Timberborn

Timberborn

Configurable Workplace (Building-specific Work Shift) [U7 ✅]
18 Comments
你不会急了吧 28 Jun @ 12:01am 
I’m grateful for your help
Luke ✞ Jesus Saves ✞  [author] 27 Jun @ 8:06pm 
You can use TImprove 4 UI ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472334132 ), it has an option to add a scroll to that panel.
你不会急了吧 27 Jun @ 6:25pm 
When I set a large number for the workforce, it obscures the job options below. What's the solution?
Luke ✞ Jesus Saves ✞  [author] 20 Jun @ 10:31pm 
v7.1.0: You can now set the number of workers to 0.

This mod also enables you to set the number of workers to 0. Someone requested this feature to "disable" the worker slot while keeping the materials inside.
Luke ✞ Jesus Saves ✞  [author] 23 May @ 8:58am 
If you increase the Worker limit and they are idles (no job) then yes. Some buildings don't have enough animation slots and would crash if I don't duplicate those. As long as they still work when needed, then it's fine.
Dskecht 23 May @ 7:22am 
Is it normal for the bots and beavers working in the construction and transport cabins to keep playing the run and forward animation at the entrance of the building?
Dirty Harry 26 Apr @ 7:04am 
Working. Thanks. Love all your mods. <3
BoNes 26 Apr @ 6:55am 
The latest update seems to have fixed the crash I was experiencing. Thank you :steamthumbsup:
Luke ✞ Jesus Saves ✞  [author] 26 Apr @ 6:48am 
v7.0.2: fixed more workplaces crash when increasing Max Workers. Increasing Max workers now also increase Power Wheels' Power Output to match.

Thank you for reporting the issue. Please tell me if there is still crash on any building. Sorry I can't test them all.
BoNes 26 Apr @ 6:40am 
Just had a crash while using increased Max Workers:

InvalidOperationException: No unassigned slots left out of total 1 at TappersShack.IronTeeth(Clone)
BeaverAdult Zinjo (Timberborn.EnterableSystem.Enterer) tried to enter.
Slots occupied by: :
Slot: TransformSlot, assigned: BeaverAdult Velgua

Timberborn.SlotSystem.FixedSlotManager.OnEntererAdded (System.Object sender, Timberborn.EnterableSystem.EntererAddedEventArgs e) (at <b8f7da7b57584e67a87800b858f2ab07>:0)
Theronlas 26 Apr @ 1:14am 
I found another one, different building, the tapper shack might also be an issue:
v0.7.6.1-58afb21-xsw
InvalidOperationException: There are not enough slots in Forester.Folktails(Clone) for all visitors! There are 1 slots but 5 visitors.

Timberborn.SlotSystem.FixedSlotManager.ValidateSlots () (at <c598a67776fe49bdbb264f42a3bb47f9>:0)
Timberborn.SlotSystem.FixedSlotManager.Start () (at <c598a67776fe49bdbb264f42a3bb47f9>:0)
Theronlas 25 Apr @ 10:22pm 
Seems to work now, thanks for the prompt fix.
Luke ✞ Jesus Saves ✞  [author] 25 Apr @ 9:51pm 
v7.0.1: fixed certain workplaces crash when increasing Max Workers.

Thanks for reporting!
Luke ✞ Jesus Saves ✞  [author] 25 Apr @ 9:40pm 
That's very strange! Thanks for reporting, must be something new in the update I think because I tested with a few workplaces before. Or maybe I missed that one. Will try to fix it
Theronlas 25 Apr @ 9:06pm 
As soon as I build something (e.g lumberjack flag) with max worker multiplier > 1 I get the below Exception
v0.7.6.1-58afb21-xsw
InvalidOperationException: LumberjackFlag.Folktails(Clone) has insufficient capacity for 2 workers
Timberborn.WorkSystem.Workplace.ValidateEnterable () (at <2aed07f9f8dc467fba190b48c1880e6a>:0)
Timberborn.WorkSystem.Workplace.Start () (at <2aed07f9f8dc467fba190b48c1880e6a>:0)

This is with no other mods but yours (and dependencies)
Modded: true, official
- TimberUi (v7.2.0)
- Harmony (v2.3.3)
- Mod Settings (v0.7.2.0)
- Configurable Workplace (v7.0.0)
Luke ✞ Jesus Saves ✞  [author] 25 Apr @ 6:13pm 
@Mother: I tried that, unfortunately Beaver won't sleep in the morning until they are exhausted so I removed that one.
@Dirty Harry: could you send the crash log please, possibly conflict with some other mods as I haven't seen it crashed yet. Or a save if possible.
Dirty Harry 25 Apr @ 12:53pm 
'Unexpected Exception Occurred' when using Worker Multiplier.
Mother 25 Apr @ 7:58am 
Can i set a night shift and would those workers then sleep during the day?