Crusader Kings III

Crusader Kings III

Holding Manager Continued
132 Comments
天漢烈王 19 Jul @ 12:32pm 
一键建造可以把一些特殊建筑如拜占庭的法院都造了,求把这种特殊建筑的去掉
阿尔萨斯 17 Jul @ 9:21am 
老大能出个EK2的版本吗
DrakeSteele 16 Jul @ 1:22am 
Following to see what gets updated.
SqueakyDiversity 12 Jul @ 5:35am 
Upgrade buildings button add tribal buildings into empty slots
不要停下来啊! 8 Jul @ 5:09pm 
不对劲,好像这是个bug,好像地产经理在写一键升级条件的时候把坎儿井漏了,不是单独判断的问题
不要停下来啊! 8 Jul @ 4:39pm 
楼上那位给出奇观建筑师兼容办法的大佬讲的很对,我补充一点:这样做之后会发现只满足奇观建筑师条件的坎儿井只能建造不能被地产经理升级,打开trigger看了一眼,地产经理的坎儿井升级判断条件里要用到building_qanat_requirement_terrain,而奇观建造师的条件是building_qanats_requirement_terrain多了个s
Lugarpo 7 Jul @ 12:45pm 
"Im missing the buttons for this mod. I dont have the build all button, upgrade all, etc." Me too
Reeder 5 Jul @ 11:43pm 
Will a patch be added for Godhra: The Dying World?
DissPizza 22 Jun @ 8:35am 
Im missing the buttons for this mod. I dont have the build all button, upgrade all, etc.
AnotherEve 21 Jun @ 9:59pm 
另外我发现奇观建筑师里面的建筑花费没有被正常添加,升级花费是0
AnotherEve 21 Jun @ 9:49pm 
我给解决了。这样
问题:地产经理未能兼容奇观建筑师建筑
男爵领建筑界面上的升级按钮和一键修建按钮对于奇观建筑师里面添加的建筑都是不生效的,扩展栏位的时候有奇观建筑师里面新加的建筑没修也不能扩展,包括决议 建造所有建筑 和 升级所有建筑 都会把这些建筑排除在外
问题溯源
在判断升级时机的时候使用了 building_wind_furnace_requirement_terrain 等奇观建筑师里定义的trigger,这些trigger里使用了 scope:holder 这个scope,后者是在建筑界面自动载入的,而当使用HM相关的功能,并没有这个scope,所以条件判断都会失败
修复建议
复制一份奇观建筑师相关trigger并改名,放在mod的文件夹里,然后把其中的所有 scope:holder 替换为 county.holder ,使用新的trigger而不是奇观建筑师里的trigger,实测有效
AnotherEve 21 Jun @ 7:59pm 
包括(建造所有建筑)和(升级所有建筑)都会把这些建筑排除在外,我debug了一下没找出原因
AnotherEve 21 Jun @ 7:42pm 
好像并没有兼容到奇观建筑师,男爵领建筑界面上的升级按钮和一键修建按钮对于奇观建筑师里面添加的建筑都是不生效的,扩展栏位的时候有奇观建筑师里面新加的建筑没修也不能扩展
洛山达的法师  [author] 21 Jun @ 2:48am 
这几天事多,大家的问题我来不及全部回复,有问题我抽时间会解决,兼容的事以后可能会做。至于王冠之重已经兼容,请仔细观看模组介绍。
Things have been busy these days, and I can't reply to all your questions in time. I'll get around to resolving any issues when I can. Compatibility matters may be addressed at a later time.
dddd 19 Jun @ 4:54am 
能适配下幻萌吗,会把萌铁盖掉:bandleader_happy::bandleader_happy::bandleader_happy:
弓箭猎虎 19 Jun @ 4:27am 
如果可以移动公国1首都和伯爵首都就更好了
Hans-Landa 18 Jun @ 10:43pm 
Could you make a compatibility patch for Princes of Darkness?
Youngsnack 17 Jun @ 11:38pm 
Game crashes as soon as you add more building slots
sdwsdw2 16 Jun @ 7:00am 
能否兼容王冠之重?
V我50谢谢 14 Jun @ 7:30pm 
Holding manager无法添加马场果园宅第这三个建筑后找到的此mod,发现依然无法添加庄园宅第
洛山达的法师  [author] 13 Jun @ 8:36am 
等我有空再整理了,都是模组建筑类型的报错
king0billy 13 Jun @ 8:00am 
还是有几万行报错
[22:03:36][E][jomini_script_system.cpp:284]: Script system error!
Error: has_building trigger [ Invalid building 'expansion_archer_cavalry_05' ]
Script location: file: common/scripted_triggers/mbr_triggers_castle_buildings.txt line: 292 (hm_trigger_construct_expansion_archer_cavalry_06)

