Europa Universalis IV

Europa Universalis IV

Lorenans Legacy (Updated) - An Anbennar Submod
22 Comments
Starlancer 15 Jul @ 1:56pm 
@skoobeldoobel by default the only way to get rid of it is to have no subjects
skoobeldoobel  [author] 15 Jul @ 12:09pm 
@Starlancer Pushed the update. I included a decision that can be taken to remove the privilege
skoobeldoobel  [author] 15 Jul @ 11:07am 
@Starlancer I was just about to push an update to the mod in like half an hour, so yes I can do that. To be specific though, is the privilege removed through a mission or automatically removed once you have no subjects?
Starlancer 15 Jul @ 10:53am 
Hey @skoobeldoobel! An issue in the original mod still present - the Entrenched Lorentish Nobility privilege cannot be removed manually, and normally requires you annexing all your subjects to get rid of it. However, the missions about the Redglades rewards you keeping them as a march, so annexing them doesn't make sense. Would it be possible for you either to make it so the privilege gets removed if you have no subjects *but* Redglades, or make it removable manually?
skoobeldoobel  [author] 6 Jul @ 12:36pm 
@Emperor Mit I Should be fine, though I wouldn't play in any of the updated regions, because there might be some minor things missing. I'll try and get it updated soon, regardless
Emperor Mit I 6 Jul @ 3:56am 
Does the mod require update with most recent update of anbennar
ɌƗȻꝀŦɆɌ 27 Apr @ 9:49pm 
Thanks So much!
skoobeldoobel  [author] 27 Apr @ 9:13pm 
@ɌƗȻꝀŦɆɌ It only changes the stats for the special ship type you can unlock. If you want to make the mods fully compatible, the changes can be found under the 'man_of_war_ship' parameter, so you can just copy over the changes there
ɌƗȻꝀŦɆɌ 27 Apr @ 8:07pm 
hello, i wanna giver this a try, but i'm trying to make sure this is compatible with another submod and noticed both change the static modifiers file, but i can't tell what changes this mod makes compared to default anbennar, could you please tell me?
skoobeldoobel  [author] 26 Apr @ 6:12am 
@Abortus Fixed
skoobeldoobel  [author] 26 Apr @ 5:30am 
@Abortus Yup, you're right. Didn't even catch that one. Pushing a fix in a couple minutes
Abortus 26 Apr @ 2:05am 
The wineport mission is broken. It requiers 35 dev in province, 0 autonomy and 100 manapower in province, which isn't working for obvious reasons
SchGang 25 Apr @ 5:18pm 
like i had some hope yuou have some missions about dealing with your vassels like easy missions to lower there libraty desire and other stuff like an exstenive developemnt tree and other stuff like spreading lorenti culture group to the west damesheard a bigger and exstensive militaly and navy tree so i was quite diapointed wean the quality did not live up to what i expexted now i admit its my fault
SchGang 25 Apr @ 5:12pm 
im just so used to europa expandes quality that wean i looked at loreans legacy i was so disaponted becouse i thoght it be like europa expanded
skoobeldoobel  [author] 25 Apr @ 2:29pm 
@SchGang I mean, the submod is already a full mission tree rework, and I think it does a good job of it (though I definitely do have some criticisms), so I'm probably not gonna make one of my own.

However, I am actually working on some Lorentish content. Specifically, giving Lorentish culture group nations a decision/event-chain/mechanic to tame wild half-unicorns from Epednar, to unlock a Unicorn Knight mythical cavalry unit. Kind of similar to the Zamukaras in Bulwar
SchGang 25 Apr @ 5:01am 
are you planning on makeing your own mod?
SchGang 24 Apr @ 4:02pm 
aw i had hoped you upgrade the tree and make it on quality pare of mods like europa expanded or ace anbennar
sad
skoobeldoobel  [author] 24 Apr @ 2:13pm 
@SchGang I doubt I'm going to add much more to the mod. At most I'll fix some bugs or 'oversights' in the mission rewards/requirements, or edit the province highlights
SchGang 24 Apr @ 12:05pm 
i like this mod hope you update it more like add more missions i have some ideas if you wanna hear it
D 24 Apr @ 6:31am 
Praise the skoobeldoobel
skoobeldoobel  [author] 23 Apr @ 2:37pm 
@Bombardiro Crocodilo On its own. Probably won't work if you enable the original
Bombardiro Crocodilo 23 Apr @ 1:21pm 
Should I start this mod with the original, or it will work on it's own?