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This mod also enables you to set the number of workers to 0. Someone requested this feature to "disable" the worker slot while keeping the materials inside.
Thank you for reporting the issue. Please tell me if there is still crash on any building. Sorry I can't test them all.
InvalidOperationException: No unassigned slots left out of total 1 at TappersShack.IronTeeth(Clone)
BeaverAdult Zinjo (Timberborn.EnterableSystem.Enterer) tried to enter.
Slots occupied by: :
Slot: TransformSlot, assigned: BeaverAdult Velgua
Timberborn.SlotSystem.FixedSlotManager.OnEntererAdded (System.Object sender, Timberborn.EnterableSystem.EntererAddedEventArgs e) (at <b8f7da7b57584e67a87800b858f2ab07>:0)
v0.7.6.1-58afb21-xsw
InvalidOperationException: There are not enough slots in Forester.Folktails(Clone) for all visitors! There are 1 slots but 5 visitors.
Timberborn.SlotSystem.FixedSlotManager.ValidateSlots () (at <c598a67776fe49bdbb264f42a3bb47f9>:0)
Timberborn.SlotSystem.FixedSlotManager.Start () (at <c598a67776fe49bdbb264f42a3bb47f9>:0)
Thanks for reporting!
v0.7.6.1-58afb21-xsw
InvalidOperationException: LumberjackFlag.Folktails(Clone) has insufficient capacity for 2 workers
Timberborn.WorkSystem.Workplace.ValidateEnterable () (at <2aed07f9f8dc467fba190b48c1880e6a>:0)
Timberborn.WorkSystem.Workplace.Start () (at <2aed07f9f8dc467fba190b48c1880e6a>:0)
This is with no other mods but yours (and dependencies)
Modded: true, official
- TimberUi (v7.2.0)
- Harmony (v2.3.3)
- Mod Settings (v0.7.2.0)
- Configurable Workplace (v7.0.0)
@Dirty Harry: could you send the crash log please, possibly conflict with some other mods as I haven't seen it crashed yet. Or a save if possible.