Space Engineers

Space Engineers

Large Assembler
62 Comments
Chuck ShiestyTTV 30 Apr, 2024 @ 10:19pm 
update?
OscarGaming 16 May, 2021 @ 11:15am 
Hi, it looks like it is all black and it is difficult to see the ports
Artika 26 Apr, 2021 @ 6:18am 
Good afternoon. Can I use your mod on the server?
TheDang3r0us 24 Jun, 2020 @ 2:11am 
update?
Castafer 17 Nov, 2018 @ 1:07pm 
Please update this :(
Kelaz 29 Sep, 2018 @ 3:34am 
I would love to see this updated!
urbanautters 10 May, 2018 @ 9:40pm 
update now!!!!:steamsad:
VencaCZ 18 Jan, 2018 @ 11:19am 
Update please
hyev7fam 25 Apr, 2016 @ 6:22pm 
this mod needs to be revived from the dead with power upgrade slots be converted to dx11 and power usage cut iin half at least even better if it was 1/4 of pwer needed.
Austrene 21 Mar, 2016 @ 7:59pm 
DX11 for real...
xKalxElx 9 Dec, 2015 @ 2:35pm 
This awesome mod indeed needs an DX11 upgrade + upgrade slots. :steamhappy:
Robo 15 Nov, 2015 @ 7:16am 
this has not been updated for a year one update to get it working would be amazing
Robo 14 Nov, 2015 @ 4:01am 
please update this mod was nice mod to have
Amerikanovich 25 Oct, 2015 @ 6:00pm 
Yeah get in contact with SEModder4, he'll bring this up to snuff.
Plexxter [FF0000FF] DD 18 Oct, 2015 @ 2:42am 
hey rocket2guns you can check with SEModder4, he helps so many to get their mods on DX11. He's really good at it.
Sorry for my bad english
WinningPrism817 24 Jul, 2015 @ 9:02am 
not working for me
PumpkinKing72 20 Jul, 2015 @ 10:03am 
Another vote for DX11 :) and the ability to add upgrade modules would be awesome too :)) I really liked the look and the usefulness of this mod before upgrade modules came out. 8 times the power useage would be more ideal too I think. Cheers, PK
STRIKEBOMB 9 Jul, 2015 @ 7:20pm 
Please make a Dx11 version and the possibility to add upgrade slots
Mike Loeven 18 Jun, 2015 @ 12:31pm 
Can you please add in some upgrade slots. at 32X power consumption it could certainly benefit from power grid upgrades
jb_aero 8 May, 2015 @ 10:45am 
You SHOULD use it because 1 large assembler is less laggy than 8 small ones. But yeah, the power usage kind of scares people away from using it.
dRuPpI 8 May, 2015 @ 1:08am 
can u pls updated it for the new upgrade modules? :KSmiley:
MyTEO 16 Apr, 2015 @ 7:17am 
The power usage on this thing is just silly. Why in the hell would a manufacturer use a larger system than a series of smaller systems if it costs MORE to do it? The whole point of mass production is lowered cost of manufacture. Furthermore, replacing 8 assemblers with one of these would limit the number of different items you can produce simultaneously, and with no added benefit (power usage savings, for example). Lower the power usage to about 6 times the "vanilla" assembler and this would make sense to use.
DeerSlayer 6 Mar, 2015 @ 1:22pm 
This is a great idea, and the power usage is SPOT on! It's BIG, its POWERFUL, and by the time you are building this (or 8 vanilla assemblers) power is abundant and no longer an issue. FINALLY something that gives us a reason to build large reactors on our factory ships!
K 2 Mar, 2015 @ 10:22am 
Why 32x power usage? In an industrial logic it should be more efficient (so less that 8x), not 4 times less efficient! :(
Thunder House 29 Jan, 2015 @ 4:56am 
Definitely enjoy this one. In use on my DS right now. Thanks for the great mod. Needs a little tweaking, IMO. Cooperative mode (like other players have mentioned) and large block tab is empty, other than that I think it's great. Rated up.
AcePowderKeg 25 Jan, 2015 @ 6:29am 
I tried it but i didn't have an auto Item taker like the default one. For example the default assembler automaticly takes items when it runs out via conveior system. Pls fix
Choppstick 24 Jan, 2015 @ 6:41pm 
Did something happen to this mod. Love these things but my Dedicated cant download it any more
Clearwater 15 Jan, 2015 @ 11:38pm 
Well I think it is legit cos I think at least as 8 vanilla assemblers cant replace this one assembler because only one of those 8 will be working at full speed in coop mode. if u want them at full speed you need to queue items up manually, which is annoying. I think one of these could be the primary assembler and the vanillas could be the secondary ones.
Dankos333 15 Jan, 2015 @ 3:59am 
- x8 efficency
- x32 power usage
- x10 construction components
Seriously bro? Have you even tried playing with these on survival?
Lets consider the following:
-It is of the same size as 8 vanilla assemblers, but it can process only one request at a time,
-It is of the same efficency as 8 vanilla assemblers, but it consumes 4x more power than battery of 8 vanilla assemblers,
-It aspires to be replacement for 8 vanilla assemblers, yet it requires build materials for 10 of them, because fuck logic
Get it real dude, this is the exact opposite of balanced mod.
Simply building 8 assemblers is MUCH MORE profitable and efficient solution than using this mod. +1 thumb down
Zomatomo 14 Jan, 2015 @ 8:54pm 
My only complaint is that having multiple Large Assemblers in the same conveyer system, and set up to work cooperatively, doesn't seem to be working. Cooperative mode for assemblers is super important, and one powerful assembler just ain't gonna cut it when compared to several linked small assemblers. Please correct this!

