Conquest of Elysium 5

Conquest of Elysium 5

Sturm Sprite Overhaul - Conquest of Elysium Port
26 Comments
Maher 24 Jun @ 1:42pm 
o7 Thanks a ton!
Sturm  [author] 24 Jun @ 12:35pm 
Sure, that's fine! just make sure to give credit for what you use.
Maher 24 Jun @ 6:50am 
Any chance I could get permission to use some of y'all's sprites? I'm getting the total overhaul mod modernized and adding a few new things of my own.
EonTroller 3 Jun @ 2:43pm 
Thank you so much for this mod!
I love sprite and pixel art so this is cool to see!!!
Vorochi  [author] 26 May @ 9:23am 
Presumably, Populum removes the 1x1 tag from the knights. They have larger sprites than is normal for 1x1 units, so they become larger units without that tag. You’ll need to ask Populum to fix this, not us.
Green Ghost 26 May @ 1:14am 
For some reason when using this and Populum together knights and high lords are 2x2 sized instead of 1x1.
Vorochi  [author] 8 May @ 12:42pm 
Councilor now has a much more gold outfit
Noboto 4 May @ 11:40am 
Queen concilir and dwarf commander look to similiar
Princess Celestia 1 May @ 2:06pm 
Could you please add a new sprite for the god emperor? He looks so lame with this... plant on his head. He doesnt even look roman
Vorochi  [author] 28 Apr @ 12:56pm 
The bane lord sprite is now properly centered on the unit, like the vanilla one is, which makes it visually about as large as the vanilla one
Vorochi  [author] 27 Apr @ 9:32pm 
The Bane Lord sprite is the same height as the vanilla one. The normal Bane is a bit taller than its vanilla counterpart, though.
Dere 27 Apr @ 9:22pm 
based. we love sturm-pixels. thanks for bringing this over Vorochi
Alexhandr 26 Apr @ 7:52am 
The Bane Lord has a really small sprite, like that of a size 1 unit, when it should be larger.
Vorochi  [author] 25 Apr @ 1:38pm 
Necromancer gets a skull mask, Grand Necromancer gets a jade mask
Noboto 25 Apr @ 1:37pm 
The necromancer has a cool jade mask, like the lizards of C'itis, right?
Vorochi  [author] 24 Apr @ 12:27pm 
Not a bug on our end, just a quirk of how CoE renders sprites. All the cavalry are larger than a 64x64 square, due mostly to weapon length. As a result, CoE renders them very small on the map, as it thinks they're full giants in size.
Princess Celestia 24 Apr @ 12:24pm 
I am not sure if this is a bug, but I noticed that High Lord looks very small on the campaign map.
Vorochi  [author] 24 Apr @ 7:25am 
He trades his beard in for a very fancy outfit
Princess Celestia 24 Apr @ 7:06am 
Thank you Vorochi new sprites look amazing.
The only weird thing is that normal Demonologist has a beard and the upgraded one is shaved instead of looking older, but I am just nitpicking. Anyway, great job, thanks for updating the staff stuff.
ZoroTheBold 23 Apr @ 6:24pm 
Would it be possible you could add photos of examples of unit sprite swaps?
Vorochi  [author] 23 Apr @ 12:07pm 
The aforementioned sprites have now been swapped with ones with more accurate loadouts
Vorochi  [author] 23 Apr @ 10:19am 
These aren’t bugs, just incongruities between the Dominions and CoE equipment for the same unit. No unit stats were edited, the sprites were exchanged for their closest thematic equivalent.
Princess Celestia 23 Apr @ 6:08am 
Demonologue has a staff weapon and sprite has fists. I think he should have a staff for clarity
Princess Celestia 23 Apr @ 6:03am 
Bug: One bandit has weapon 'staff' but the sprite holds an axe
Princess Celestia 23 Apr @ 5:04am 
Very good mod. Please consider adding a shield to Tower Guard because in the sprite they doesnt have one and in stats they have one
BMar10 21 Apr @ 8:59pm 
so good thank you