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@gorp That is something that is listed in the "Khorne integration" part of our roadmap. We'll be adding backwards integration to Khorne powers once these are made for the main Khorne mod (with daemons and etc).
@Rysswer I wasn't 100% aware of that update for CE, I'll update the page once we update the mod for 1.6. It is just that CE takes care of patching GrimWorld content for compatibility, and the page is basically the same since release hahah
Also any chance of stalk tanks in a future update? Maybe the driver would have to be installed permanently like a warcasket.
its an amazing looking armor and weapon mod but locked behind so many frameworks and depedency has soooo many options and research.
@WJSabey, for a second I thought you were exagerating a bit, then I noticed the current page link is indeed not the last roadmap version. That link should be updated. We are expecting to make soon a new roadmap, we are just waiting some of the "retooling" of the Hammer of the Imperium to be released before that.
@WJSabey Chain weapons cause multiple hits on impact. They may need some modifications and etc depending on how they feel in-game. If they are too weak or you'd like to see them looking different, hop in our discord & send a message in #balance with hte info about their current status.
Having the same issue with world generation. Already resubbed, but you mention load order, so I'm wondering if there's anything specific to adjust besides ensuring the required mods are installed and loaded before this one. Are there any popular mods you know of that have odd interactions?
and it looks fantastic <333
cant wait to see what else comes out, maybe even one day being able to choose which chaos faction you can have spawn in, or even chaos undivided
sdjvfshdvfsdf
thx a lot !
@Apocalypse & @Hood, the Abhumans error should be fixed by now. It was a missing line that disappeared when merging mods.
Could not load UnityEngine.Texture2D at Things/Vehicles/OverlordGunship/lasy in any active mod or in base resources.
At this exact moment don't have bug fix for this. Disabling Abhumans seems to do the trick for a temporary fix.