Starbound

Starbound

Crispy! Burning monsters drop cooked meat
18 Comments
LoftyLoftyLoftyLoftyLofty  [author] 16 Jun @ 5:31pm 
1000 subs! :os_ram:
LoftyLoftyLoftyLoftyLofty  [author] 15 May @ 2:46am 
Fixed ty
Lemon Drops 15 May @ 12:32am 
[00:24:43.651] [Error] Could not apply patch from file /monsters/walkers/peblit/icepeblit.monstertype.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3472592141\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "bow" to remove

Found a bug to whack
[SUB] WIZ 13 May @ 11:48am 
Well, I'm frankly very far from coding, my most productive attempts to make a mod involve copying scripts from chatgpt (it turned out lousy), but thank you at least for your attention, most of those I asked didn't even reply
LoftyLoftyLoftyLoftyLofty  [author] 13 May @ 8:43am 
My current Starbound projects include a large dungeon and dynamic towns for Project Irisil, as well as a new race/species mod that I started working on a few days ago which is currently receiving most of my attention.

If you have some spare time, maybe try experimenting with some simple player status effect scripts and see if you can detect the player's HP going below 0. If you get that working, deleting items in a nearby area shouuuld be pretty simple, I think.
LoftyLoftyLoftyLoftyLofty  [author] 13 May @ 8:43am 
I have two thoughts on your request!

1.

I think what you want is possible, but I am not 100% sure. The approach that I would suggest for experimenting with this is creating a zone or stagehand that follows the player around, and if the player's health is <= 0, delete any entity/items within x tiles of that stagehand.

2.

The long-term accumulation of massive quantities of resources is mostly because items in Starbound generally don't use durability mechanics, ammunition mechanics, etc. We do have drills and food, but those items seem to be exceptions rather than the standard.

Lack of durability in any video game will rapidly create economic upheaval and massive resource inflation. It's one of those mechanics that everyone hates, but is also necessary to maintain some semblance of a gameplay loop that requires regular participation from the player.

Minecraft has the same issue as soon as players have access to Mending enchantments.

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[SUB] WIZ 13 May @ 7:51am 
I once tried to make such a modification, but I don't have the proper skills. If all the items in the inventory disappeared forever after death, there would be a constant loss of resources and armor, there would be point in accumulating them and storing them, and this would create more pressure on the player, and the desire not to die.
[SUB] WIZ 13 May @ 7:47am 
player
LoftyLoftyLoftyLoftyLofty  [author] 12 May @ 1:33pm 
After the player dies or after monsters die?
[SUB] WIZ 12 May @ 10:59am 
Could you make a simple mod that would permanently remove items that drop after death, pls
LoftyLoftyLoftyLoftyLofty  [author] 6 May @ 3:37pm 
:os_ram:
Gorigo 6 May @ 2:30pm 
it works, surprisinglyuinsitnsiworstmodeverbutthatsjustrandomwordsaksis good
#1 clamworks employee 2 May @ 10:44am 
something something chicken lava
chesse 2 May @ 8:23am 
now i wonder if we can get frozen meat from ice weapons next,honestly thanks for this mod,this should've been in the base game
✮Kisuna✭ 1 May @ 1:20pm 
This reminded me of the minecraft movie scene of getting cooked chicken by burning it with lava, lmao.
烏龜 30 Apr @ 11:43pm 
that a good idea, thanks:steamhappy:
LoftyLoftyLoftyLoftyLofty  [author] 29 Apr @ 7:59pm 
:os_ram:
Dusk Holloway 29 Apr @ 6:20pm 
I had this thought literally yesterday: "Why don't burning mobs drop cooked food?" and here you are making my thoughts come true, thanks.