Left 4 Dead 2

Left 4 Dead 2

Pump Shotgun First Person Animations Remade
46 Comments
76561198268536306 25 Sep, 2021 @ 8:14am 
try to work as an animation guy in a video game
JPC 23 Nov, 2019 @ 1:33pm 
gotta be my favorite re-anim ever, maybe even better than the deagle. thanks man.
INeedADoctor 18 Apr, 2019 @ 5:13am 
is this for chrome or wooden? I don't get why it would be for chrome unless you typed it wrong
TiPPLES (rides again) 16 Jul, 2018 @ 6:56pm 
has someone put these animations on the l4d1 models?
DropKickedMurphy 4 Dec, 2017 @ 4:39pm 
one issue: animation length is a little short, I can never tell when I can fire again.
DIEGO CS 3 Mar, 2017 @ 8:10pm 
nice, i like default models reanimations
Eery Jan 15 Jan, 2017 @ 11:15pm 
Are you gonna make the rest of them friend?
Kraft 23 Jan, 2016 @ 7:57pm 
Nice
Dune Jumper 22 Nov, 2015 @ 10:44pm 
Why don't you add arm extend animations to your mods? Aside from that, the animations are perfect.
Tai 30 Aug, 2015 @ 11:12am 
Ey Paysus,would you maybe do a golf club first person animation,if you got time.
Editor Beetle 17 May, 2015 @ 9:10am 
The recoil is so understated in this, it's weird.
Pangia 1 Mar, 2015 @ 9:37am 
Would it be possible for you to put those animations on L4D1 pump shotgun? There is a model on Arby's anims wandering somewhere on Gamemaps, and, well, look at pump shotgun, look at chrome shotgun… They are just f♥cking the same in L4D2, having differences only in colors and sights which aren't even used in game.
aleks 13 Dec, 2014 @ 4:54am 
@Paysus Ah, that makes more sense. Good work on all if your mods by the way. Can't wait for whatever (if anything) you have planned next.
c at  [author] 13 Dec, 2014 @ 4:50am 
Nope, it's unedited. From what I've seen, the reflections are just a lot more apparent on the map I was on.
aleks 13 Dec, 2014 @ 4:49am 
Do you have any custom textures or anything to make the shotguns look so good on the video? You can slightly see a reflection and it looks much better that what I have ingame
c at  [author] 8 Dec, 2014 @ 10:54am 
c1m_hotel - The first part of Dead Center
Willieolf 6 Dec, 2014 @ 3:20pm 
what map is this?
meow 6 Dec, 2014 @ 9:49am 
MAC 10 and Uzi Re-made please
Tie 2 Dec, 2014 @ 2:28pm 
Damn you, getting my hopes up.
Shame, a vignette would fit this game.
Thanks for the fast reply anyway!
c at  [author] 2 Dec, 2014 @ 2:23pm 
All of my screenies are edited in photoshop, because it's ~fancey~
Tie 2 Dec, 2014 @ 1:53pm 
What are you using for that vignette?
Or is that some default feature that i've turned off?
CONTROLLER ONLY MAN 29 Nov, 2014 @ 8:00am 
So we meet again, Headbob.
Editor Beetle 29 Nov, 2014 @ 5:43am 
Can't say I like this one. The firing anims look like there isn't any recoil to be felt.

For now, I'm sticking with Arby26's old pump anims.
Sir H. Roflstomp 29 Nov, 2014 @ 1:55am 
Paysus can you animate tf2 shotguns into this? Put it on gamebanana maybe
Dynaflame 28 Nov, 2014 @ 6:29pm 
Oooh, very nice! c:
Heavy Mithril Bakadere 28 Nov, 2014 @ 3:50pm 
You should try smgs next
King Halfi Bedalfi 28 Nov, 2014 @ 1:46pm 
Could you perhaps seperate this addon into two different? It would be really nice.
Elijah 28 Nov, 2014 @ 11:44am 
i don´t know how you are image how the weapons are holded from the survivers, but you place them to much in the middle or you show to much of the gun site. it looks for me everytime like they want to look at the gun instat of aiming where you shoot.
c at  [author] 28 Nov, 2014 @ 11:36am 
I tried reducing the time of the fire animation and tested it offline, but it just stayed frozen when it was done until the original time was done.This basically means it's already the exact time it needs to be.
c at  [author] 28 Nov, 2014 @ 10:00am 
If it the anims are causing a slowdown, it should only appear offline. How long does the normal fire take?
c at  [author] 28 Nov, 2014 @ 9:32am 
That's just placebo. The animations don't effect gameplay at all, except for maybe keeping the flashlight in the center of the screen unlike a lot of other animations.
Little BitChie 27 Nov, 2014 @ 11:57pm 
Damn, this is awesome!
Good job!
Stark Raven 27 Nov, 2014 @ 8:04pm 
Ah, my bad. Thanks.
c at  [author] 27 Nov, 2014 @ 8:04pm 
Literally fixed it like 30 minutes ago. It has shell ejection now.
Stark Raven 27 Nov, 2014 @ 8:03pm 
No shell ejection?
c at  [author] 27 Nov, 2014 @ 6:20pm 
The tilting was inspired from what I remember of Far Cry 3's shotgun anims.
Don Platinum 27 Nov, 2014 @ 6:15pm 
This looks like Arby Animations ( due to how the character tilts the gun when cocking it).
c at  [author] 27 Nov, 2014 @ 2:11pm 
The trick to the running anim is that you don't have to keep your origin/rest pose. I made it start when it was completely on the left, not too close to the original origin.
Twilight Sparkle 27 Nov, 2014 @ 12:42pm 
holy damn this really looks cool, good job on this. and really smooth the viewbob.
tools guy-kun 27 Nov, 2014 @ 11:56am 
Shell?
I would enjoy if you added a shell.
None-the-less, a good enough re-anim that will make me download.
Dickle 27 Nov, 2014 @ 7:36am 
hot damnnnn
CrimsonFart 27 Nov, 2014 @ 6:58am 
There is an odd pause during the reload animation. As you load the first shell the animation pauses for a second and then resumes normally. At higher FOV's you can see you don't pull the trigger when you fire the gun. Also the finger is not on the trigger for the chrome shotgun. Other than these small issues the animations look great.
Petronia 27 Nov, 2014 @ 5:24am 
You make some DAMN good weapon animations! Good job!
白色幽灵 27 Nov, 2014 @ 5:16am 
nice!
Jimmakos 27 Nov, 2014 @ 1:17am 
We really need new animations,just like this! so you consider making more in the near future.
Bretopher 27 Nov, 2014 @ 12:43am 
awesome!! good job keep up the good work