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Would it be possible to have an option, or a version, where all of the custom tunnels are in their own submenu in the game? :)
For those of us that use a lot of mods, some of the menus can sometimes draw off screen!
For the version with only path, yes it already exist so i didn't create it (even if i have put the one with Platform AND Path). If it's a problem, i can remove it.
Is there any chance you could do a version of the tunnel that automatically places a path??
And this is my favorite mod right now.
Thank's and best regards
TimberApi.Tools.ToolSystem.ToolService:Load()
Mods.MoreModLogs.SingletonSystemPatch:ErrorReporter(Action) (at /home/normanr/src/Timberborn-MoreModLogs/SingletonSystemPatch.cs:48)
MonoMod.Utils.DynamicMethodDefinition:Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(SingletonLifecycleService)
MonoMod.Utils.DynamicMethodDefinition:Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter:Start()
PrefabMappingException: No prefab found with name 'SolidPowerShaft.IronTeeth'
Timberborn.PrefabSystem.PrefabNameMapper.GetPrefab (System.String prefabName) (at <4b7df712f9b7419f8c1480fc36b2f752>:0)
Timberborn.Explosions.Tunnel.Awake () (at <2a5389e3c6ab46a8b20ebc2cab10afa6>:0)
UnityEngine.GameObject:SetActive(Boolean)
Timberborn.TemplateSystem.TemplateInstantiator:Instantiate(GameObject, Transform)
Timberborn.BlockObjectTools.PreviewFactory:Create(PlaceableBlockObjectSpec)
Timberborn.BlockObjectTools.PreviewPlacerFactory:CreatePreviews(PlaceableBlockObjectSpec, Int32)
Timberborn.BlockObjectTools.PreviewPlacerFactory:Create(PlaceableBlockObjectSpec)
Timberborn.BlockObjectTools.BlockObjectToolFactory:Create(PlaceableBlockObjectSpec, IBlockObjectPlacer, IBlockObjectToolDescriber, ToolGroup)