Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Not Enough Ammo "Currently Broken"
70 Comments
Graywolf 26 Jul @ 9:16am 
@GodlyAnnihilator --> there is a mod called "easy mod" that does most of what "not enough ammo" maybe you can check it out.
GodlyAnnihilator  [author] 24 Jul @ 11:24am 
Haven't done, and won't do anything else with the mod. Unfortunately I'm not capable of fixing it.
I've tried, but I have no idea how to properly code, I was only able to do minor and simple fixes simply by looking at the error code and following accordingly.
Anybody that can fix it can also paste the link of it once they upload it so all the other users can go to the working one. Changing the title to "Currently Broken"
avZonez 24 Jul @ 10:28am 
doesn't work in skirmish atm, unsure why, worked completely fine yesterday
Snowmann 22 Jul @ 11:59am 
not working anymore ? no ammo for finns
Estovakio 22 Jul @ 1:38am 
@Dolmio Sir can you show us how did u delete the file that caused the crashed?
Snowmann 10 Jul @ 1:17pm 
god work :)
Graywolf 10 Jul @ 8:02am 
@ The Cat --> Thanks for trying to re-activate this mod. Eagerly looking forward to it.
The Cat 4 Jul @ 6:25am 
🫡
GodlyAnnihilator  [author] 1 Jul @ 6:33am 
@The Cat --> That's where I downloaded the mod from
https://catalogue.smods.ru/archives/124414
入梦 29 Jun @ 10:28pm 
Without this mod, I don't even want to play this game anymore.:steamsad:
The Cat 29 Jun @ 11:19am 
@GodlyAnnihilator

Hello there, i would like to know if you could pass me the last version made by Slippy before it got deleted.

I plan on fixing this mod but having the original last version of Slippy will help me greatly.
Dolmio 28 Jun @ 4:39am 
awesome mod, thank you author.

had to delete stug3f and isu-152 from file, crashes skirmish load for me
GodlyAnnihilator  [author] 23 Jun @ 5:12am 
Too many problems appearing. Problems that I don’t have the skills to resolve. If somebody can fix it, they can re-upload the mod themselves. Sorry for the inconvenience everyone :steamsad:
Estovakio 22 Jun @ 9:53pm 
Game crashes when loading new DLC missions. Only this mod on.
Strip Club Blacklist 9 Jun @ 4:16pm 
I don't see the mod in the game menu.
My Man 5 Jun @ 1:14pm 
Thanks for reviving this mod! It's awesome.

I was having the Finnish ISU152 crash, and this appears to have resolved it for me:

Navigate to
*YOURSTEAMDRIVE*\SteamLibrary\steamapps\workshop\content\400750\3472768925\resource\entity\-vehicle\finland\tank_heavy\isu152_fin\isu152_fin.def

and replace the line
{extension "isu152.mdl"}
with
{extension "isu152_fin.mdl"}

I then deactivated and reactivated the mod in the Extras -> Mods menu. I can't say if this fixed the ISU152 infinite ammo bug (I don't have an ISU152 to test), but at the very least it fixed my crashes at conquest battle launch as Finland.

