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Have you done the research on cryto weaponry?
Hello,
Yes, because I use Biotech code for research.
To test, unsubscribe from all the mods in the list below and re-subscribe to get the latest update. I know from experience that Steam doesn't really like small mod updates.
I can't reproduce your error.
My mod list in order for the test:
- Harmony
- Core
- Royalty [Official DLC]
- Ideology [Official DLC]
- Biotech [Official DLC]
- Anomaly [Official DLC]
- Vanilla Expanded Framework
- Vanilla Quests Expanded - Cryptoforge
- Crypto Weapons: Restored
- Crypto-Tech: Craftable
I can open the search tab and its tabs without the game generating a continuous error.
@quail
The problem occurs when it opens the search menu.
Exception filling window for RimWorld.MainTabWindow_Research: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 531E6A7E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
And I do mean endlessly. It even completely blanks out the entirety of the research tab until the current research is cancelled or finished.
I've tested the mod with Crypto Weapons: Restored, and there are no problems. What's more, Crypto Weapons: Restored doesn't touch the research tree. It only adds recipes to the ancient cryptoforge.
I've just run a test I'd forgotten about, the one without any DLC. Without the Biotech DLC, the search doesn't work and generates errors.
I'm adding the dependency with the Biotech DLC to avoid bugs, and if it's possible to add code without using Biotech, I'll add it in a future update.
Without the analyses, you can't get the techprints, and without them you can't launch the start of the research projects.
Techprints are not really techprints :)
I gave them this appearance, but the function is like the mechanitors' research, an object to be analyzed. If you're careful, the icon in the search is a magnifying glass, not a techprint :)
Yes, the only requirement is that you have not completed the quest.
I think it's possible to add it to a game in progress, but it's better to be careful and saving your game.
In my tests, I brought up the cryptoforge and had no problems with the new tasks in it.
All that to say, neat mod. Going to use it in my modlist. Obviously you need to not have already finished the quest chain to get it. I imagine that it's save compatible so long as you haven't found the Forge yet?