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Thanks
Mr Jinx
PS: I have been looking for a gun such as this for some co-op fighter battles and also general PVE and PVP.
Also, what happened to the fixed autocannon you made?
Little problem with it, though... It no longer sets on its base. The bounding box doesn't actually go to the bottom of the base, which means the base always clips a whole block when you place it. I suspect this will also cause problems with conveyor hookups.
Going to be MUCH better when the problems are ironed out, though, thanks!
And please don't forget to make the same changes to your AI-enabled mod. I use that one quite a bit.
can you make a starwars laser battery turret for me? i need a starwars mod to live!
@Mesmerizer The turret was never desighned to have AI incorporated and the prupose i had in mind was for uses on two man aircraft (Attack Helicopter setup) for th use of gunships.
@Webmind There is a small conveyor port on the bottom, smack in the center.
I didn't see complaints about the OP range of the sniper rifles and railguns being modded in.
They can hit targets at 2+ kilometers away.
Build waht you ant first. Nerfing your gun to please some will displease others.
I really like attacking a well defended ship in first person in my little algile fighter. I more enjoy switching to third person to see the fireworks as I juke and run between the targeting laser to avoid my light armored little ship being torn apart by the turrets.
Remember you can Die trying to please everyone.
If on future updates you'll activate an AI for autoaiming, it will be further more overpowered.
Needs to be slower than cannon, not faster. Otherwise same fire rate (or max 200rpm) but LOWER damage (just a 20% less) 'cause of "turret always hit the same spot until target destroyed".
Please reduce the placement space requirement into a 3x3x3 fitting every other small turret :)