Crusader Kings III

Crusader Kings III

Chaos Reigns
24 Comments
Nye  [author] 12 May @ 7:19am 
Or whatever the event command is
Nye  [author] 12 May @ 7:19am 
I'm not making a decision, but you can try event.chaos_era_events.1001 in the console
[95th] Commander Rod 12 May @ 7:14am 
No way to either also make it a Decision or a console command to manually trigger it?
Innead 11 May @ 11:43pm 
Started a playthrough with this mod and Chaos Era triggered within like the first 2 years of the game. Gloriously chaotic.

Is there a way to increase the 5% chance? Maybe through a gamerule of the sort or modifying a file? In case I want it to happen more frequently.
Nye  [author] 6 May @ 5:25am 
When I come back to modding some point, I'll look into that, but this was my last addition for awhile
nkey_soul 6 May @ 4:48am 
it would be very cool if there was another perk like chaos survivor to all suvivors of an chaos era that enhances some stats
Nye  [author] 5 May @ 3:13pm 
I was using it today, it works just fine
[95th] Commander Rod 5 May @ 3:11pm 
Pity, as it stands it's not working anymore
Nye  [author] 5 May @ 2:45pm 
I was mistaken, the way it's coded, it can't be triggered manually without some edits which I'm not gonna do.
[95th] Commander Rod 5 May @ 9:34am 
What's the command to manually trigger it?
It's not specified anywhere.
Nye  [author] 4 May @ 3:52am 
Updated with genuine, unbonified chaos like never seen before
Nye  [author] 3 May @ 4:31am 
though you can still trigger and end it manually in the console
Nye  [author] 3 May @ 4:12am 
Yeah it won't work in observer mode
Ed Balls 3 May @ 4:02am 
Hello, I think this doesn't work for observers because it requires a player character to hold a variable
Ed Balls 3 May @ 1:40am 
the war of all against all continues
dbelljr06 2 May @ 11:53am 
This man is COOKING right now
Nye  [author] 2 May @ 7:56am 
I'd imagine so
Angel DeStaar 2 May @ 7:54am 
Will this work with 1.15?
Nye  [author] 1 May @ 12:42pm 
Nah, I don't care about realism, global crisis for everyone!
One Proud Brazilian 1 May @ 12:36pm 
That's an interesting concept!

To make it more realistic, I suggest focusing on 'regional' crises instead of global ones, triggered by realistic factors such as ongoing wars, or overal ruler incompetence.

For example, a script could scope rulers within a specific geographic region. If a certain number of these rulers are simultaneously at war, it would trigger a 'regional crisis' affecting every ruler in that region. High-ranking rulers would contribute more to the "chaos factor", while smaller rulers would contribute less.

The new struggle system, added in 1.16, might also work well with this concept (though I'm not yet familiar enough with it to be certain).

This "regional crisis" concept could be expanded to include other types of crises. For instance, a famine or economic crisis could be triggered by too many rulers with low stewardship in a region, or a faith crisis by too many rulers with low learning, etc.
Nye  [author] 30 Apr @ 4:29pm 
I've only done a few test runs but while playing AGOT, there were a few interesting outcomes, I've seen the throne and all kingdoms completely shatter and then have certain houses rebuild well.

I've seen the throne be dissolved, but all kingdoms remained and were then basically just on and off at war with one another.

I've also seen the iron throne fend off war after war until the chaos era ended.

So, I really don't know, it's just supposed to be fun unpredictable chaos.
Spaceracer 30 Apr @ 4:24pm 
Better question - will kingdoms survive over multiple generations or is everything getting reshuffled?
Nye  [author] 30 Apr @ 4:20pm 
I don't even know how to answer that question lmao 😂
Spaceracer 30 Apr @ 4:15pm 
Weird question, I know, but is this balanced?