Arma 3
Impasse Total War - United Sahrani
12 Comments
Skull  [author] 20 Jun @ 8:49am 
@Strelok I describe how to do it here:
How to copy my multi-map missions to a new map
Strelok 20 Jun @ 12:02am 
How exactly do you move the mission to another map?
maskedbehemoth 8 May @ 3:15am 
the radio protocols are all in their correct languages, its just when i play, i have to turn off the UVO because they speak (not on the radio) and reload shoutouts in english. like my french units all speak with their french radio protocols but shout something in english like “just a sec, reloading!” and “im still alive” (taunting)
Skull  [author] 7 May @ 8:32am 
So what does it mean that it speaks English in the UVO? Is that when you are calling out enemies, or reporting status? What do I do in game to cause it to speak English? Or is there something I need to de besides running the mod to enable it?
maskedbehemoth 6 May @ 11:22pm 
i think what i meant is for the faction (for example: russian army) to speak russian in the radio and also the UVO, without any changes they will speak american english in the UVO, but still russian in the radio if i set to match the faction voice. i havent tried what default does, assuming it will make the radio speak american english?
Skull  [author] 5 May @ 7:04pm 
I was trying to add UVO support, but I can't get it to speak in English.
1. I'm using the UVO mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1868302880
2. I was also running rhs and chose a russian faction.
3. I spawn in a teammate and order him to move somewhere. I speak russian as does my teammate.

If I set the parameter 'Should player's face/voice match the faction or use player's default' to 'use player default' then I speak English.

I don't know this mod. What exactly do I need to do to see the problem so I can fix it?
maskedbehemoth 30 Apr @ 12:24am 
oh ok, thanks good luck for the updates
Skull  [author] 29 Apr @ 12:53pm 
Yeah, I get it. It just that in his mission all players are Nato in the code (since they get put down in the mission.sqm file using the editor). When you choose factions when the mission runs, I make the player look and sound like the correct faction. So I'd need to have my mission tell UVO that the players are really some other faction.
maskedbehemoth 29 Apr @ 10:07am 
what i meant was the voices in the game are correct, like RU factions speaks russian for the radio, but the UVO voices are different. the AI shouts russian but my player shouts in american english, thats all.
maskedbehemoth 29 Apr @ 6:32am 
ah ok, hope it’ll work soon.
Skull  [author] 28 Apr @ 2:27pm 
That is a side affect of how I allow playing any faction. The players appear (and in game have the voice of) the chosen faction. I'll add it to my list of things I could add to make it compatible with UVO. I took a look at their code and think it's possible.
maskedbehemoth 28 Apr @ 10:15am 
im dropping here just to give you some suggestion, since im using the "Unit Voice Over" mod and also subbed to this, my player always uses his default american UVO voice overs. This doesn't apply if i start a multiplayer game via 3D editor and play as a player unit. any chance to make it compatible so my french, chinese, or even russian units dont speak perfect american english when doing shoutouts? (tbh, i subbed to UVO because for me it enhances some situations in some scenario in missions)