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As for the asians, I've run into a glitch from hell, where all heads start glowing - I couldn't find a solution and decided not to release them. The middle east pack had the same issue and was scrapped. The main problem however, is that I am now working full time, which is contraindicated to ArmA modding as I can not have both, a game engine and work f***ing me at the same time.
This being said, I think that someday I will get my s*** together and finally release something, but it is definitely not going to happen today, tomorrow or even this year. I do however thank you for your interest in my mod - you just made my day, soldier!
I just took up modding for the first time since 2015, so I might add a couple more. Have fun with the Facepack!
Perfect if the faction in question is a francophone country!
I'm not sure why you have this problem. It works pretty fine at my end.
Have you tried x setface "ZIR_FACE_AFR_01" as a temporary solution?
Basically yes, but I don't have much time on my hands right now, so if I choose to do anything ARMA-related now, it's gonna be pushin' my next addon. Until I'm able to give you a proper tutorial, I'll give you just a rough how-to-quick-and-dirty-version.
1.) Extract the original ArmA3 Face textures from Arma/Addons/Characters_f
2.) Use TexView to change their .paa format to .png (or .tga if you prefer)
3.) Edit the .png using Photoshop or GIMP by exchanging the actual face area with another one.
If you're unsure how to do that in Photoshop, until I find some time to give you a proper tutorial, just look it up via google. There are a couple of good tuts around. Just don't expect ArmA-related ones. Here's a good one from a kid on youtube: https://www.youtube.com/watch?v=SLHWlAm0PiQ
5.)Convert your basic (_co), _nohq and _smdi maps from .png to .paa
6.) Create a config.cpp file. If you don't know how to do it, either check the bistudio-forums or stare intensively at my config.cpp (attached) until you see how I did it.
7.) Pack it using the AddonBuilder from the Arma-Tools.
On the other hand, if you are already familiar with Arma-modding, please disregard my statement. In this case just wath the tut from 3.) :
However, feel free to ask me anything if you get stuck. I'll try to find some time to help you.
Best Regards!
ZiR
class zir_headpack1
{
units[] = {};
weapons[] = {};
requiredVersion = 1.00;
requiredAddons[] = {"A3_Characters_F_Heads"};
version = "1.00";
author[] = {"ZiR"};
// Last Changes : 30.05.2014
};
};
class Default {
/*extern*/ class Custom;
};
class Man_A3: Default {
class zir_face_afr_01: Default {
displayname = "Face AFR 01";
texture = "\zir_headpack1\Data\face_afr_01_co.paa";
head = "BlackHead_A3";
material = "\zir_headpack1\data\face_afr_01.rvmat";
disabled = 0;
textureHL = "\A3\Characters_F\Heads\Data\hl_black_bald_co.paa";
materialHL = "\A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat";
textureHL2 = "\A3\Characters_F\Heads\Data\hl_black_bald_co.paa";
materialHL2 = "\A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat";
};
};
};
My immediate goal is more diversity for Asian/African/Arab/Iranian faces, so if you want your dude European/Caucasean it might take quite a while.
However, here is a link to a fellow Face-Man's work. Lots of beards, I'm tellin' ya.
http://www.armaholic.com/page.php?id=27457