Kenshi
Complex AI - Gate Guards (Beta)
17 Comments
Wirlocke 11 Jul @ 12:46pm 
Just chiming in to say this mod works like a charm and the results are so cool. Literally saved the Flotsam Village from being swarmed by cannibals before I even noticed.
ProjectArcus 24 Jun @ 10:08pm 
very cool! look forward to this development
crunk aint dead  [author] 2 Jun @ 9:07pm 
@Laughing Forest there are definitely some glitches which I am not sure if they can be fixed still, i havent been actively working on mods much lately so it might be a bit before i test more.
Laughing Forest 2 Jun @ 5:56am 
Hey Crunk, just checking in on how this was is going in terms of testing?
Avadon 2 May @ 2:05pm 
As long as you make it worthy of your wife's...interest...

We shall see...
crunk aint dead  [author] 27 Apr @ 2:01pm 
Thanks yall, this mod has a few issues which I really hope can be solved. I believe it is possible to make this behavior work, I will find a way somehow
This mod is awesome dude. been wanting some type of better ai behaviour in the game
Laughing Forest 26 Apr @ 10:49am 
I just want to provide words of encouragement on this mod. It’s such an awesome concept that no one has ever gotten right and would add so much to the environment and immersion. Thanks Crunk’
Zinc 26 Apr @ 10:35am 
@🌌кภץץאเ🍃 i don't believe that's unique to this mod, i've got super buff gate guards in my game w/o the mod
🌌кภץץאเ🍃 21 Apr @ 10:46am 
@crunk aint dead, Hi, sorry for the off-topic question, but is there any way to make female bodies have fewer muscles? The female characters look kind of scary when their strength is maxed out at level 100… It would be great with your mod for beautiful faces. :steamhappy: PLS =)
crunk aint dead  [author] 20 Apr @ 11:28am 
@Asur I didn't try it based on an alarm, I think that it would trigger a bit inconsistently and not work as well at preventing you from entering the town to begin with.

The fact I was able to make this work with as few glitches as it does is a miracle honestly, this mod was hard to make XD
Asur 20 Apr @ 9:55am 
Crux Then I guess there's no problem that it leads to a fight.
crux 20 Apr @ 9:46am 
@Asur The dialogue is under EV_I_SEE_ENEMY_PLAYER so it should only trigger when the gate guard aggros on the player.
Asur 20 Apr @ 6:44am 
If it works out, it's certainly not as cool as having the gates close on any alarm, but it would still make taking over the city more interesting. And when the player commits to a siege, he clearly doesn't care anymore that the AI will start slaughtering each other.
Asur 20 Apr @ 6:42am 
I don't know how much it would help, or if it's possible (I haven't worked with AI that much). But what if, make the gate closing on alarm, only for the player? If it's done through dialogs, it should be possible.
ₘₑₗₒₙ🍈 19 Apr @ 8:12pm 
holy shet :D
Laughing Forest 19 Apr @ 6:59pm 
Oh my heavens to betsy am I stoked for this and now the entire Crunk AI series