Sea Power

Sea Power

Asian Dreams '2020
39 Comments
cent  [author] 8 Jul @ 5:28pm 
@IceWalloh after i redo some missions in Never Fade Away i will revisit this one and remove a lot of fat from it
IceWalloh 8 Jul @ 12:13pm 
Great campaign. I might be alone on this but Righteous Fury is very heavy and even on 10x speed my system is computing that to real time. I've tried this mission multiple times lasting over 8 IRL hours and then the match start to bug and ship systems stop working. Any chance you can ease some of the stress just a little bit?
davidmedina1900 26 Jun @ 12:32pm 
campaña top10!! que excelente campaña!!!!!
AlbertKJ 8 Jun @ 10:55am 
guys careful, there's a dick in this campaign:steamthumbsup:
cell_free 26 May @ 5:31am 
Excellent set of missions - well done.
Xceptor 4 May @ 11:36am 
Recon pilots drawing penis waypoint on the sea patrol in the last mission have been dishonourably dismissed and sentenced to Cuba for 3 years for primary school humour
rider9001 30 Apr @ 12:22pm 
Not sure if anyone else has this problem, but on mission 2 the Japanese Heil carrier air defence missiles lock the other american ships in the fleet, resulting in a lot of friendly fire. Not sure if this is a game or mission bug but set the two carriers to hold fire on that mission.
Ace Gaming 29 Apr @ 9:03am 
I just checked, and apparently Red Storm Arsenal is not in my mods, even though I'm subscribed to it, not sure why.
Ace Gaming 29 Apr @ 7:58am 
yes, i did
=FoW=Fire 29 Apr @ 7:22am 
Not bad, but a little boring. No neutral vessels in the mission, you can simply shoot everything in sight.
cent  [author] 28 Apr @ 3:41pm 
@Ace Gaming have you installed and enabled the mods?
Ace Gaming 28 Apr @ 3:35pm 
i dont have any ships or planes, idk why
kevinhypernovalo 28 Apr @ 7:11am 
Are the PL-15s on the carrier launched J7's (mission 4) bugged? It seems like when you assign a target for them they'll refuse to fire.
Kanashii Suisei 28 Apr @ 5:44am 
in operation apple the opfor tends to fratricide
Courting Carcass 28 Apr @ 2:44am 
hopefully one day either those two will become easier to install or a Super Hornet will come along that doesn't need them.
cent  [author] 27 Apr @ 7:01am 
@kevinhypernoval Because i dont want to use Sealifter and Anchorchain. The lore is that the US Navy chose the F-14 ST21 instead of the Super Hornet
kevinhypernovalo 27 Apr @ 6:18am 
Why do the Carriers fly F14s instead of F18s?
cent  [author] 26 Apr @ 2:43pm 
@Wh1t3b0Y The B-52 bug should be fixed. I take a look on Part 7 :steamthumbsup:
Wh1t3b0Y 26 Apr @ 2:35pm 
Played Part 2 earlier today and the B-52 bug was still there, also on Part 7: the Nato convoy had 90% of its ships capsizing by themselves, perhaps their waypoints need a little tweaking
cent  [author] 26 Apr @ 1:11pm 
@Dubz The B-52 bug should be fixed now
justinkelleher 25 Apr @ 8:38pm 
@Dubz It's not just the B-52's, seems random aircraft will block the runway.
The Oncoming Storm 25 Apr @ 8:22am 
Space your ships far apart to avoid frindly fire as much. I believe pickets are usually 8-10 miles from a carrier, or minimum range covering each other.
The Oncoming Storm 25 Apr @ 8:20am 
Have them flying in another part of the world as neutral and spawn them in nearby on a trigger maybe? They can then land at the local airbase.
cent  [author] 25 Apr @ 7:49am 
@Dubz Its a game bug. I cant do anything about it
Dubz 25 Apr @ 7:14am 
Just a quick bug report: On Part 2: Operation Liberty Ridge, the B52's will not take off from the airbase in Okinawa. Not sure if this is a game bug or a mod bug but wanted to point it out.
GrowthStrategy 24 Apr @ 4:37pm 
Watch out for friendly fire - I'm shooting down my aircraft when the anti-ship missiles come raining down! :steamhappy:
justinkelleher 24 Apr @ 12:11am 
Had to quit Part 2, fleets emcon wont turn off, sent a bug reprt
justinkelleher 23 Apr @ 8:23pm 
Awesome! Have completed Part 1 successfully though I really think the first line in the mission brief should be "put a fresh pot of coffee on, the bridge will need it" Holy Foxbat, I was pushing my balls back down outa my throat after 15 minutes lololol
cent  [author] 23 Apr @ 7:17pm 
Thank You very much! :steamhappy:
Epileptix 23 Apr @ 3:52pm 
Probably one of the best mission pack on the workshop right now.
cent  [author] 22 Apr @ 5:18pm 
@WarPig Thank You! :steamhappy:

@TheTracker Thank You! Well in order to land, the sub needs to surface :steamthumbsup:

@The Oncoming Storm Thank You! I too hope that they play it :steamthumbsup:
WarPig 22 Apr @ 1:23pm 
You cooked, it is an outstanding mission pack.
TheTracker 22 Apr @ 10:43am 
Hi, well done for the excellent work, i'm on part 3 and for now it's very excellent

I notice a "bug" on part 3:
- when helo drops his torpedo he goes "back to base"
.... and ....
- the sub is performing an "Air Ops"
... and ...
- the sub goes back to surface

don't know if it can be fixed...by the way i never heard of SSHN ... what an idea :steamhappy:
The Oncoming Storm 22 Apr @ 8:29am 
Cent, Once again, you have smashed it. Wonderfully flowed gameplay. Can't wait to see how Stealth17 and Wolfpack handle them!
Todd Howard 21 Apr @ 3:44pm 
Descriptions for each mission would be nice
The Oncoming Storm 21 Apr @ 11:42am 
PS. Morse code??? BWAHAHAHA!
The Oncoming Storm 21 Apr @ 11:38am 
Saw you uploaded new missions... I'm all down for that!!!
cent  [author] 21 Apr @ 12:28am 
LMAO :steamthumbsup:
Uniform61 20 Apr @ 10:50pm 
Cool mission pack cent - However I Googled "Asian Dreams" and got a whole other set of content. Won't be doing that again. Today.