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taser turrets dont deal much / any damage but inflict a status effect that will eventually down a pawn
It can do it fairly fast at the cost of being short ranged, needing a wall, and lots of power draw .
anyway also, i don't think it's got to do with pawn death on down chance, i only discovered this when i was about to shut the game down and decided to spawn about 30 revenants for fun, and they all got OBLITERATED by the tasers in the medical/prison ward, while gun turrets outside struggled to down them
- Reduced vulcan cannon damage 12 -> 10
- Increased vulcan cannon ticks between burst shots 5 -> 8
- Reduced vulcan cannon fuel multiplier 4 -> 3
The railgun is also fairly strong but could probably benefit from a lower CD however I have already buffed alot if its stats
That said the current tuning leaves a lot to be desired. The Vulcan Cannon stands out as silly levels of way more powerful than other options, even those on tech levels above it.
Going over the numbers makes the post too long to put as a comment but, the difference is so huge that factors like armor penetration and cost just don't even begin to enter the picture. There's other big tuning issues as well such as the Charge Railgun having such low base DPS that even infinite range and armor pen wouldn't make it compelling choice.
I love the idea and the research consolidation but it needs some serious time ironing out the numbers.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283744514
- Added support for Rim-Effect Renegade: Core
Do you mean the Gatling gun? its technically manned so i dont think it makes sense to cover it here but I could still give a look at it regardless
I might make a mod that has a bunch of misc re-examined patches for mods where I would only change a few things instead of overhauling alot of the mod
2. can this be safely added to a run or not?