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Things have been busy these days, and I can't reply to all your questions in time. I'll get around to resolving any issues when I can. Compatibility matters may be addressed at a later time.
[22:03:36][E][jomini_script_system.cpp:284]: Script system error!
Error: has_building trigger [ Invalid building 'expansion_archer_cavalry_05' ]
Script location: file: common/scripted_triggers/mbr_triggers_castle_buildings.txt line: 292 (hm_trigger_construct_expansion_archer_cavalry_06)
[22:03:36][E][jomini_script_system.cpp:284]: Script system error!
Error: has_building trigger [ Invalid building 'uba_bathroom_02' ]
Script location: file: common/scripted_triggers/uba_triggers_common_buildings.txt line: 1064 (hm_trigger_construct_uba_bathroom_03)
Error: has_building trigger [ Invalid building 'zhanshi_06' ]
Script location: file: common/scripted_effects/mbr_effects_tribal_buildings.txt line: 699 (hm_effect_remove_zhanshi)
The newly added functionality to convert into a nomadic settlement, I think not many people will need this feature, so it is disabled by default and must be manually enabled in the rules. Converting into a nomadic settlement will remove all buildings.
新添加了转化为游牧聚落功能,估计没有多少人需要这个功能,所有默认为禁用,需要在规则里手动打开,转化为游牧聚落会清除所有建筑。
Otherwise it definitely works.
@MayFly 不至于吧,这改的也不多,我自己刚才试了正常的
这个是我创建的合集,如果你有兴趣,也可以玩一玩
Would you consider changing it so the move is free only if it's to a county in the de jure territory of the primary title?
Thanks!