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1. GetClass - [C]:-1
2. v - lua/autorun/sh_vmd.lua:124
3. unknown - lua/includes/modules/hook.lua:102
4. TakeDamageInfo - [C]:-1
5. unknown - lua/entities/npc_vj_creature_base/init.lua:2537
vj_npc_gib_vfx 0; vj_npc_gib 0; vj_npc_corpse 0
(btw you can ignore my ramble about M9K there, just rambling about why I chose it and stuff)
M9K is outdated, sure but the thing is the weapons are mechanically interesting, like, there is a lot of techniques you can make with it, like quick-switch from one weapon to another allows you to shoot faster with shotguns, or how you can adjust how far you throw things, you can boost how fast you can swing the machete by pressing shift before firing it, or the fact that the harpoon is literally single-handedly the most fucking op weapon M9K has that isn't an explosive/nervous weapon, like seriousy this fucking thing deals solid 500 damage in a single throw, so basically this inspired me to try out harder difficulties in this map, cause there is a skill ceiling that I have yet to meet, or to know, and for that reason alone is why I choose M9K, TFA weapons are well-coded, but nothing sticking out to allow something interesting to h