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This took a ruthless 10+ hours of in-game time (estimate) over a few days to figure out, plus some time idly thinking about it while away from the game.
And yet I'm still not sure all the moves are intended because I never use the non-portalable angled panel feature beside the funnel, and the end moves rely heavily on the persistent availability of the grated portal surface opposite the timed flip panel in the ceiling areas .
Also I notice the cube is still movable through the grate to avoid the first pull , but maybe this isn't something that can be exploited.
Finally I do have the thought process for this but it's three times as long as the last one :P so I'll only upload it if you ask for it
Another probable unintended solution . I never had to disable the fizzler on either side of "the bridge", or use any of the grated surfaces in the room with the button that forms the bridge. I also never made use of the small area near the companion cube cubby.
You can also avoid pulling the cube to be in line with the secondary grated surface that is meant to push the cube in line with the final one, because it can be pulled through the grate .
Thought process [telegra.ph] to get here -- it's mostly unedited, pretty raw, and long.
More thoughts on acquiring the companion cube [telegra.ph]
I found another way to get the CC without relying on bhopping but it's pretty finicky. Basically you do the same steps but to get rid of the timing requirement you just funnel the cube as close as you can to the fizzler without fizzling it, then take the faith plate up to the button that disables it and grab the cube through the laser field. I noticed a gap that's likely meant to prevent this solution but I could still just barely pull it off. It did take a few quicksaves/reloads to get the cube close without fizzling it though so I'd say this definitely has to be unintended.