Rain World

Rain World

Connected Watcher
50 Comments
Dynocrys 10 Jul @ 9:26am 
can you update the connections in the description please?
O'Hare 3 Jul @ 6:55pm 
Uhh question, does anyone know if this is compatible with integrated aether ridge?
FishStrats 1 Jul @ 4:04pm 
@NoPuddles, thank you for showing me.
NoPuddles  [author] 30 Jun @ 3:42am 
@FishStrats there is already a mod that makes hydroponics available to all
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455569420
FishStrats 29 Jun @ 2:33pm 
Daszombies or however his name was spelled just posted a video that may be important for this mod.
FishStrats 26 Jun @ 2:04pm 
WAIT A MINUTE, I HAS JUST HAD A REALIZATION!!! Wouldn't it fit in if this mod made Hydroponics available for every slugcat... No, this mod is about making every Watcher region connect from one to the other, not making these regions exist to the other Slugcats, there is a mod that is meant to do that but I feel like this mod is just more official than where the other mod places the gates since the other mod also connects Watcher regions to each other as well... Can you make a mod that makes Hydroponics available to all slugcats? Can someone?
LavenderLynx 11 Jun @ 10:12am 
So, dumb question, but does anyone know how the other type of gate works?
KornBreeaad 30 May @ 8:08pm 
Do you think you could remove the portals?
NoPuddles  [author] 20 May @ 10:55pm 
@ooklathemok it should work as long as that mod doesnt add connections in the same rooms as this one
ooklathemok 14 May @ 6:00pm 
does this work with Watcher Region Connections?
Caprylo 1 May @ 3:08pm 
btw, Idk if this is important for you, more like a curious fact, but it's speculated that some of the regions, or at least a portion of them are the same, only shifted in time, since many parts of Salination and Fetid glen share the same room overlays, it's the same thing with Aether Rigde and the Surface.
Caprylo 1 May @ 1:11pm 
This dlc was peak, but now, it's perfect.
NoPuddles  [author] 1 May @ 5:28am 
@Autumnis i know i used another way to connect them using a mix of a portal and gate and same with the surface
***** 28 Apr @ 3:21pm 
You should add an option to remove most portals(keep the ones that are necessary for progression)
Autumnis 28 Apr @ 2:08am 
fetid glen and salination are the same region, they share parts of room layouts
NoPuddles  [author] 25 Apr @ 5:39am 
there is a city part in outer rim so that might be a different time of ancient urban so i could possibly connect it there eventually
NoPuddles  [author] 25 Apr @ 5:38am 
@Crowlov probably not it seems to be way too different than other regions
Unique_Username_Here 25 Apr @ 5:04am 
literally playable
Crowlov 24 Apr @ 7:56am 
Do you plan to add a connection to the City?
Erratic Pulse 23 Apr @ 11:40am 
Still better then portals brah
NoPuddles  [author] 23 Apr @ 3:14am 
@Squirrel dumbass™ what region connections dont you like?
Squirrel dumbass™ 23 Apr @ 1:40am 
Good concept bad execution.

Some regions could flawlessly be connected by karma gates like torrid desert and badlands. Or turbulent pump, coral caves and salination.

Or for example the surface and aether ridge.

I feel like the best way to connect them is to connect some regions but not others.

Having region gates connect two areas that totally don't match ruins it for me.
BloodyJamPaws 21 Apr @ 11:56pm 
i honestly think they should readd gate connections and only make it so echeos teleport you to important places, like outer rim or shattered terrace, but other regions could be reached normally
yuki 21 Apr @ 9:15pm 
the watcher if it was good:
TheDismantler 21 Apr @ 3:29pm 
Glad this mod exists and I'm sure it's great fun but personally I think it kinda takes away what makes the Watcher interesting to me. I would prefer this mod more if it just put the modded regions back together, that way they're not just split into like a million different regions. Probably a better idea for a separate mod tho.
Nyxlanders 21 Apr @ 12:59pm 
finally a mod that fixes The Watcher
NoPuddles  [author] 20 Apr @ 9:16pm 
@saturnsei the first few connections arent the best so im probably going to go back over them and move them to places that would fit into the world better
Nyxlanders 20 Apr @ 4:21pm 
does anyone knows if this fix Rain Meadow?
Peacherweasel | Skyjackal 20 Apr @ 1:38pm 
ok thanks, I guess I didn't know region kit had a feature like that
saturnsei 20 Apr @ 1:08pm 
i feel like you didn't actually think any of this through. the routing is absolutely Destoryed.
viviant 20 Apr @ 12:29pm 
now connect it to subterranean
NoPuddles  [author] 20 Apr @ 7:58am 
@peacherweasel no it doesnt im using the "open" mode on gate from region kit that makes them work without any karma
Peacherweasel | Skyjackal 20 Apr @ 7:07am 
Does this mod need the "Ripple doesn't disable Karma Gates" by V?
Elsa Fogen 20 Apr @ 6:32am 
@hi kinda wanna do that lol
TheDestroyer 20 Apr @ 12:36am 
I think it would feel like a better transition if stormy coast connected to torrential railways before shrouded coast (i know they used to connect) It would make more sense for the stormy regions to share connections as it would make a better transition.
hi 19 Apr @ 8:25pm 
now let's see a mod that replaces vanilla gates with portals :D
NoPuddles  [author] 19 Apr @ 7:52pm 
though if people want for those regions like surface or fetid glen i could make something like a broken gate room with a portal to that region so it doesnt conflict with the time that region is at
NoPuddles  [author] 19 Apr @ 7:47pm 
@yoshi I didnt substitute every portal for a gate I never even removed portals they are still there for you to use. the shattered terrace connection is connecting to the exact room where it would have if aether wasnt split up. I never said portals are bad I am one that likes the portal system this was made for those that dont like it though.
NoPuddles  [author] 19 Apr @ 7:38pm 
@Lolight2 i made the mod to try and allow the people that didnt like the portal system to like the dlc more so i hope it does
Goose 19 Apr @ 6:55pm 
Would def insert portals in place of karma gates in regions where they make sense (fetid, salination, surface, etc.) . Otherwise really cool!
_-Roddy-_ 19 Apr @ 5:17pm 
well this kinda breaks the sense of the DLC, its like dimension hoping or like time traveling as i got it, so yeah making karma gates instead of portals kinda breaks it
(no offense to the creator)
Yoshi 19 Apr @ 3:18pm 
(Addendum: Sunlit Port and Shrouded Coast are both technically past versions of Stormy Coast, as in the original mod, these two were variants of Stormy Coast for Spearmaster and Artificer. As much as Downpour canon is completely severed and disconnected from Watcher canon, it isn't a stretch to maintain the time difference between the three regions. There's just too much risk of contradiction with the story that is right in your face to completely substitute EVERY single portal for Karma gates. At least it works with connecting the rotten Vanilla regions , but absolutism here is not the play.)
Yoshi 19 Apr @ 3:12pm 
This completely destroys the environmental world-building of The Watcher, as some regions are future/past versions of other regions. Shattered Terrace especially suffers from this. Not only that, but some regions take place in completely different spaces all-together, possibly hundreds of cycles worth of distance between, say, Signal Spires and Aether Ridge . For another example, Fetid Glen is a future version of Salination , why are they directly connected?! For all intents and purposes this absolutely eviscerates and scatters the world we already know very little about. SOME connections between some regions would be a significant improvement over "hurr-durr bring Karma gate back everywhere, portal bad"
SwagKing1 19 Apr @ 1:02pm 
Thank you for this mod this is amazing, but one idea I had was instead of portals connecting each separate region instead of karma games, what if there was a mix between karma gates and portals. This would mean there would be clusters of regions connected with karma gates that where similar, but also regions that where separate with portals
Lolight2 19 Apr @ 11:15am 
I wonder if this mod will help change people's perception of the DLC, I personally think it's really neat! Definitely worth trying out :D
Looking forward to those extra Plans you layed out in the description, I think those would be really fitting! :)
Anyway, I showcased the mod here:
https://youtu.be/FOQQSt_fniQ
Feel free to add to the workshop page if you feel like it! :rwslugcat:
Erratic Pulse 19 Apr @ 9:41am 
still 10x better then the portals lol
NoPuddles  [author] 19 Apr @ 9:36am 
@Thysi the only future region i added was fetid glen i didnt do surface
@evilmoondragon its shattered connecting to cold storage and signal connecting to main aether.
yeah having fetid connection doesnt make much sense but its a cool region and less than half is salination rooms. the signal to aether connection is only because there isnt really any other high up regions to connect to
evilmoondragon 19 Apr @ 9:27am 
I was waiting for this! Of course I find certain connections weird ( Shattered Terrace and Signal Spires having connections, and Fetid Glen to Salination since the wiki thinks the former is a future version of the latter ), but I don't mind it at all lol

Getting this immediately.
Thysi 19 Apr @ 9:25am 
peak but unfortunately breaks immersion when you realise fetid glen is salination in the future and the surface is AR and heatducts in the future.. oh well, no way around it.
Erratic Pulse 19 Apr @ 9:11am 
omg peak