Arma 3
Kreminsk Forest Ukraine (War-Torn Trenches)
63 Comments
 [author] 2 Jul @ 9:50pm 
I do not want people to have to have the dependencies for winter and war torn for the summer version, and vice versa
Valken 2 Jul @ 8:06pm 
I think you can merge all the PBO's into one "folder" so it will show up as winter, summer and wartorn in ARMA 3. This way we can group it up and ensure servers have all the maps.
wojti 13 Jun @ 7:47pm 
map is broken causes the game to crash
Deka 10 Jun @ 9:34am 
Rage bait 0/10
Burrrra 4 Jun @ 3:38am 
Недавно в Русском Крыму был, на генеральских пляжах! Кайф!
FPV Бара 26 May @ 8:07am 
40 кадров на пустой карте
junyes 22 May @ 6:46am 
Как же круто отдыхать в русском крыму
adamik 21 May @ 8:35am 
thank you
 [author] 20 May @ 3:27pm 
Yeah there is some issue with the objects when being baked into the map. It seems they do not adopt the already defined paths that are in the objects.

I will finish the "no trenches" version soon, as a temporary alternative
Bobr-Zlobr 20 May @ 2:47pm 
There is a problem, for some reason there are no positions for bots in the trenches like in buildings, in the very fashion of these trenches they are and work.
You can add these points to them yourself using the CBA mod, there are AI positions there.
There is also a mod for AI paths, which can also be integrated into the map, for example, so that bots can pass through trenches from above instead of bypassing them.
 [author] 7 May @ 3:21pm 
Yes so far only the basic logistic lines have been added. And I added 2 or 3 main trench areas in the center area just for now until I have the time to do the update with much more trenches and details.
JuanGdo 7 May @ 5:17am 
I really like the idea of the map, however, the trench pattersn are kinda repetitive.
slimbopulous 6 May @ 5:09am 
could you make a version which uses the pbos from UFP Trenches standalone?
belchner 5 May @ 3:32am 
sybau adeptus
 [author] 4 May @ 2:50pm 
This is made using GRM, not terrain builder. I already tried replacing the trench classes in GRM by importing objects from list, but it displays an error because it's not a defined class of objects, and it cant find the model since they have different classnames and file paths. I also tried manually listing the file paths and classnames but it just tells me "objects not found"
Mr. Crowley 4 May @ 1:41pm 
Please read deltipili's comment.
VastGM 3 May @ 6:40pm 
Warning! Brainrot Zetards detected!
MrDeadlyMatt 3 May @ 6:10pm 
has any one made a scenario with this yet
SNAKE 3 May @ 11:28am 
adeptus is so kevin icl, ts pmo gng ✌️😭💔
As for me, the map is very good, I hope in the next updates they will add dugouts, and there is also a bug that you get stuck in the textures of the trench and die
:steamthis:
Tishhhh 2 May @ 1:29pm 
Adeptus, sybau 😭🥀🙏
i saw that... 2 May @ 12:30pm 
comment section isnt peak enough...
OOOF 120s ON THE FIELD 2 May @ 8:01am 
@CorporateEddy17 Theres a DSO II mission on this map, you can check it out
CorporateEddy17 1 May @ 10:59pm 
Anyone have any cool missions on this map?
CourageousVegie 1 May @ 6:17pm 
Good job on each version of this terrain mate - been playing around with World War 1 and 2 Scenarios on them and I'm excited for the UFP version!
CrustySculpture 1 May @ 5:53pm 
@папа донк it's a map, not a mission. You'll find it under Singleplayer->Editor->Kreminsk Forest Ukraine
папа донк 1 May @ 1:11pm 
where can i find the map i cant find it neither in scenarios nor in campaigns
ariel 1 May @ 12:56pm 
Excellent work.
How great it would be to have a map with these types of trenches, as deep as possible, but in WW1 terrain:
Verdun, Libya (Ottoman Empire, etc.)
VastGM 1 May @ 11:58am 
@ Ↄ [author] Someone could just grab those trenches and then throw them into a separate mod pack. Just a thought.
deltipili 1 May @ 7:00am 
to select all classes on the map, you can just open map and it will select all of your selected trench class once you click select view
deltipili 1 May @ 6:58am 
mod author, im fine with the mod but if some people arent, you can try to open up the map with the props in eden and select one trench variant, then select classes in view and you can replace all trench classes with the different trenches. Assuming that you have at maximum 12 trench variants, then it will take about 12 select classes in view, which is like 20 minutes maximum
hope this helps
@ranger 1 May @ 4:44am 
young genius tried to generate trenches from a map mod
 [author] 30 Apr @ 5:54pm 
Read previous comment: "I just tried it, and I can't use the UFP standalone, they use different classnames - therefor I would need to hand replace over 1,500 trench objects which I just simply dont have the time to do. Sorry. Maybe in the Summer I can do that."

I will try and do that soon. But since they use different classnames, it will take a few weeks.
VastGM 30 Apr @ 5:00pm 
You can download UFP: Trenches Standalone instead of the 3gb modpack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3079680635&searchtext=trench
CosmiK 30 Apr @ 10:26am 
Can't we just go back Chernarus and Everon, big fan of those:tesiv_adoringfan:
Adeptus 30 Apr @ 9:56am 
same question goes for why my comment was deleted heh:steambored:
hexenkeit 30 Apr @ 8:25am 
@Adeptus Russians are the orcs. Ukrops are pigs Vatnik
jvanhierden 30 Apr @ 2:44am 
I know this is an ukraine based map but this also works perfectly for ww1 stuff!
teb 29 Apr @ 11:04pm 
Fighting over trees in a game is almost as sad as doing it IRL.
Nice atmosphere tho :emofdr:
FAIR DE WELL 29 Apr @ 7:51pm 
maPs
FAIR DE WELL 29 Apr @ 7:51pm 
can you make star wars mas?
 [author] 29 Apr @ 7:27pm 
They will be added soon. This is just the map itself with some base line logistic trenches for now
Josethx 29 Apr @ 7:01pm 
There is no trench house
Perfil Introduce 29 Apr @ 6:40pm 
Thanks
hexenkeit 29 Apr @ 6:17pm 
Thanks dude
 [author] 29 Apr @ 5:58pm 
Yeah I plan on adding more detail, but i've just been busy. When I have more time I will add logs and cover to the trenches in main areas, and much more details to the map like garrisons and dugouts and other points of interest.
hexenkeit 29 Apr @ 4:19pm 
Damn dude, Great map But can u pls add garrisons to the trenches? Doesnt have to be all just mark the ones dude Then it'd be even more sick
PHANTOM 29 Apr @ 2:45pm 
Great job with this. Spooky forest indeed.
 [author] 29 Apr @ 12:49pm 
I just tried it, and I can't use the UFP standalone, they use different classnames - therefor I would need to hand replace over 1,500 trench objects which I just simply dont have the time to do. Sorry. Maybe in the Summer I can do that.
 [author] 29 Apr @ 12:24pm 
Thats because you didnt load the dependencies, make sure you load the required mods.

Also I will be changing it to UFP trenches soon just need to edit map config