Timberborn

Timberborn

More Tunnels
28 Comments
c8p2d01 12 Jul @ 3:05pm 
this is a great addition. i love tunneling trough tubes and turn the world into cheese and pipe systems faster... however when placing tubeway tunnels one can accidentallz connect different districts and crash the game. nor mal tubes are prevented but the tunnel version do not appear to have that check implemented... also it would be really helpful if there were a verticalPowerTunnel as well
Rane 8 Jul @ 8:31am 
Loving this mod. Makes everything so much faster. May I request a 'tunnel to levee' blueprint?
ZoLatKam 15 Jun @ 5:11am 
First of all: Love this mod! Fantastic work! :D

Would it be possible to have an option, or a version, where all of the custom tunnels are in their own submenu in the game? :)

For those of us that use a lot of mods, some of the menus can sometimes draw off screen!
Prof. Crazy 9 Jun @ 12:16pm 
I prefer the tunnels next to the original components.
Ultra Bad At Games 21 May @ 10:34am 
This has been very helpful, thank you. I think all the tunnels should be under the same build tab though.
Dagnet 20 May @ 1:26pm 
Suggestion: an option to only have solid tubeway and powershaft added and have them be right next to their normal counterparts
darkdroider 18 May @ 8:14am 
:heartris:
BoNes 18 May @ 7:09am 
Could you please add a "blank" tunnel? I mean a tunnel explosive that just costs 1 explosive and only destroys the block, it doesn't place anything in its place (underground path without placing the path).
joebro25125 7 May @ 2:12pm 
Great mod! Makes tunneling in U7 more convenient & less time intensive. Thanks much!
Wookiee 6 May @ 11:24pm 
With all the tunnel types now, and thanks for making it happen, any chance to integrate with the "more groups" mod to put all tunnel types under a tunnel group ?
Opolame  [author] 6 May @ 9:38am 
I have updated the mod, see change log.
For the version with only path, yes it already exist so i didn't create it (even if i have put the one with Platform AND Path). If it's a problem, i can remove it.
Varlun 6 May @ 9:16am 
That mod already exists. Underground Paths.
ngravey89 6 May @ 7:06am 
I love this mod!!!
Is there any chance you could do a version of the tunnel that automatically places a path??
Varlun 4 May @ 6:21pm 
Excellent!
Opolame  [author] 4 May @ 6:00pm 
Should be fixed now!
Varlun 3 May @ 10:34pm 
It would be really handy if you could join the Timberborn discord. We've been discussing this in the #mod-users channel.
Varlun 3 May @ 10:21pm 
Further clarification. Crash happens just from moving camera around with WASD, not rotating. It happens when a specific object ends up in the middle of the screen, I imagine. Probably a block where something was built with this mod.
Varlun 3 May @ 10:11pm 
Yeah, after further testing, I think I can confirm that this mod is broken. Multiple tests, disabling and reenabling this mod. With this mod enabled, my game crashes just from wiggling the camera around. Sounds unrelated, but there you go.
Varlun 3 May @ 9:53pm 
It seems there was an update yesterday that may have broken this mod. It still loads and everything, but I'm getting crashes. Still tracking it down with people on the Discord, but so far everything is pointing to this.

And this is my favorite mod right now.
OrOrOn6Farell 2 May @ 9:48pm 
Oh god i was JUST thinking about this today. Soo annoying and tedious to have to place the tunnel THEN place the tube\power. This is a SAVIOR
strbtatab 2 May @ 2:46pm 
Good job. It is very interesting that the water does not circulate through, so that it can distribute the energy without the badwater penetrate
Thank's and best regards
Opolame  [author] 30 Apr @ 3:10pm 
Emberpelts already have the solid tubeway version, just missing solid power shaft i think.
Jennaida 30 Apr @ 2:54pm 
please add support for Embetpelts at some point? :)
arjen.bakker 30 Apr @ 1:35am 
This is great!
Opolame  [author] 28 Apr @ 10:05am 
Added support for Greedy Builders...
鸡【蛋柿】子 28 Apr @ 4:56am 
TimberApi.Tools.ToolSystem.Tools.PlaceableObject.PlaceableObjectToolFactory:Create(ToolSpec, ToolGroup)
TimberApi.Tools.ToolSystem.ToolService:Load()
Mods.MoreModLogs.SingletonSystemPatch:ErrorReporter(Action) (at /home/normanr/src/Timberborn-MoreModLogs/SingletonSystemPatch.cs:48)
MonoMod.Utils.DynamicMethodDefinition:Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(SingletonLifecycleService)
MonoMod.Utils.DynamicMethodDefinition:Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter:Start()
鸡【蛋柿】子 28 Apr @ 4:56am 
v0.7.7.0-9830c0e-xsw
PrefabMappingException: No prefab found with name 'SolidPowerShaft.IronTeeth'
Timberborn.PrefabSystem.PrefabNameMapper.GetPrefab (System.String prefabName) (at <4b7df712f9b7419f8c1480fc36b2f752>:0)
Timberborn.Explosions.Tunnel.Awake () (at <2a5389e3c6ab46a8b20ebc2cab10afa6>:0)
UnityEngine.GameObject:SetActive(Boolean)
Timberborn.TemplateSystem.TemplateInstantiator:Instantiate(GameObject, Transform)
Timberborn.BlockObjectTools.PreviewFactory:Create(PlaceableBlockObjectSpec)
Timberborn.BlockObjectTools.PreviewPlacerFactory:CreatePreviews(PlaceableBlockObjectSpec, Int32)
Timberborn.BlockObjectTools.PreviewPlacerFactory:Create(PlaceableBlockObjectSpec)
Timberborn.BlockObjectTools.BlockObjectToolFactory:Create(PlaceableBlockObjectSpec, IBlockObjectPlacer, IBlockObjectToolDescriber, ToolGroup)



Blakenstein 27 Apr @ 9:07am 
Great work! Honestly should be vanilla.