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are you using a unit reskin?
Overall I do like these units they are well rounded, just a bit easy to get for the ones I have used, maybe after playing many times on Legendary/WRE campaigns I like the game made harder ahahaha.
For the balancing, it is more of a personal preference. I should have been more specific, rather than just saying stats/abilities I was being generic.
Just regarding the faction I was recently playing Ghassanids.
I think the units added here the Desert Heavy Lancers, Desert Heavy Spearmen, Arabic Swordsmen could be moved to the tier III town military.
Simply due to their stats being pretty decent and having a unit that good early. Or, even a slight upkeep increase for these units, or reducing abilities.
Also, since you only need to research Forced Conscription the first tech for most factions. In addition, Desert Noble Cavalry could be moved the final tier building.
They can have abilities like rapid advance and frenzy as an ability to be used like shock units perhaps but when facing elite troops they may struggle
I used Age of Charlemagne shields,armour for stats as using vanilla ones has affect on shield values when picking armours and shields has affect on armour
So with AOC round shield gives 25 melee defence value so a medium tier unit can be given 15 melee defence and it would have about 40 melee defence which is about right for mid tier units however these units cost more to recruit and maintain due to having higher stats
Garrisons was something I was originally looking into, but not much you can do with vanilla units, so I never did. It would be cool, if you do manage to do custom garrisons.
Another thing I do like, is how you have allowed axe units/swords units to have the same function as a skirmisher with their missile usage, rather than slap auto fire and hope they fire in time and at the correct target in the base game.
Just to double check I turned off the sub unit mod, mods included and tested it with just my unlocker.
They all have helmets when it is just the unlocker, so it looks like a reskin/texture problem.
As for Kurdish light boatmen I haven't done any naval units at all not sure which one you are referring to and I not done garrisons yet I'm in Scotland at the moment on holiday.
I may use some Germanic units maybe for the Romans in the garrisons and use same ones as it can save me time doing garrisons for them.
Where as other factions will take a bit of time Sassanids I won't add too many as they already get big garrisons with those cheap crappy spears I may add one cavalry unit and one ranged unit
.