Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Reinforcements - Emperor's Children - New Faction
20 Comments
fish 3 Jul @ 7:40am 
brother....rise...
Geier 18 Jun @ 2:24am 
Hype!
excited to check them out, your work has been really solid so far!
Take all the time you need king/queen, thank you for bringing me joy <3
fish 30 May @ 4:25am 
Long time no see, how's the mod making going?
fish 21 May @ 6:07am 
Oh, it's late. Thank you for your hard work. It seems possible.
Malaikat  [author] 17 May @ 2:16am 
I'm currently taking a break from creating new mods.
Custodes have the issue that they all use spears and swords and while SM and CSM wear power armour, not enough of them use swords and spears for me to create a faction without the use of new models, which comes with its own issues.
But I was looking through further factions and possible mechanics a while ago and the Custodes are high on the possible next faction list.
fish 16 May @ 9:11pm 
can you make custodes?
korse 2 May @ 8:55pm 
for some reason, influence of chaos, i thought we needed the cultists to build towers on outposts. thanks for the clarification and please keep up the emperors work
Malaikat  [author] 30 Apr @ 8:39am 
The only units with self-damaging abilities are the daemon engines and flawless blades. I haven't seen any unit randomly lose hitpoints. If you can give me more information I'll try to figure out what is going on there. Without being able to replicate the issue I can't fix it.
Paul59 30 Apr @ 8:02am 
Several times I have noticed the Noise Marines losing a few health points, but nothing has fired at them. I am assuming this is some faction specific game mechanic that I am not aware of?
Malaikat  [author] 30 Apr @ 5:51am 
I'm not the one creating those models, I'm only adjusting them to work in gladius. So far I haven't seen enough good models for either World Eaters or Emperor's Children. Maybe with the recent release of Emperor's Children codex and upcoming World Eaters codex that will change, but it will probably take some while before that is the case.
Darkenarlol 30 Apr @ 5:42am 
i have only to agree =)
because actually i had same thoughts while playing on most of the point you have mentioned.

new codex feels like Lucius or Lucy + Fulgy and whatever fits your points limit. boring.
i really enjoy your faction mechanics ideas. (damn already spent 30+h on your DG)

maybe it is too early to ask...but do you have plans for alt models pack for EC? your alt model packs is the only thing that brought me closer to landscape from max zoom out since release =D
Malaikat  [author] 30 Apr @ 5:20am 
In the end the codex is only for inspiration and as a guideline. I always end up adding my own ideas.

The predator is just a solid midgame vehicle that is never out of place.

Focusing more on transports would fit the emperor's children well, the codex also has a transport themed detachment. But if I were to add even more mobility I could just as well give them a free teleport every other turn.
A focus on transport units would also require the addition of some kind of midgame transport vehicle.

The rhino/razorback and other early game transport vehicles also feel weak and squishy to me.

The codex doesn't have any scout bikers or land speeders either, but they fit well with the theme of high mobility.

I'm also trying to create the factions in a way that no core mechanic/unit requires any DLC beyond the faction they are based on.
Darkenarlol 30 Apr @ 4:37am 
btw there is no predators in the new codex, right?
yet they are here while there is no early transport like rhynos.
wouldn't rhyno modified with "assault" perk fit better?
Darkenarlol 30 Apr @ 3:32am 
faction plays nicely even it lacks endgame units it has strenght and potential.
damn fast bastards with insane mobility shenanigans and pretty strong attack.
no heal except infantry thru life leech and no vehicle repairs is kinda...slows them (lol)

//imo the new codex butchered EC alot =D

bug found from first play: t8 research "additional vehicle weapons" not working on any of mentioned units
Malaikat  [author] 30 Apr @ 2:11am 
@korse
They don't appear because they don't exist. With no need for settler units, the lack of unit variety in the recently released codex and no unit properly fitting what few daemons the codex has, I didn't add it to the faction.
Darkenarlol 30 Apr @ 12:06am 
my hero! BIG thanks for what you are doing. really enjoying your mods.
time for excess =D

gonna update for bugs report if any as usual.
korse 29 Apr @ 6:36pm 
the tech to build the cult of chaos as well as the units it produces is not popping up in the tech tree
Paul59 29 Apr @ 3:59pm 
Okay, maybe the fault is at my end.
Malaikat  [author] 29 Apr @ 2:46pm 
The life leech of the Lord Disharmonica, as well as the Lord of Blood and the Daemon Prince of the World Eaters works just fine on my end.
The Lord of Blood gives life leech to adjacent units.
The Lord Disharmonica and Daemon Prince share the health stolen with wounded allies. More heavily wounded allies gain a larger part of the stolen health.
Paul59 29 Apr @ 1:30pm 
The Life Steal ability is supposed to heal the hero and adjacent infantry, according to the text, but it only heals the hero. I think I noticed this with one of your other faction mods also, possibly the World Eaters.