Space Engineers

Space Engineers

AutoCannon Turret (Large + Small, No AI)
49 Comments
TangerineSpaceRaptor 25 Oct, 2017 @ 5:47pm 
If that's okay.
TangerineSpaceRaptor 14 Jun, 2016 @ 6:46pm 
Actually, i will just do that and give you credit.
TangerineSpaceRaptor 2 Jun, 2016 @ 7:10am 
The large version really looks like a flak gun from WW2. Could you please duplicate the files for the mod and adjust the large version to have high damge and fire slowly, then put it in a seperate mod? It would work really well for that.
Dark_453 11 Jul, 2015 @ 8:37pm 
Hi there, Glad to see another No AI Turret for small ships. by chance is there a way of you finishing this. to make it function correctly. please note i have tried this my self and not had much luck. If your intested in working on this some more and would like some help. i would be happy to help where i can.
Thanks
Mr Jinx
PS: I have been looking for a gun such as this for some co-op fighter battles and also general PVE and PVP.
Marxon 4 Mar, 2015 @ 1:24pm 
first, why does the big one use the small model simply scaled up? Too bulky to be practical most of the time.

Also, what happened to the fixed autocannon you made?
Lumios 19 Feb, 2015 @ 9:31pm 
How come no AI?
Iodized Salt 20 Jan, 2015 @ 10:40am 
disclaimer: these turrets DO NOT work in survival!
SightlyFir 20 Jan, 2015 @ 12:50am 
It would seem that you made it 3x3x3 physically but not visually
wei.steve7 7 Jan, 2015 @ 3:38am 
The bottom bit of the turret is outside the box too,it makes me impossible to connect it and reload it
dirty curt 24 Dec, 2014 @ 5:13pm 
I am having the same issue as Rhedd and Raven, and also like Rhedd said I'm not sure how to connect the conveyors to it.
Reaper 12 Dec, 2014 @ 12:48am 
Don't know if its just me, but the bottom bit of the turret is outside the box boundary.
Scarlet_2k18 8 Dec, 2014 @ 8:40am 
could you reduce the hitbox a little bit? The height seems way too large to me.
Rhedd 8 Dec, 2014 @ 12:40am 
Thank you very much!!

Little problem with it, though... It no longer sets on its base. The bounding box doesn't actually go to the bottom of the base, which means the base always clips a whole block when you place it. I suspect this will also cause problems with conveyor hookups.

Going to be MUCH better when the problems are ironed out, though, thanks!

