RimWorld

RimWorld

Tasty Armory - Core
33 Comments
Balfour 14 hours ago 
yes
Buttbutt 20 hours ago 
Thanks boss. Appreciate your effort.
Serina  [author] 12 Jul @ 3:46am 
Fuck's sake, stop fucking spamming, do you want me to put it off for a month out of annoyance?
oscarmdsh69 11 Jul @ 1:58pm 
1.6 update coming?
WhiskersAndCookie 2 Jul @ 10:06pm 
mmm, tasty
vibius 28 Jun @ 2:59am 
update 1.6?
Tabs 10 Jun @ 2:05pm 
Does tasty mean the weapons are edible?
Serina  [author] 24 May @ 8:47am 
guess i shouldn't have just assumed people would go to my profile to see if there's more... do have profile links on the latest releases
lol 24 May @ 7:30am 
Cudos for the mods! Please consider making a Steam collection or adding links to your mods to the mods' descriptions
HIVEMIND 19 May @ 5:31pm 
did you forget to add the basket carry to the core mod?
pls fix ty, so essential <3
Serina  [author] 18 May @ 1:14am 
...the what? if by compatible you mean explicitly patched to use the new layers, my ignorance is your answer :/
Saber 17 May @ 10:14pm 
really strange question but is this compatable with the ffxiv mods?
Trouxulas 17 May @ 12:31pm 
i ain't got no clue what i did man, and it seems it's just me
Serina  [author] 17 May @ 12:15pm 
or alternatively wtf did I do...
Serina  [author] 17 May @ 12:02pm 
lol wtf did you do
Trouxulas 17 May @ 11:43am 
So, none of the tasty armory mods seem to be working with CE here, for some reason. All guns are just not patched for CE
Serina  [author] 17 May @ 5:06am 
fixed
Panda_da_Best 17 May @ 3:22am 
Hi it seems like the sharps material modifier on the cloak (that can change styles open / closed etc.) is 400% making the cloak depending on the quality just as strong of a armour as marine armour. upwards of over 100 - 170% sharp protection.
Serina  [author] 15 May @ 12:20pm 
oooor just use Mint Menus like a normal person.
☌⌰⍜⍀⌿ 15 May @ 11:41am 
Hi :steamhappy:
Pogrzebacz 15 May @ 5:29am 
Hi, what would you think about adding an option to select if all things from your mods are possible to craft in the smithing station or in a custom, new workbench or two (smithing, tailoring) dedicated to your mods?
steel 15 May @ 2:10am 
k thanks works good
Serina  [author] 15 May @ 2:09am 
there's nothing labeled in a way that it should be hiding but these mods tend to work janky so who knows the actual results
steel 14 May @ 8:14pm 
does this work with world tech level?
AdaChanDesu 11 May @ 9:40am 
Alright nice :D Thank you
Serina  [author] 11 May @ 9:25am 
images don't have the prefix, lost model so couldn't re-export and apparently forgot adjusting textpath accordingly, sent fix
AdaChanDesu 11 May @ 6:26am 
In the QuiverSling def, the texpath is pointing at

<ThingStyleDef>
<defName>TA_QuiverSling</defName>
<wornGraphicPath>Apparel/Accessories/TA_QuiverSling/TA_Quiver</wornGraphicPath>
<graphicData>
<texPath>Apparel/Accessories/TA_QuiverSling/TA_Quiver</texPath>

Which are not present. Haven't seen any missing textures for it in game personally but log is still erroring about missing a texture file, so I thought to report it anyways.
Serina  [author] 8 May @ 7:22pm 
improved color patches and did some background reshuffling that may or may not cause some minor errors on game load
CuriCuri 7 May @ 11:21am 
Thank you so much for your help!
Serina  [author] 7 May @ 9:04am 
Afaik Character Editor overrides work by copying the item and using that copy to override the item. So if you only have a few edits it's best to flush and redo them time to time. There are other mods that can do edits like this that probably work better, haven't used them yet tho.
CuriCuri 7 May @ 8:16am 
Installed character editor and it worked like a charm!
Does that mean Ill have to manually update?
Thank you so much for your help!
Serina  [author] 6 May @ 5:43pm 
Edit the files, use charcter editor to edit it (tho this will overrride future updates), patch it, whatever you want. MO's clothes are all kinds of oddly fitted anyway to begin with, can't do anything with that.
CuriCuri 6 May @ 1:42pm 
Hey! Is there any way to remove the TA_Underarmour layer from certain armours? Its making my pawns wear Medieval Overhaul armours as their first layer and it looks real funky.