Team Fortress 2

Team Fortress 2

S.P.Y
9 Comments
id buy this for about 8 red and use it ngl
Hazzard  [author] 31 May @ 10:29pm 
Spy Penetrates You (w/ fancy knife) :spycon:
[DFS] Creation Realm 9 May @ 5:46am 
Hmmm... I wonder what that stands for... :balloonicorn:
Zeugziumy 2 May @ 5:07am 
You are better using HLMV to show loadout combinations than SFM (it seems there's both HLMV and SFM here), as HLMV is as close as it's in-game as possible.
Dreadnaught  [author] 30 Apr @ 10:31pm 
"It's a cute idea" ~Zesty Jesus
Hazzard  [author] 30 Apr @ 9:14pm 
Ooh! I love some feedback. Some insight as for what I had done for the loadouts; I figured the sapper wouldn't be that much of an issue since everyone would be locked mainly on the hat anyways- perhaps I could have zoomed in a little more on the cap itself. I do see that the positioning and angles could be worked on, so I shall definitely keep that in mind. I had to improvise due to my tfmv program giving out on me last minute so I just stuck with source film maker. I truly appreciate someone that can give proper feedback. It's a shame it's rare to come by these days. Many Thanks!! <33 @DudeTheNinja :medicon:
DudeTheNinja 30 Apr @ 7:29pm 
protip for promos: when showing loadout potential, a) show good loadouts (the ones that were done in SFM just don't really fit the cosmetic) b) show other angles (it looks like the cap is too far forward in terms of positioning due to the weird perspective and you don't provide any other angles to quell this concern) and c) don't use SFM, as its lighting is way nicer than TF2's and also your weapons (namely the sapper) are transparent. as a result, it doesn't provide a good example of how it will look in-game.

the hat's okay, but it's a little too shiny due to the specular map, making it look wet or even leathery. also the paint region is not necessary, if you want to keep a paint region maybe make it the earpiece?
Balatro Balatrez 30 Apr @ 4:20pm 
Glowie spotted
Yakuza Merkitzi 30 Apr @ 11:08am 
S.P.Y! Le Open Up!