And please don't forget to make the same changes to your AI-enabled mod. I use that one quite a bit.
Das_Haggitty  [author] 7 Dec, 2014 @ 10:24pm 
Size should now be 3x3x3
Das_Haggitty  [author] 6 Dec, 2014 @ 8:40pm 
Sorry that i havent been replying, been running a server and keeping up with what keen breaks every patch can be a hassle, i'll possibly re-upload with 3x3x3 base
Rhedd 6 Dec, 2014 @ 8:37pm 
I STRONGLY agree with psyckosama! This would be so cool if we could embed the base in the hull. 5x5 is just waaay too big.
Psyckosama 3 Dec, 2014 @ 4:17pm 
Could you change it from a 5x5 Footprint to a 3x3 so we can bury the base in the hull for a better appearance?
Webmind 1 2 Dec, 2014 @ 3:41pm 
OK, gotcha
Rita Estrazda 1 Dec, 2014 @ 1:00am 
thanks
Das_Haggitty  [author] 30 Nov, 2014 @ 11:44pm 
In due time :)
Rita Estrazda 30 Nov, 2014 @ 10:46pm 
could we have one with lower firerate with higher damage. something like a navel gun.
Bubbajohn1500 29 Nov, 2014 @ 6:17pm 
Thanks Bud! Perfect!
Vinier McNuggNugg 29 Nov, 2014 @ 11:54am 
add a bugger one for a station?
Commandant Mirage 29 Nov, 2014 @ 9:54am 
thank you
Das_Haggitty  [author] 29 Nov, 2014 @ 12:35am 
An AI enabled version has been uploaded, if you cant find it just look in my workshop items.
Das_Haggitty  [author] 28 Nov, 2014 @ 11:33pm 
It was originally for a server i run and we wanted to add weapons that made sense for people to man them, i can however very easily upload a second pack with AI enabled, ill have a look at doing that now.
Commandant Mirage 28 Nov, 2014 @ 10:49pm 
syko i have a question, how come this doesnt come with a version with ai?
Das_Haggitty  [author] 28 Nov, 2014 @ 10:28pm 
Alright updated with the new and lovely large version which adds AutoCannonRoundsLarge and does much more damage, your gonna need a large ship to mount this though :P.
Das_Haggitty  [author] 28 Nov, 2014 @ 10:01pm 
Righty'o got things figuted i'll be updating this shortly with a large and small version.
Bubbajohn1500 28 Nov, 2014 @ 9:00pm 
Hope ya get it Figured out bud. I'm rootin for ya lol.
Das_Haggitty  [author] 28 Nov, 2014 @ 8:55pm 
Large ship version looks wonderful, having a bit of trouble with the large conveyor ports though.
Bubbajohn1500 28 Nov, 2014 @ 7:18pm 
Need large ship version. Would look wicked on my frigate :)
The Fallen Snow 28 Nov, 2014 @ 12:49pm 
Could you build a turret that has a blank block on it where people mount non turret guns like the railgun?
Kalec84 28 Nov, 2014 @ 12:00pm 
any chance to have it occuping only 3x3 block on place instead of 4x4?
Das_Haggitty  [author] 28 Nov, 2014 @ 2:55am 
Alright i just did a small update that should make placing much easier.
Das_Haggitty  [author] 28 Nov, 2014 @ 2:34am 
Sorry about that, i'll have a go at fixing the mountpoints right now.
Missing N-umbreon 28 Nov, 2014 @ 1:55am 
Is it just me or can no one figure out what this thing wants before you can place it? Its REALLY picky.
Drunk Punk 27 Nov, 2014 @ 1:16pm 
btw what are the dimensions? please tell me its 3x3 wide
Drunk Punk 27 Nov, 2014 @ 1:15pm 
hey i have an idea for how to make flak! if you make it so that the missile projectile's hitbox is like five or ten small blocks wide or so then it would explode when near ships
Vinier McNuggNugg 27 Nov, 2014 @ 12:37pm 
cant wait till that flak
can you make a starwars laser battery turret for me? i need a starwars mod to live!
Das_Haggitty  [author] 27 Nov, 2014 @ 6:27am 
Thanks, got something in works just now, i think people will enjoy it :)
The Fly Swatter 27 Nov, 2014 @ 6:24am 
The model is great and the cannon is very affective. Keep up the good work!
Das_Haggitty  [author] 26 Nov, 2014 @ 8:00pm 
Ja mein friend zee Flak 88 will soon be in effect :).
Vinier McNuggNugg 26 Nov, 2014 @ 6:40pm 
aa turret ;D
Das_Haggitty  [author] 26 Nov, 2014 @ 6:10pm 
Thanks for the comments, your ideas/suggestions wi help me to improve my future mods/updates.

@Mesmerizer The turret was never desighned to have AI incorporated and the prupose i had in mind was for uses on two man aircraft (Attack Helicopter setup) for th use of gunships.

@Webmind There is a small conveyor port on the bottom, smack in the center.
ColdasJones 26 Nov, 2014 @ 11:29am 
@Wulf_Jarlson I think they need zoom and pan on cameras to better suit the snipers. yeah they nail targets at 2Km away, but its almost impossible to land that shot. Zoom or a zoomable scope on the sniper would be helpful
Wulf_Jarlson 26 Nov, 2014 @ 8:20am 
I really like all the new weapons being modded in. Don't worry about your guns being to leathal right now. Differant levels of leathality set by differant mod authors, Means a server owner or group can better custiomize their experiance.

I didn't see complaints about the OP range of the sniper rifles and railguns being modded in.
They can hit targets at 2+ kilometers away.

Build waht you ant first. Nerfing your gun to please some will displease others.
I really like attacking a well defended ship in first person in my little algile fighter. I more enjoy switching to third person to see the fireworks as I juke and run between the targeting laser to avoid my light armored little ship being torn apart by the turrets.

Remember you can Die trying to please everyone.
Mesmerizer 26 Nov, 2014 @ 7:22am 
Anyway the higher fire rate is TOO high. The static cannon is already punishing at 175rpm... giving almost double firepower and 360 deg control makes it overpowered IMO.
If on future updates you'll activate an AI for autoaiming, it will be further more overpowered.
Needs to be slower than cannon, not faster. Otherwise same fire rate (or max 200rpm) but LOWER damage (just a 20% less) 'cause of "turret always hit the same spot until target destroyed".
Please reduce the placement space requirement into a 3x3x3 fitting every other small turret :)
Mesmerizer 26 Nov, 2014 @ 7:08am 
Go with build stages and control functionality :D atm It crashes the game if de-activated and re-activated thru the ingame ship control panel interface