Otherwise, super cool. Model is great, and it works quite well. 5/5, once the cooperative mode bug is fixed.
NerdimusPrime 13 Jan, 2015 @ 6:04am 
@Cookie-chan Large Refinery
Geneticus 7 Jan, 2015 @ 3:21pm 
This seems to be slower at production than cheaper co-op assemblers because it doesn't pull enough resources per tick and runs out before the next tick. If I manually stuff resources in to it it is ok, but I like to keep ingots stored in a separate container.
Cookie-chan 5 Jan, 2015 @ 7:04am 
Any chance for a "big refinary"? I'm stuck with the default one from SE and cant find any mods about new refinarys :s
Azami 4 Jan, 2015 @ 4:14pm 
Whats it's weight capacity
Callistemon 31 Dec, 2014 @ 6:51pm 
Uses more power per item, requires more components and time per item.... I don't think "efficiency" means what you think it means.
Lem'ADEC 19 Dec, 2014 @ 4:24pm 
any hope for a fixed version?
ArVe 6 Dec, 2014 @ 8:56am 
I cannot produce anything with this assembler as it does not have blueprints of materials when i bluid it like Spalex descibes, anyone know what the problem could be?
Dragon-Raptor 4 Dec, 2014 @ 11:08am 
As others have said, the power useage is just a bit too high IMHO (if you compare the numbers, it's actually closer to x35 power usage)

Maybe knock the efficency down to x6, and the power to x8? That would still be more than one large reactor's max output... (8x ~540KW =~ 4.3MW, Large reactor max out 3.5MW)

In any case, absoultely wounderful model. Perfectly slots in with the stock SE blocks. It actually looks like it was made by the Keen Devs! Big recommendation from this corner of space!
RectangularAnus 3 Dec, 2014 @ 4:44am 
please help me man i have built the assembler and rigged it all up with the conveyor system but it dosent have any items selection so i cant build anything with it please tell me what may be wrong
SleepyBear 3 Dec, 2014 @ 2:33am 
Please make a large refinery! It would make life so much easier
Thorbane 2 Dec, 2014 @ 6:24am 
I've noticed it tends not to pull materials in fast enough to keep up with production at times.
Kolbrim 1 Dec, 2014 @ 7:45pm 
@ Soulthule: But in my suggestion there IS still a higher price out of it--double the amount of energy expended per unit of production, instead of the currently quadrupled energy per unit of production.
Knight of Trousers 1 Dec, 2014 @ 12:16pm 
I'm a little confused on the term "efficiency." Does that mean it's 8x faster at production? or does that mean it's 8x faster AND uses 1/8 the amound of material required? Personally I don't like the idea of using less materials for the same product; I'm mainly concerned with the speed of production.
FurtiveSage 1 Dec, 2014 @ 11:08am 
@ jerrfanfan There has to be a price for an assembler 8x the size. You get 10x the inventory space for 8x the size and that efficency comes at a price - power.
jerryfanfan 1 Dec, 2014 @ 3:03am 
Like Kolbrim said, why 32 time power usage? I know assemblers don't use lot, but where's no need for power usage to be 1/4 as efficient per volume?
Kacklin Kobold 30 Nov, 2014 @ 1:38pm 
if you look at the shape; 8 normal assemblers fit into that space. 10x the components is fine.
hush 30 Nov, 2014 @ 11:54am 
YOU GUYS NEED TO CALM DOWN!
Unas 29 Nov, 2014 @ 2:12pm 
To all the *64 large thingy, look closer to its dimensions, all dimensions are only doubled, making it effectively 8 times larger in volume than the vanilla one. This is a well balanced mod.
Mike Loeven 29 Nov, 2014 @ 1:15pm 
Yeah ricolvs your getting your scaling confused. your using exponential scaling wheras for construction you need a linear scale
Nikke 29 Nov, 2014 @ 11:46am 
ricolvs it's not 64x more components, it's just 8x. if size is 8x, then volume is 8x. If scale is 8x, volume is 8^3x.