Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Rii Old Ways Smithing Plus
11 Comments
JaOlMo 6 Jul @ 11:51am 
Hah, indeed does work like a Charm now, thank you so much!
riinagaja  [author] 27 Jun @ 2:01pm 
@JaOlMo: Good news, I found the issue and could confirm I corrected it. One "if" to "else if", and compatibility is suddenly much greater. Praise be Harmony.
riinagaja  [author] 27 Jun @ 12:21am 
@JaOlMo: If TOR manipulates the smithing result methods in any way then all the changes I made will be overwritten, vanilla weapon or not. There might be a way for me to change the process to a code injection format, but it is laborious, and perhaps not needed. Can you confirm to me first if you still have the issue after changing load order to have my mod load after TOR?
JaOlMo 26 Jun @ 10:44am 
Hey, i seem to only get Masteerworked Weapons. i lowered the component req. to 0, but my ingredients are over 4.5 anyway. i currently sit at 993 Smithing.
I've changed no other settings for the mod - do you have any idea what could be the issue? Im using TOR, but the Problem applies to unmodded weapons as well.
riinagaja  [author] 21 May @ 6:48am 
@Jack Maker: Yes, for some reason the game's internal code demands that a crafted weapon needs a certain average component tier in order to even be capable of becoming either mastercrafted or legendary. That is 3.5 for mastercraft and 4.5 for legendary.
This is communicated nowhere in the UI as far as I know and I too was perplexed to find it sitting in the code. It is especially befuddling since we see lots and lots of low tier legendary items just being spawned naturally, yet, you can't craft any yourself.
I have put these variables on the mod's ingame menu however, so you can lower or get rid of them.
Jack Maker 21 May @ 6:47am 
Also I'm using a modded weapon, does this mod only affects vanilla?
Jack Maker 21 May @ 6:46am 
Obs.: I also lowered the offset of legenday to 150
Jack Maker 21 May @ 6:39am 
Hmmm, I can't seem to get the legendary suffix to work. I tried making a tier 1(difficult 100) weapon while at 320 smithing(while the minimun tier was lowered to 1 in the config file), but can only get "balanced". Did I missed somehing?
Raccoon 29 Apr @ 5:00am 
@riinagaja
Thanks for responding so quickly and sincere apologies on that front. I used the adjusted leveling mod and it didn't work as intended so I got caught up on that. Will try with the provided mod, thanks again!
riinagaja  [author] 29 Apr @ 4:49am 
@Raccoon: That is described in the second paragraph of the description. You need another mod that expands skill limits. I provide one myself that can be tuned down to only focus on skill range expansion and nothing else in its options, but any mod that does the same will do.
Raccoon 29 Apr @ 2:09am 
How are you able to get your smithing skill so high? I have maxed attribute points and skill points in smithing and eventually the learning factor just hits 0.00