Project Zomboid

Project Zomboid

[B42/B41] Bandits Creator
280 Comments
Graph 1 hour ago 
Does this work with firearms b42? I gave some of my custom bandits some of the weapons the mod has, and it appears to not have certain parts (stock, rail guard, etc.)
Extazz 12 Jul @ 1:56am 
Does the local file saves always overwrite the mod options saves ?
I did a lot of tweaks to the bandits clans, how to make sure it applies to Bandits and Day one by default ?
warfossil1775 11 Jul @ 9:28pm 
Another w for slayer
AmoryBlaine 11 Jul @ 12:11pm 
are friendlies suppose to gather at your base?
Voidzzz 11 Jul @ 9:21am 
can anyone help me about the spawn Ai part where you can select the friendly, wanderer etc if this will affect the NPC? I just want to try it I only select defender, are they going to camp in a building and build their base there? I miss the superb survivor where you can command the npc and assign their places. I thought this mod would have it as well. Anyways, I hope in the future, this mod can do it.
Xherdos 10 Jul @ 7:45am 
"/Zomboid/Lua/bandits"

Exactly where? Like under User/Appdata or Documents or the location where the game is installed?
TheKaiser 9 Jul @ 10:28am 
I created the entire Wehrmacht
jzcolon613 8 Jul @ 5:32pm 
Do you think there is a way for you to make a separate mod consisting of just the clans from week one? So we can keep all those clans and edit them? Or is it just strictly for Week One?
charple hl2 7 Jul @ 5:54am 
It would be great if you werent locked to setting the minimum chance to spawn to 0.25 - I want to disable bandits for a run without manually having to go into the creator and change everything. And it'd be nice if there was a way to save and load preset bandit groups like we have sandbox settings.
brZ ★ 6 Jul @ 2:26pm 
Please create an option to prevent a clan from respawning after it has been eliminated.
InnocentDeadly 5 Jul @ 3:42pm 
how the hell do i reset it?
Patryk1999 2 Jul @ 1:34pm 
Great mod, there is only one annoying bug, at least in my opinion. Zombies remain motionless and freeze a bit, it spoils the immersion. Not all of the zombies, say 100 zombies, are stuck 20-30
CumBender 1 Jul @ 11:02am 
on build 41 i dont have the bandit editor in the main menu, i have the necessary mods installed...
raxxian 30 Jun @ 10:28am 
@ShiftyNoob7 No not yet, no one willing to fix it :(
-3500 29 Jun @ 12:29am 
Hello everyone! Help! The bandits' equipment doesn't change in multiplayer, but the spawn chance and spawn days work. How can I fix this? The bandits' equipment changes in single-player mode.
ObliterGaming 28 Jun @ 9:50am 
I can't seem to access the tail slot, not sure if it is a bug or not, but I wanted to put Spiffo tails on a Spiffo cult bandit group
ShiftyNoob7 27 Jun @ 12:34pm 
@raxxian Did you manage to find a solution for the clicker/bloater skinned bandits?
jugbob bandpants 24 Jun @ 10:31pm 
@sji1214 theres no way to make a group of bandits randomly friendly or hostile, theyre either one or the other, no inbetween. When you check that the group is friendly, they will be friendly no matter what in all cases unless you attack them. vice versa if they're hostile.
raxxian 24 Jun @ 12:21pm 
Can someone please make Bandits compatible with The Last Of Us Infected? i keep getting Bandits with Clicker or Bloater skin but with Bandit AI, kinda odd
Garreehh 21 Jun @ 5:45am 
Would it at all be possible to set spawn locations in certain buildings for defenders. Would love to have certain groups spawn in their 'Compound/Base' in some of the bigger places (Prison, Bunker etc)🙏 I'm using bandits alongside KEE and would love to storm a base with my group/community! Loving the mod 🙏
Dr. Luke 21 Jun @ 3:41am 
Should be able to change voice lines or voice audio. I want my russian mercenaries to speak some Russian! And Killa, Tagilla to speak Russian.
Krieg 19 Jun @ 10:31am 
for anyone who needs to delete a large amount of bandits at once: right click all of them and the "delete window" will stack on top of each other. then you can spam click on delete. saved a lot of time for me. great mod :cherrypie:
sji1214 17 Jun @ 4:35pm 
what are the specifications for each ai? Friendly is obvious. companions are like friendly but can join you. assault i thinks hunts you down. defenders and road block are stationary but are they possibly either friendly or hostile? wanderers are they friendly or hostile. is there a tooltip that specifies this for each choice
Cake 17 Jun @ 3:02pm 
The tooltips for what each category does, like Assault, is not working. Anyone has a reference?
Lumi-Zoomy 17 Jun @ 1:40pm 
@Meteora8483 it probably wouldn't be possible in B41, but the Indie Stone is adding a new heat map based on the type of tile used in the world so maybe in the future he could for B42.
Meteora8483 17 Jun @ 7:55am 
can i give a suggestion?
is it possible to make spawn zones like
faction x spawn in hospitals, faction y spawns at military zones
is it possible or only in city/wilderness?
tantanix01 14 Jun @ 3:10am 
is this okay with pre existing saves
Pain 13 Jun @ 4:06pm 
Is it possible to make the mod work without debugging the mod in the game?
Mazmundie 9 Jun @ 5:05pm 
sas you should be able to control where they stand with the G key
saschaschwarz 8 Jun @ 7:00am 
Maybe I am doing something wrong, but I got friendly companions in my safe house and they are really annoying. Seems like the only command is "Leave me". As the follow me around I cannot sleep nor forge anymore.
Zlodeyizd 7 Jun @ 2:45pm 
:steamsad:
RAVE--PMW 7 Jun @ 3:06am 
Do I need this enabled at all times? Can I use this mod to change the factions and then disable the mod and the changes stay?
Ryan 6 Jun @ 5:27pm 
on 2k display this mod causes the quit button to be pushed down a bit and overlaps with map mod manager button. This doesn't happen on 1080p. Only 2k
eitsjayy 6 Jun @ 1:28pm 
So i tried making custom clans but I cant seem to spawn them, when i do nothing happens anyone else got this issue?
Promises 6 Jun @ 8:46am 
The best way i found at moment, is to edit "clans.txt" from my computer bandits mod folder, empty then sync to server.
Promises 6 Jun @ 8:37am 
Theres an easier way to remove all pre-build bandits/clans from server?
Please add the option to remove entire clan, like we remove character, right-click on clan.
theFreezerFlame 5 Jun @ 7:36pm 
do these work with modded weapons/armor?
mon-tr 5 Jun @ 2:02am 
Brita's Weapon Pack support?
SDgamer 4 Jun @ 10:02am 
there a way to make it so Bandit Spawns don't have a end date?
funyman. 2 Jun @ 4:32pm 
custom lines would be awesome
Chlor_siarka 2 Jun @ 12:41pm 
Is there is a away to disable the base clans from spawning?
OFLU 2 Jun @ 9:24am 
It doesn't works on mp :(
Dvailen 1 Jun @ 11:15pm 
I hope to see a feature that allows us to set more specific spawns for each clan, like maybe the Mentals only spawning in hospitals, or clans that only spawn in Rosewood, or West Point.
Oldwarrior 1 Jun @ 5:25pm 
I thought there was an option to change the spawn radius (version 41 multiplayer) however I do not see an option at all to change that. Did it get taken out or am I thinking of another mod? I am trying to find it because for some reason lately we are getting spawns in our base and our yard area that we have block off with fences.
SkyLance 1 Jun @ 7:38am 
七夜向日葵@ It's already possible to change their hair colour/style/skin etc.