Hope this helps!
Boris 29 May @ 6:03am 
maybe it's just me but a number of soviet and german vehicles need less crew for 100% effeciency. like 3,7cm Pak needs 3 guys for firing but 4 for moving the gun. or ISU-152 needing 4 instead of 5. this affects veterancy because the "extra crew" are treated as passengers and do not receive EXP(also tripod MG-34 and MG-42 use 100rnd version instead of 300rnd that's found on sd.kfz 251)
樽神之父 27 May @ 4:54am 
after the latest update, this fantastic mod seems can't work again, please fix it!
KriegMuller 24 May @ 6:29am 
We need ammo infinite for the tanks, pls!
TWITCH 22 May @ 1:18am 
as i play a game it takes me 15 hours to finish 1 game... and still a million bullet is not enough.. might wanna increase its range and has a circle line it will be really useful specially on tanks
Phil 21 May @ 12:53am 
Error if you play with sowjets
9GB曙光九尾狐 20 May @ 5:41am 
It's a great mod. Unfortunately, a considerable number of artillery pieces and vehicles still don't work.
Leviathan Echo 9 May @ 7:57am 
In the official version, the German MG34 (tripod) and MG42 (tripod) are equipped with 300-round ammunition straps, similar to those used in vehicle-mounted models. However, in the modifications made by the original mod author, they seem to be classified as the 100-round version for infantry use.
GodlyAnnihilator  [author] 6 May @ 11:14pm 
I’m going to check it out on Saturday. I’ll check out how the unit code works and see if I can do the same for stg44 as well.
NightOwL27 6 May @ 9:38pm 
That's a constructive suggestion Leviathan Echo.
I didn't know those units are not affected by mod currently.
Leviathan Echo 6 May @ 9:58am 
If possible, it would be best to make this mod not simply change the old version number from 1.049 to 1.050, but to adapt to the official content updates, such as the changes in German artillery clothing in 1.050 and the addition of stg44 to Brandenburg soldiers in previous updates, which are all in the official updates. But none of them are reflected in the mod. I know this is not a simple project. I understand and appreciate your work. This is just my personal suggestion..
GodlyAnnihilator  [author] 6 May @ 9:41am 
Really appreciate it mate. Means a lot knowing people like you are out there, that support keeps me going.
NightOwL27 5 May @ 10:31pm 
Many people will think as me. They just don't express their feelings.
We are much appreciated to your work mate.
Don't pay attention to those cry babies. Those are not worthy to use your time.
GodlyAnnihilator  [author] 5 May @ 7:24am 
Thanks a lot, NightOwL27, seriously appreciate your words. A lot of people don’t realize I’m not a modder or a programmer. Even the simple crash fixes I managed to patch together took me hours of trial and error. And with 12–13 hour work shifts, I barely get 3–4 hours of personal time a day. I’m doing what I can in that little time, so it means a lot when someone gets it.
NightOwL27 5 May @ 7:03am 
Guys, STOP asking him for compatability fix with other mods.
If every single one of you asks compatabilitty for each mod you want, he needs to work freaking over 200 mods.
If you are that desperate, do it yourself.
STOP asking like babies lost their pacifier.
This is why original creator(Slippy) deleted this magnificent mod.
because you cry babies 'I want this, I want that', ordering update like an dictator.
Instead of waiting like an grown up human.
Mod creators are not your slave.
GodlyAnnihilator  [author] 4 May @ 12:16pm 
No, I don't think I can.
格拉默老兵 4 May @ 11:57am 
can you made one for mace and dawn of the dead mod?
god speed 3 May @ 9:35pm 
can you made one for mace and dawn of the dead mod?
GodlyAnnihilator  [author] 3 May @ 1:06am 
Well yeah, it crashes because it is incompatible with them.
Please read the description. I'm not a coder and even the patches I did is a miracle that they worked.
wen2ally 3 May @ 12:30am 
crash with Medic Weapon Station + better paradrop
i can use both of them at same time before. can you fix it. thank you
Nova97Green 2 May @ 5:10pm 
Thanks GodlyAnnihilator I'm sure it's a pain, I love computers but going through files like that would drive me to insanity. Thanks again for all you are doing!
The_P3ddling_P4anz3r 2 May @ 10:49am 
Not enough ammunition! :P
TWITCH 2 May @ 9:40am 
yeah..... anyway you have a very nice mod it is useful
GodlyAnnihilator  [author] 1 May @ 9:53pm 
I’m happy I could help.
Although I hope I don’t cause any unnecessary crashes.
I’ve been working those 12h shifts now and I can barely test the game, so I can’t know for sure how stable it is.
Any crashes, send the error logs and I see what I can do.
Jenk 1 May @ 8:40pm 
i personally waited for this mod to come back! Thank you for fixing it!
GodlyAnnihilator  [author] 1 May @ 12:44pm 
As for Nova97Green question. I guess when the time comes I'll see what I can do about it.
If I have time, maybe I will try to implement the same code style to the commonwealth, but it is a lot of work. Still, it is possible.
GodlyAnnihilator  [author] 1 May @ 12:35pm 
Fixed the crash related to the m4 mortar carrier by also removing the unnecessary code, tested in the editor most units, btrs and tanks, I did not get a crash by using the majority of stuff like entity's or vehicles, there will probably be more crashes as more people play with the mod, but bear in mind that many other mods break it. Read the description carefully.
GodlyAnnihilator  [author] 1 May @ 12:14pm 
It's not compatible with many things, the description says "Not compatible with mods that edit any vanilla units, fortify.set, properties, breed, stuff, or supply circle textures"
TWITCH 1 May @ 12:11pm 
its nice....but its not compatible with mod that has emplacements.... so sad
Nova97Green 1 May @ 8:50am 
Huge thanks! When the commonwealth release happens do you think you will be able to get them included in this mod? How hard is it to give units unlimited ammo etc?
Graywolf 1 May @ 8:06am 
Thanks for fixing it. You are the greatest.....
Civilian 1 May @ 3:48am 
No worries. Thank you :)
GodlyAnnihilator  [author] 1 May @ 3:31am 
I guess I have to add it back in a different way so it won’t crash the game. I’m at work at the moment so I do it later in the day. Thanks a lot for reporting and I’m sorry for causing more trouble.
Civilian 1 May @ 2:28am 
Oh found it.

[00:01:18] Bone gun_rot not found in m4_mortar_carrier[0x0 raw] (/entity/-vehicle/usa/btr/m4_mortar_carrier/m4_mortar_carrier.def, 114)
[00:01:18]
***************** Exception *****************
[00:01:18] Block terminator expected! (eSDLReader.cpp:614) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/usa/btr/m4_mortar_carrier/m4_mortar_carrier.def"

115: {«limits -0 0}
116: }
117: {bone "foresight"
118: {limits -20 30}
119: {speed2 10}
Civilian 1 May @ 2:24am 
You can reproduce the crash using Mid War US All-round or Offensive.