Garry's Mod

Garry's Mod

Zombie SNPCs Co-op Map Pack
31 Comments
ballsaSTEEL2001 3 May @ 5:53am 
YOOO honestly? Not bad at all I really enjoyed the ending map especially where you fight off a huge horde of all types of zombies while they break down the walls and attack from all sides. Very enclosing maps also really like the beginning with the zombies closing in on you after the crash.
CapitanBarbaChota 1 May @ 6:00pm 
WOW QUIERO OTRA PARTE DE ESTE MOD ME , ENCANTO DEMASIADO
[Viewmodel Stains] lua/autorun/sh_vmd.lua:124: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. v - lua/autorun/sh_vmd.lua:124
3. unknown - lua/includes/modules/hook.lua:102
4. TakeDamageInfo - [C]:-1
5. unknown - lua/entities/npc_vj_creature_base/init.lua:2537
Sightreader  [author] 28 Apr @ 12:50pm 
or just type this into console:

vj_npc_gib_vfx 0; vj_npc_gib 0; vj_npc_corpse 0
Sightreader  [author] 28 Apr @ 12:48pm 
I'm not 100% sure what the issue is, but I remember one time during testing where I killed panic zombies too quickly and that resulted in a game crash, most likely performance issues, if that's the issue I recommend you go to the tabs on the top right corner where there is Tools, DrVrej, and Utilities. go to DrVrej, in the NPCs section then General, there you can tweak some few stuff to make the game less laggy to play, uncheck "Spawn Corpses", then uncheck both "Allow Dismembering" and "Gib VFX", and that may stop the crashes, if the problem persists, try spawning a few panic zombies to get the game to load them, and that should fix the issue.
SaucySomething 28 Apr @ 10:51am 
Am I the only one getting a lot of crashes on the second map right after the first gate opens? I tried to uninstall everything but this and still got it.
DrVrej 27 Apr @ 7:54pm 
Awesome job! So happy to see people using SNPCs to make a co-op map!
Sightreader  [author] 27 Apr @ 9:49am 
nice, good job
Ультра Додеп 27 Apr @ 9:45am 
2
Sightreader  [author] 27 Apr @ 8:46am 
which level did you complete?
Ультра Додеп 27 Apr @ 8:11am 
this is hard to play solo,but i complete.Very nice map
Sightreader  [author] 27 Apr @ 6:01am 
new update just dropped, hope yall like it :)
SaucySomething 25 Apr @ 5:08pm 
This is really cool! I liked this a lot! That finale was intense!
Zavik231 25 Apr @ 11:15am 
level 1 remind me abaout first lefel of left 4 dead 2.
Democratic Ice Noodle 24 Apr @ 7:29pm 
You are at 101 right now
Sightreader  [author] 24 Apr @ 6:11pm 
actually nvm we didn't surpass 100 subs. :(
Sightreader  [author] 24 Apr @ 6:03pm 
btw, just wanna say to y'all, thanks for checking out this mod, it's really great that people are appreciating what I have created, right now we've surpassed 100 current subscribers, and to make y'all excited, the next up coming map is roughly 70% done, I've made a bit of a jump in quality so it might take longer before I can put it in the list, so yeah, hope anyone is looking forward to it
Sightreader  [author] 23 Apr @ 3:52pm 
cool
Democratic Ice Noodle 23 Apr @ 12:49pm 
Although wished og co-op map pack wasn't as buggy but they are old, but good.
Democratic Ice Noodle 23 Apr @ 12:48pm 
You are fine there is no best weapon base, thats the best thing about Garry's Mod you can tinker to your heart's desire.
Sightreader  [author] 23 Apr @ 12:36pm 
again, I'm just someone who has a smaller set of addons, and that means I spend more time with those addons in general enough to know deeper stuff lol.
Sightreader  [author] 23 Apr @ 12:30pm 
Also yeah, I gave Total Replacer a try, it honestly made my experience way better when playing the og co-op map pack, it really took me back in time when I used to play that one level that gave me a lot of trouble to get through, *cough* *cough* fast zombie spam.

(btw you can ignore my ramble about M9K there, just rambling about why I chose it and stuff)
Sightreader  [author] 23 Apr @ 12:28pm 
The problem is that i'm more preserved and I only get as far as around 150 addons installed before I cleanse it all up, my pc can't handle that much

M9K is outdated, sure but the thing is the weapons are mechanically interesting, like, there is a lot of techniques you can make with it, like quick-switch from one weapon to another allows you to shoot faster with shotguns, or how you can adjust how far you throw things, you can boost how fast you can swing the machete by pressing shift before firing it, or the fact that the harpoon is literally single-handedly the most fucking op weapon M9K has that isn't an explosive/nervous weapon, like seriousy this fucking thing deals solid 500 damage in a single throw, so basically this inspired me to try out harder difficulties in this map, cause there is a skill ceiling that I have yet to meet, or to know, and for that reason alone is why I choose M9K, TFA weapons are well-coded, but nothing sticking out to allow something interesting to h
Democratic Ice Noodle 23 Apr @ 11:34am 
I figured you were probably unaware of such mods they are useful and powerful, but are buried in the workshop to be fair and if you don't check it as often as I do you are gonna miss them. M9K are alright if outdated. I recommend giving Total Replacer a try.
Sightreader  [author] 23 Apr @ 1:31am 
Never knew there was a mod to replace half-life 2 entities lol, I hope it's fine to keep the M9K weapons in the map while not being required to have it to be able to run the map if it's fine, though, I think I could've gone for a better weapon pack tbh.
Democratic Ice Noodle 22 Apr @ 11:23pm 
Just want to say we honestly need more coop map packs especially for gamemodes like Lambda.
Democratic Ice Noodle 22 Apr @ 11:21pm 
You can use a mods like The Total Replacer or Dynamic entity replacer to replace half life 2 weapons with whatever you want, I use them a lot with Lambda and Half Life Coop to use whatever weapon packs. Total Replacer is more powerful with the ability to be edited in game and you can replace ammo entities as well.
Sightreader  [author] 22 Apr @ 10:33pm 
The only thing that would change is the fact that when you go into a secret room and find nothing, you receive an awkward message telling you that you found a secret room.
Sightreader  [author] 22 Apr @ 10:29pm 
Nope, I just thought there had to be some "Default" set of weapons for people to start with, since if people didn't want to "cheat" or whatever you would have to subscribe to m9k, but it's not mandatory, you can play normally without installing m9k.
Democratic Ice Noodle 22 Apr @ 7:29pm 
Will this require M9K weapons or can we use other weapon packs like TacRP or TFA?
Sightreader  [author] 21 Apr @ 10:41pm 
There will be more maps coming soon