Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(unless im weaponless, veichle "race" section or if they infinitly respawn*)
However, if I have anything to suggest, you could be creative by placing wood crates filled with RPG ammo around the arena so it gives the player a challenge against the strider.
Overall, the mod is pretty good and I like that the player's safety is immediately blown away once the strider finds you.
The rest? I find it fine, good for those who like a challenge, but that last strider battle was weird, imo
I go to the huge open space of destroyed buildings with combines and strider after this
This mod sends me back to windows.
The way the strider moved quickly around obstacles and cover made it feel like a longer, and maybe better version of the HL:A strider fight (which imo is a good thing)
Also the strider chasing the me down felt so infuriating in a good way, in other words, it had me completely invested in continuing the game to finally kill it.
Not much of a campaign critic, but I think this campaign is actually awesome, hope more strider-related ones come at some point, maybe even some with moving combine APCs since I've yet to see a campaign with those.
In summary: Awesome campaign, can't wait to see more! :D
Man see TubbyTapir map
Man play TubbyTapir map
Man happy