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I kinda feel like it will fit xD
https://www.youtube.com/watch?v=h2Lw9Zs98Gg
:/
All you'd have to do is rename the file for the color you want to play as to "player1" rather than the player number it's currently set as.
I may just re-upload the other colors as their own stand-alone mods, as there is no 3-4 player multiplayer as of now, and it would make swapping colors much easier than it is now.
He is Zelda.
If Steam not downloaded it automatically you need to verify your game cache. Properties > Local Files > Verify Integrity of Game Cache. Steam will download it and poof it will appear on the "mods" folder, then unzip it. Problem solved.
The zip file will download in a folder called "mods" in your NecroDancer files.
To find your game's local files easily, you can find the game in you rlibrary, right click it, select "properties", go to the "Local Files" tab, and then select "Browse Local Files"
That will take you straight to your NecroDancer folder!
Make sure your mod directory is "Crypt of the NecroDancer/mods/Link/entities/.png files"
If there's anything extra or less in your directory, simply adjust it so that it matches the directory above, and try again.
The Derpy Tophatter:
Follow the steps you'll find at this site: http://necrodancer.com/workshop/
That'll help with uploading skin mods, dungeons, and even downloading other people's mods!
I might suggest making sure you're creating proper directories for you mods, and possibly verifying your game cache just in case!
A Side Note:
If anyone would like to give me some feedback, I'd like to know for sure whether the unzipping process is still required for mods to function properly.
Thanks everyone!
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