Team Fortress 2

Team Fortress 2

Tactical Bomber
8 Comments
57 anomalous raccoons 18 Jun @ 11:32pm 
mann i wish the gloves were paintable
Beesar 1 May @ 7:32am 
ah nice, okay. Thanks for checking and thanks for the explaining
Papyesh  [author] 1 May @ 4:18am 
Yeah just checked in blender if the weights are correct and I haven't seen anything wrong with them, so probably it's a loadout.tf issue
Zeugziumy 1 May @ 4:17am 
It seems this was the case with this item too, as there's a lot of "ref" poses and most of the other poses are very simple. One of the poses also show a little bit of clipping of the wrist area (the one with backside BLU Demoman). So yeah, I believe that's what's going on.
Zeugziumy 1 May @ 4:14am 
@Beesar I don't know about loadout.tf, but on HLMV (TF2's model viewer), Scout, Demoman and Heavy have issues rendering their bones located at their wrist area. At least for HLMV, my solution was to make these bones "dummied out", by editing each of the classes player models. This would get rid of the rendering issue but at the same time, the affecting items would now clip a bit.

It's very likely that's also the case on loadout.tf. In-game, this should look fine. Some in-game screenshots to demonstrate this would be very handy!

This is why SOME workshop screenshots use only the "ref" (A-Pose) animation, like the Courtier's Collar ones, because of that problem only affecting the model viewer.
Beesar 1 May @ 12:01am 
Great cosmetic. I checked this out on Loadout tf and I noticed the lower arms clip with his default sleeves when he is holding his grenade and stickybomb launcher. Probably with other animations as well when his hands twist? It would be nice if you could try fixing it, perhaps?
Zeugziumy 30 Apr @ 7:37pm 
Damn this is so good.
Zhopa_s_ruchkoy 30 Apr @ 11:42am 
So peaj