah, I meant vac resistance, I translated it as it is said in my language. And recently I learnt that Vacuum and Void are differents lol. In Spanish those words are the same: Void = Vacio/ Vacuum = Vacio. Anyway, I don't know why I explained all that
tide{S}haper industries 10 Aug @ 3:38pm 
PS.: the base-values of those armors are on the left, the right columns show the stats I went with for my tweaks - so less of interest I guess ^^
tide{S}haper industries 10 Aug @ 3:36pm 
I'll probably cook up the compat-patches for my tweak collection tonight, so I was already looking into it. If you want, I have a work-sheet with some armor-stats I use to keep track about my patches. If you need some inspiration what some other, armor-mods run with...

https://docs.google.com/spreadsheets/d/1ToFoQWjic_9OF_pGfwdFpgqauC4XfVqV-M-iVB-f3dM
tide{S}haper industries 10 Aug @ 3:35pm 
The 'vanilla' perfect insulation for vac is 69%(0.69) on helmets and 32%(0.32) on body-armor. That's at least based on the vacsuit and became the standard for spacer-tier armor. I'm not 100% sure but I assume the 101% total are just to prevent rounding-issues and I don't think any more than 100% actually does something. So the 70+70% you went with are probably just overkill. :)

Ludeon also increased the cold-insulation on all those armors to 200% the previous value. So marine armor now has ~65 cold-insulation. Seems like that went unnoticed by a lot of armor mods.
RavenousEye  [author] 10 Aug @ 3:04pm 
vac resistance added, i can't test it since i don't own that DLC, so let me know if causes any issues (it should be good to go)
RavenousEye  [author] 10 Aug @ 2:47pm 
added missing tag for 1.6, still works as intended as far as i can see.

@cristianir255
i think you mean vac resistance? (from the new DLC) i'll look into it
cristianir255 8 Aug @ 1:59pm 
Man, this mod is awesome! It works really well in 1.6, but the armor sets don't have void resistance, so I’d love it if you could add that.
(≡◉‿‿◉≡) 13 Jul @ 8:13pm 
1.6 :)
cristianir255 11 Jul @ 10:53am 
Nice mod, hope you patch this for 1.6
Kornet 3 Jul @ 8:07pm 
1.6 is on the horizon wonder if this will make it
lucky_one 🍀 2 May @ 3:13pm 
Take your time boss, we all need to relax now and then. I did notice a couple of small things, though:

The Ancient Combat set looks a bit off on male characters, the head and body seem mismatched when viewed from the front and sides (head too big and body too small). The female version looks fantastic! Would it be possible to adjust the male version to match that aesthetic?

Also, the Ancient Striker helmet clips with certain male face types. The female set doesn’t seem to have this issue.

Here are some photos for reference: https://imgur.com/a/nEvvJR7

Really love the aesthetic of the mod, awesome work mate :er_heart:
RavenousEye  [author] 2 May @ 3:37am 
@Unexpectedwalrus @lucky_one 🍀
hmm, interesting. i just tested myself (was on vacation several days, just got back)
Same for me, i'll have it fixed asap.

@drshahramanvariazar The way it works is that pawns have x amount of value, which makes them balanced. This is why pawns in cyrocaskets will rarely spawn in good or better quality stuff, and are sometimes half naked.
This gear has to high value, so they can't spawn with ancient weaponry stuff.
lucky_one 🍀 30 Apr @ 3:40pm 
I just realized what Unexpectedwalrus said, helmets do not appear when you are trying to filter things in storages. The armors are there but the helmets don't show.
Unexpectedwalrus 30 Apr @ 1:29pm 
The helmets don't appear in Apparel Policies and can't be included in storage solutions.
drshahramanvariazar 28 Apr @ 7:56am 
can weapons/armor be found/be equiped by a guy from ancient structure encounters (the one with ancient cyrocaskets)
lucky_one 🍀 26 Apr @ 11:51am 
I'm loving the mod so far, thank you for your work! :er_heart:
RavenousEye  [author] 26 Apr @ 10:36am 
@lucky_one 🍀 They're not supposed to be sold at all, only quest rewards.
Thanks for throwing this out, will be fixed today
lucky_one 🍀 23 Apr @ 5:57pm 
So I found an Arc Thrower in an orbital trader selling for 0.50, I guess this is an error?
Mad Catter 19 Apr @ 2:47pm 
Great work
RavenousEye  [author] 18 Apr @ 6:09pm 
@p20 hammerpoints Yep, we noticed as well, artist was already asleep, it's fixed now ;)
p20 hammerpoints 18 Apr @ 5:44pm 
The ancient shotgun and ancient sniper look exactly the same.
RavenousEye  [author] 18 Apr @ 4:25pm 
@Zawodroshen I think that'll be tough with balancing, if you have to face these weapons in a ancient danger early-game, you will get killed instantly, if you manage to obtain one however, that gun will solo win all raids for the first ingame year. they're pretty darn powerful :p

@StockSounds The same way, but without the techprint requirement, game will give a harmless error about the missing techprint upon starting the game, i will have that removed.
Also i'll clarify this part in the description
StockSounds 18 Apr @ 11:19am 
How do you make them without royalty?
ZawodRoshen 18 Apr @ 11:13am 
Nice weapons. It would be great if the ancients themselves used these weapons and armor. Keep up the good work