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excited to check them out, your work has been really solid so far!
Take all the time you need king/queen, thank you for bringing me joy <3
Custodes have the issue that they all use spears and swords and while SM and CSM wear power armour, not enough of them use swords and spears for me to create a faction without the use of new models, which comes with its own issues.
But I was looking through further factions and possible mechanics a while ago and the Custodes are high on the possible next faction list.
because actually i had same thoughts while playing on most of the point you have mentioned.
new codex feels like Lucius or Lucy + Fulgy and whatever fits your points limit. boring.
i really enjoy your faction mechanics ideas. (damn already spent 30+h on your DG)
maybe it is too early to ask...but do you have plans for alt models pack for EC? your alt model packs is the only thing that brought me closer to landscape from max zoom out since release =D
The predator is just a solid midgame vehicle that is never out of place.
Focusing more on transports would fit the emperor's children well, the codex also has a transport themed detachment. But if I were to add even more mobility I could just as well give them a free teleport every other turn.
A focus on transport units would also require the addition of some kind of midgame transport vehicle.
The rhino/razorback and other early game transport vehicles also feel weak and squishy to me.
The codex doesn't have any scout bikers or land speeders either, but they fit well with the theme of high mobility.
I'm also trying to create the factions in a way that no core mechanic/unit requires any DLC beyond the faction they are based on.
yet they are here while there is no early transport like rhynos.
wouldn't rhyno modified with "assault" perk fit better?
damn fast bastards with insane mobility shenanigans and pretty strong attack.
no heal except infantry thru life leech and no vehicle repairs is kinda...slows them (lol)
//imo the new codex butchered EC alot =D
bug found from first play: t8 research "additional vehicle weapons" not working on any of mentioned units
They don't appear because they don't exist. With no need for settler units, the lack of unit variety in the recently released codex and no unit properly fitting what few daemons the codex has, I didn't add it to the faction.
time for excess =D
gonna update for bugs report if any as usual.
The Lord of Blood gives life leech to adjacent units.
The Lord Disharmonica and Daemon Prince share the health stolen with wounded allies. More heavily wounded allies gain a larger part of the stolen health.