You can delete characters by right-clicking on their portrait and then select delete.

To delete a whole clan simply remove each character and when they're all removed the entire clan will be deleted.
七夜向日葵 31 May @ 8:58pm 
Hello author, can you add a function to change hair color and delete characters?
talhababa40 31 May @ 4:59pm 
Campers are those who set up camps outside the city, in forests or similar areas, while defenders occupy a building inside the city and defend it. If you enter their place, a large number of bandits will attack you — that's the logic.
Alpha Gamer 30 May @ 6:57am 
what do the different bandit classes mean, i know some of them sound obvious, but just to be clear, like what is the difference between a camper and a defender etc...
Pemarces273 30 May @ 5:37am 
Hi , I just want to ask if let's say, I create a series of localized bandit clans, if I host a non-dedicated server, will the bandits spawned near other players? Since, they spawn accordingly to no. of days a player survived
SkyLance 29 May @ 4:06am 
@MR MILK It's working just fine for me.

It mentions in the description that small/large resolutions and font sizes might cause UI issues. I say this because you mentioned the UI so I would start there if you're trying to fix it.

The author also has a lot of experience modding this game. What I'm trying to say here is read the mod's description and then check your side to see if you can fix it yourself. Since it works for me without issue there's a strong case that this is what is causing your problem.

If all else fails (i.e you cannot fix it on your end) then make a second post explaining exactly what the issue is so that he can try to fix it.

I get that you're angry or whatever but flat out saying the mod is broken isn't helping your cause.