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<thingDefs>
<li>Campfire</li>
<li>SwampCooler (or whatever it is)</li>
</thingDefs>
I'll try to add that feature when I've got time and figure out how that works
Also, for anyone out there, the description doesn't say it specifically, but this is safe to remove from your save.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3202008037
If you would like to officially integrate it I am happy to send it over. Link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478639242
Switching from comp removal to delay (both at default settings), the average tps increases slightly to about 100-120
You can't order anyone to directly refuel patched torches whether they are entirely or just partially empty. Played earlier today in the same game with the same mods all enabled and everything was working fine.
Since this mod dynamically removes CompRefuelable from all buildings meeting the criteria, it might affect other buildings that are not obvious light sources.
Would it be possible to whitelist or exclude AC_SleeveGestator by default?
Thanks for the great optimization work overall — just wanted to report this edge case.