Left 4 Dead 2

Left 4 Dead 2

Rebalanced Melee Weapons - NPACK
7 Comments
Waltz  [author] 6 May @ 6:43am 
lets not get ahead of ourselves now
LilMonsterDemon 6 May @ 5:26am 
Melee Weapons no longer suck in n-pack???
Dess 27 Apr @ 10:28pm 
The Nightmare modifier does make the Magnum the better option for dealing with Specials, but even that can struggle- Thank you for doing this! I know it'll be so much more helpful allowing you to oneshot specials now.

Also, in case you do struggle with Witches, 3 shots from a hunting rifle, 2 from a scout, and 1 from an awp will put one down! Always grab the awp if you see it!
Waltz  [author] 27 Apr @ 4:47pm 
should now no longer require those dependencies
Waltz  [author] 27 Apr @ 4:42pm 
i can do that i think
yoru 27 Apr @ 3:49pm 
ah damn all those required items, can't you make this an all in one package and shove em in?
λ Eiku λ 23 Apr @ 9:42am 
I like the idea of melee weapons no longer insta killing every infected in sight, the only problem is that sometimes you would chop off a head and yet they would still be alive somehow, perhaps you could make the jaw gib happen instead if it were a case of a headshot and the common infected still living, I myself am not sure how you would do that but it would greatly improve immersion.