[22:03:36][E][jomini_script_system.cpp:284]: Script system error!
Error: has_building trigger [ Invalid building 'uba_bathroom_02' ]
Script location: file: common/scripted_triggers/uba_triggers_common_buildings.txt line: 1064 (hm_trigger_construct_uba_bathroom_03)
hhh 13 Jun @ 5:40am 
兼容东方王朝吗
洛山达的法师  [author] 4 Jun @ 11:46pm 
因为都是用同一个模板的代码,而有的模组建筑只有两级,忘删了
king0billy 4 Jun @ 11:23pm 
error.log里 几万行类似的报错 [14:18:33][E][jomini_script_system.cpp:284]: Script system error!
Error: has_building trigger [ Invalid building 'zhanshi_06' ]
Script location: file: common/scripted_effects/mbr_effects_tribal_buildings.txt line: 699 (hm_effect_remove_zhanshi)
洛山达的法师  [author] 3 Jun @ 1:21am 
这能影响多少,规则里可以禁用
Theresa 2 Jun @ 6:12am 
看了下script profiler,AI检测加建筑槽的脚本占用了最多的性能……
洛山达的法师  [author] 31 May @ 8:42pm 
Holding Manager (AGOT), Some users have also reported this issue, but I haven't encountered it myself. I suspect it might be due to a conflict between HM and other mods. Could you please provide your mod list?"
GentleGiant 31 May @ 6:09pm 
can you fix the bug that makes it so the artifacts don't have icons?
洛山达的法师  [author] 31 May @ 7:54am 
Because this feature is not troublesome and is indeed necessary.
The newly added functionality to convert into a nomadic settlement, I think not many people will need this feature, so it is disabled by default and must be manually enabled in the rules. Converting into a nomadic settlement will remove all buildings.
新添加了转化为游牧聚落功能,估计没有多少人需要这个功能,所有默认为禁用,需要在规则里手动打开,转化为游牧聚落会清除所有建筑。
Trihne 31 May @ 3:43am 
Oh wow, didn't think you'd do it so fast. Thanks!
洛山达的法师  [author] 30 May @ 10:27pm 
New rules have been added to hide the "build all" and "upgrade all" options. Change holding type feature can be configured in the rules to determine how often it can be used. If set to once every three years by default, I don’t think it would be too OP.
Trihne 30 May @ 11:03am 
Is there a possibility to make a game rule hiding the "build all" and "upgrade all", they are way too overpowered, since there's no build time, it's just instant... Also maybe make the "change holding type" have a build time?

Otherwise it definitely works.
GG棒 30 May @ 5:47am 
好的,我今天晚上去试试,今天下午王冠之重更新了
洛山达的法师  [author] 30 May @ 5:46am 
发了,应该没什么问题
GG棒 30 May @ 5:39am 
好的,谢谢亲
洛山达的法师  [author] 30 May @ 5:38am 
好,你好像是群友,加个好友吧
GG棒 30 May @ 4:58am 
亲爱的作者大大,实际上王冠之重的UI兼容这方面,我不擅长,后面如果王冠之重更新了新的UI文件,我没有能力维护,所以还是希望亲爱的作者大大,你来发布吧。
洛山达的法师  [author] 30 May @ 4:12am 
@GG棒 小事,我就是简单维护一下kReoSo的模组,你直接自己发布都行,怎么说
@MayFly 不至于吧,这改的也不多,我自己刚才试了正常的
GG棒 30 May @ 2:23am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482929810
这个是我创建的合集,如果你有兴趣,也可以玩一玩
GG棒 30 May @ 2:19am 
亲爱的作者你好,我是做合集的作者,我的合集的粉丝有部分很喜欢这个全功能的地产经理,但是我合集里有王冠之重而且没有奇迹之城,如果要加这个模组,还要单独告诉新人,要专门去删文件。估计会很麻烦因为有一些人真的很难教会,电脑新人小白,你可以发布一个兼容王冠之重的地产经理模组吗?我想加进去推广一下,提高您模组的订阅量,帮助大家体验到您的伟大的创意作品
MayFly 27 May @ 11:51am 
打开自动军队开启5倍速百分百闪退,看报错日志是hm_的
macintosh1257 26 May @ 10:38pm 
Not gonna lie, this mod is op.
Khan 26 May @ 4:20pm 
你是hero
洛山达的法师  [author] 25 May @ 6:28am 
Great proposal, but I've been busy with other things lately. Moving capital is temporarily free, only cooling down for 1000 days.
Kitkat 25 May @ 4:26am 
Hi, great mod! I noticed the capital moving cost now includes gold and prestige, which is tough in the early game compared to vanilla's free relocation within a domain.
Would you consider changing it so the move is free only if it's to a county in the de jure territory of the primary title?
Thanks!:steamthumbsup:
洛山达的法师  [author] 24 May @ 11:00pm 
Maybe you're using an older version of the mod. Try unsubscribing and subscribing again to force the update. Or maybe another mod is causing this.
nanyanglad 24 May @ 9:23pm 
Tested this again; sorry for bothering, but mills are still stuck at Level 4?
Symchro 24 May @ 2:15pm 
works :steamthumbsup: