RimWorld

RimWorld

Corpse Cleanup Ritual: Harbinger Feast
21 Comments
I/O 31 Jul @ 2:49pm 
Thanks for making this mod! However, I'm getting way too much flesh and bioferrite. Where should I look to adjust their drop rates?
It would also be a great optional feature if they could disappear, like when Fleshbeasts die.:dssmile:
Yefreitor  [author] 29 Jul @ 2:37am 
Thanks for the kind words! I’m planning to revisit this mod sometime soon. I’ll make sure at least bioferrite gets auto-allowed.
juako 29 Jul @ 12:43am 
this mod is great, would it be possible to make it so that the flesh and bioferrite is auto-allowed ? sometimes i forget some corpses on the other side of the map and i have to manually look for random bioferrites. also i think this mod is balanced already, certainly doesnt need a rare shard cost. the ritual cost bioferrite which the chance is low, so most of the times i end up with the same amount as i already had. unless you have like 100 pawn raids for some reason
eULB 15 May @ 4:32pm 
Why are they feeling fear towards the shoddy picture I generated just to be funny?

Hey everyone, are there any inconveniences or elements that need improvement regarding the mod's usability? :steamhappy:
sam1373 10 May @ 10:28pm 
I think this would be more balanced if it cost a shard
NuanKi 4 May @ 10:42am 
Added support for this mod in Controlled Rituals , which allows players to modify the duration and cooldown of rituals
Tardo The Ass-Monkey 25 Apr @ 6:50pm 
Wait, so this affected the whole map (excluding bodies under a roof? Or does it only affect a certain radius?
Fikus 23 Apr @ 1:25am 
ohh i forget ! Awesome idea.....i i sued dev mode all the time to add harbinger trees or whatever they are called , around entry to base , but notm to be cheaty i dont gather them) xD so ur idea is kinda more...efficient
Yefreitor  [author] 22 Apr @ 11:29am 
@Fikus No worries, have a good day as well!
Yefreitor  [author] 22 Apr @ 11:01am 
@Fikus I don’t think that’s related to my mod. I’m pretty sure something else is causing it. You’d be better off asking on the discussion board.
Fikus 22 Apr @ 11:01am 
Ur comment is awaiting analys in my screen ;) yeah thats why i am asking to make sure, sitll prolly some othe rmod maybe udoated...sorry to disturb u :) just wanted to make sure ;) thank u and have a nice day :D or night ?
LarsSvengard 22 Apr @ 9:09am 
aight, made a Bug Report Board
someonesneaky 22 Apr @ 7:36am 
Please use the discussion board for help instead of a random mod's comment section.
Fikus 20 Apr @ 3:19pm 
Hello, question for users , my game doesnt load up (like game itself not even to main menu) so no errors i can provide....anyone has same issue or should i just validate game ?
mynameactually 20 Apr @ 10:50am 
I hope there are downsides. Like if you fail they all rise as shamblers and rush the ritual location.
mynameactually 20 Apr @ 10:47am 
I was just thinking there should be more just straight up ritual mods recently.
5150 20 Apr @ 3:59am 
Goood
Paul 20 Apr @ 1:49am 
tbh good solution for corpse cleanup mods, especially when paired with world pawn removal
StockSounds 19 Apr @ 3:37pm 
Adding new anomaly rituals is an underrated class of mod.
Rituals are basically just a real-time difficulty slider. "Don't want to wait for another raid to get a prisoner? Just teleport one!"
"Don't have active combatants for this raid? Raise the dead!"
ferny 19 Apr @ 3:24pm 
Great idea
TurtleShroom 19 Apr @ 10:37am 
Dude, that's BRILLIANT!