Left 4 Dead 2

Left 4 Dead 2

Clank!
103 Comments
leonskennedy00724 10 hours ago 
No funciona:steamthumbsdown:
Malagueta 28 Jun @ 9:59am 
The sounds are not working for me :(
Kreze  [author] 25 Jun @ 2:27pm 
Cool I guess.
Nelson340 25 Jun @ 2:26pm 
This makes map 5 on Suicide Blitz 2 unloadable
LeSuperFishe 24 Jun @ 7:46pm 
hey beautiful wanna make a rpk for the akm? same as like you did with yoru's other weapons i'll pay if needed chief x3
taro 21 Jun @ 6:48am 
thanks
Kreze  [author] 20 Jun @ 11:34pm 
taro 20 Jun @ 9:00pm 
what mod are you using for the pistols in the preview?
Kreze  [author] 5 Jun @ 7:13am 
Migzzzz 5 Jun @ 5:51am 
what is the Military sniper mod are you using?
Kreze  [author] 29 May @ 8:52am 
I'm burned out working on l4d2.
Capolino_diverso3 29 May @ 8:39am 
Kreze - ''I timed it to l4d1 animations for the most part, so yeah.'' Make a version for the L4D2 Weapons.
Deivypollo2 26 May @ 7:27pm 
EL SONIDO ME SATISFASE
Kreze  [author] 24 May @ 2:11pm 
I timed it to l4d1 animations for the most part, so yeah.
CaptainSzasz 24 May @ 2:09pm 
Strange it's not timed to vanilla by default.
Kreze  [author] 20 May @ 10:48am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3429132711 try it with this scar if it's still delayed, it's what I used.
@Kreze
If the message was for me, well... I'm afraid to say I don't know anything about those things 😅
I only reported the problem, since it only happens with the SCAR, but with the rest of the weapons, it works more than well and well... I would wait for this mod to be updated (Since that's why I reported this problem 😶)
@Sharkzilla
Thanks a lot for the information bro :)
Kreze  [author] 20 May @ 9:38am 
Yeah I can't time this to everyone's tastes, just grab the mod and tweak the vscript. You should know basic modding.
Sharkzilla 20 May @ 9:11am 
@Колоссальный вет its because its timed to L4D1 animations and not the default which is probably what you were using. Your best bet is to either tweak it or hope that they make one timed to the default animations.
@Kreze @ChimiChamo
There's a problem with the SCAR.
When we reload the weapon, the animation of pulling the bolt on top of the SCAR back first occurs, and when we do this, the sound this mod makes, "Clank!", is already playing before the animation of removing the magazine from the weapon has even started.
It doesn't play at the same time.
I even thought it was a problem of mine (since I have another mod that changes the sounds of the weapons in the game), and after disabling it, this problem still persists.
I would recommend checking this mod and making it play at the same time as the SCAR animations.
Xenorvya 8 May @ 12:02am 
Used to work until now. I get kicked back to the main menu. Might be conflicting with another mod, either way this kicks me back to the main menu when trying to load into any map.
Link 30 Apr @ 8:31am 
xbox 360 ahh sound effects
Snek 30 Apr @ 6:37am 
@RF I'm aware, I'm saying I'd much prefer if Valve had taken the time to implement staged reloads or partial reloads properly for l4d2. If they'd done so, there'd be a dropped mag sound.
MARCHESCHI 30 Apr @ 6:04am 
epic
R󠀡F 30 Apr @ 5:17am 
@Snek L4D would never had dropped mags for 2 reasons, Neither first person or thirdperson animations drop the mags, they keep them. Also dropped mags only make sense if you LOSE the ammo you had in the mag.
Kreze  [author] 30 Apr @ 5:02am 
I don't like the broken looking rail, so i dunno.
Ultimatum 30 Apr @ 3:28am 
@Mina The survivors in l4d are constantly high on painkillers and adrenaline. I don't think they're focusing too much on resource management :P
Mina 29 Apr @ 11:32pm 
Its a zombie apocalypse I would keep the magazines
Nunny9 29 Apr @ 12:13pm 
i'm so hard
Kreze  [author] 29 Apr @ 11:12am 
I was.. thinking. About redoing Ping! by adding unique cue and empty sounds per gun, I'll see.
Migzzzz 29 Apr @ 10:24am 
@kreze you planing to create another mod?
jpcarsmedia 29 Apr @ 9:52am 
I save my empty mags in a pouch for later. Cool mod :rockon:
Zraxxus 29 Apr @ 9:36am 
:steamthumbsup:
Kreze  [author] 29 Apr @ 9:27am 
...uhhh, they're personal and for my collection.
Zraxxus 29 Apr @ 8:02am 
Odd question but what shooting sounds did you use in the video?
Kreze  [author] 29 Apr @ 3:21am 
Correct.
izida1005 29 Apr @ 3:10am 
Cool. I guess it's some military thematic collection?
Kreze  [author] 29 Apr @ 3:00am 
It really depends, since they're part of a collection I'm working on.
izida1005 29 Apr @ 2:56am 
Are those weapon sounds gonna be uploaded at some point?
Kreze  [author] 29 Apr @ 2:51am 
@Sharkzilla Unpack the mod and tweak timings to your liking.
Kreze  [author] 29 Apr @ 2:51am 
Updated to include water sounds.
Sharkzilla 28 Apr @ 9:58pm 
the SCAR when playing on default animations seems to be timed wrong but that's just me.
Priest 28 Apr @ 4:57pm 
Nice, got it.
Thanks for this addon btw, very good for immersion
Kreze  [author] 28 Apr @ 2:10pm 
It's fine.
Priest 28 Apr @ 1:47pm 
Hey i just want let you know that in console appears this messages. Can it be safety ignored? (the same messages for all existed weapons in game, such as chrome/wooden shotgun and so on)
Direct precache of weapons/spent_mags/handguns/generic_mag1.wav
Late precache of weapons/spent_mags/handguns/generic_mag1.wav
Direct precache of weapons/spent_mags/handguns/generic_mag2.wav
Late precache of weapons/spent_mags/handguns/generic_mag2.wav
Direct precache of weapons/spent_mags/handguns/generic_mag3.wav
Late precache of weapons/spent_mags/handguns/generic_mag3.wav
Direct precache of weapons/spent_mags/handguns/generic_mag4.wav
Late precache of weapons/spent_mags/handguns/generic_mag4.wav
Direct precache of weapons/spent_mags/handguns/generic_mag5.wav
Late precache of weapons/spent_mags/handguns/generic_mag5.wav
The Slayer 28 Apr @ 1:42pm 
Hey just a suggest but...can you increase the volume of the mag drop sound? It not loud enough :v
Penguin 28 Apr @ 11:29am 
Glock it! :AxisCross:
Kreze  [author] 28 Apr @ 2:38am 
No, I recommend tomaz's mod for those.