Total War: WARHAMMER III

Total War: WARHAMMER III

Phoenix Court Submod for Increased rewards
8 Comments
22446688 8 May @ 12:36am 
还真是,原版那点数值有点蚊子腿了
无止息风 2 May @ 7:17am 
用 ui more buttons for more mechanics这个mod就行了
Darling 2 May @ 2:02am 
请问右下角圈圈东西太多把凤凰王庭这选项给挤掉了应该怎么解决
´EE`∞EternaL 1 May @ 12:56am 
thanks for the explanation guys.
Wyccc  [author] 30 Apr @ 8:53pm 
Yes, I just amplified the original values without rewriting the bonus effects of the original MOD.
Laserdream 30 Apr @ 8:42am 
Some values go as far as x6 or x10, but mostly on relatively inconsequential stats. Unmodded Helf tech-tree isn't the strongest, and corruption is easy to manage in game 3.
Laserdream 30 Apr @ 8:35am 
x2 or x3 on majority of numerical values. -4% overcast wom cost is now -10%, global income that was +3% or something is now +8% global public order that was +1 is now +3.

I always found balancing of the original phoenix court running on the fine edge of being inconsequential at various stages of the campaign, but this swings into direction of "maybe this is a little OP." This isn't going to completely break the game over your knee; just... Kinda on the OP side of things.

I'd also say that this doesn't really address relatively minor stuff like Martial Rivalry/Martial Purpose being very underpowered, or untainted bonuses being mostly pointless in general, given how easy it is to manage corruption in game 3.
´EE`∞EternaL 29 Apr @ 5:51am 
Could you elaborate on the changes please or post screenshots?